Sifu: New trailer, updated launch window

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Sifu: New trailer, updated launch window

New details on the upcoming kung fu action game from the creators of Absolver.

Hello everyone,

At Sloclap we felt it was high time to give an update on Sifu to the PlayStation community!

Sifu: New trailer, updated launch window

Since our reveal in February’s State of Play, the team has been hard at work on Sifu. We were hoping to release the game by the end of 2021, but we now realize that in order to release a polished game, this won’t be possible before 2022.

The Covid crisis and the subsequent lockdowns have been a huge challenge for everyone, and although we were lucky enough not to face the important revenue losses that many businesses have gone through, the situation did create some real challenges for us. Since March 2020 we have had to adapt to changing regulations, switching the whole team to remote working while we continued our development work, and we lost some velocity as a consequence – remote working has its advantages, but losing daily informal interactions between team members can also be hard to manage.

We still felt earlier this year that we could make our original planned launch date, but as the deadline grew closer, it became clear that we wouldn’t be able to do so without putting the quality of the game at risk or creating huge pressure on the Sloclap team – and neither of these options were acceptable to us.

We’re very sorry about this delay – as gamers ourselves, we know how frustrating this can be, and as an independent studio, working multiple years on a single project, delaying a game can also create financial risks, so it’s certainly not a decision that we took lightly. But at the end of the day, our top priority is to make the best possible game, a hugely entertaining and polished experience, and we’d rather ask our fans to wait a little longer than planned than release something we’re not totally proud of.

Mastery through practice, or the art of getting back up and trying again

In today’s State of Play trailer, we wanted to give you a short glimpse of our aging mechanic in an all-new environment. Starting in a night club, our main character will soon find themselves in an underground fight club and will have to prevail through combat in order to reach their target. The progressive and subtle evolution of your surroundings as you get deeper into the hideouts of your enemies is a strong theme throughout the game.

Kung Fu is the mastery that comes from a life of training and practice, and the aging mechanic and death are also central to this trailer. In Sifu, that concept inspires both the main character’s drive and philosophy, and we want to make it part of the gameplay experience itself. Players can make mistakes, try again, and learn in the process. We want to make that experience smooth and fluid: players will be able to restart instantly where they died and keep going forward like an unstoppable force of revenge. You cannot age eternally, however; eventually you will become too old and have to start your path again.

You don’t get weaker as you age. On the contrary, like the old masters of classic Kung Fu movies, as the main character becomes older, they have more experience, skills, and knowledge to apply to the fight. Like a true Kung Fu student, to reach your objective you will have to improve through practice and perseverance.

Sorry again for this delay – we are now very confident that we can release in the very first months of 2022, and we will announce a precise date as soon as possible! We hope you enjoyed what we’ve shown so far. Thank you for your patience!

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22 Comments

  • The trailer made me think of the staircase sequence in Tom-Yum-Goong.

    Very much looking forward to this.

    • Yeah they are going to definitely recreate some tropes or famous scenes from martial art cinema!

  • If you get your a$$ kicked – you become wiser.

  • Take your time team. I was excited to play it this year but I’ll be just as excited early next year for it.

  • I kinda sold on this game looks interesting

  • Game looks great. Now fix your store – it’s still the worst in the industry for customers since the PS5 launch.

  • Confirmed buy here,looked great before and it just keeps getting better,the trailer was awesome…the combat looks very satisfying and as a Kung Fu fan it’s impossible to not be excited about Sifu.

    Don’t worry about the release date,take your time…for real lol.

    • I’d love to see something similar to this with Aikido <3 Food for thought for a sequel, Sloclap? :p

  • I was sold on this from the reveal. Too bad it’s been delayed but understandable.

  • delay killed all my hype.

    • Delay‘s are a good thing for games cyberpunk 2077 was the wake up call the gaming needed nobody wants a unfinished game

    • Please stop considering Cyberpunk 2077 as the pinnacle of broken games, people. It is broken on last-gen because the game is crazy ambitious (it’s the first game I really got a next-gen feel from, more so than Rift Apart, for example). In my experience it played great on PS5 and probably on PC too.
      It simply never should’ve gotten a last-gen release, and the game was a victim of the next-gen console shortages. It’s one of my all time favorite games and I feel sorry for CDPR it’s gotten
      such a bad reputation. I can only advice to play the next-gen or PC versions and I hope the eventual upgrade turns people around on this.

    • i know delays happen to polish games, it’s common sense. doesn’t change the fact that it kills my hype. im not gonna be excited for a game that’s 6+ months away from release.

  • Cant wait to play it! Take your time we can be patient! Good luck you can do it.

  • Release when the game is ready. No point in releasing a busted game. We can wait. Cyberpunk has taught us that.

    • Exactly CDPR deserves all the consequences and backlash they’ve gotten they did it to themselves

  • Really looking forward to this one. The gameplay looks fantastic and how you age when you fail is an interesting game design.

  • @stonesthrow no one cares cyberpunk absolutely sucks

  • @ Stonesthrow…totally agree! Despite its obvious flaws, at its core, Cyberpunk was a good game! I played it on PS5, and it had a few hiccups, but nothing gamebreaking. Finished it twice (Streetkid and Nomad), putting in over 230hrs in total. I too believe that it should have been a next gen only title…but I think people should play it. The story itself is A+. It’s no Witcher 3, but it held its own in my book! Gonna make a Corpo run soon to check out the updates!

    • I loved it for its atmosphere, absolutely loved every single character and their development, the world building, the little details like hearing enemies talking about events in other parts of the city. Being able to travel between all the districts with no loading screens, Night City genuinely impressed me more than any next-gen title so far. I remember two places (outside your home and in Japan Town with the dolls) where it was guaranteed to crash on PS5, so I just learned to avoid those by fast traveling. But this was still the PS4 version, can’t wait for the upgrade and hopefully more people to fall in love with it.

  • Says the CDPR shills shut the F up

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