From the creators of Arizona Sunshine, After the Fall brings fast-paced co-op FPS action to PS VR

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From the creators of Arizona Sunshine, After the Fall brings fast-paced co-op FPS action to PS VR

Survive as long as you can in this post-apocalyptic showdown.

Hey everyone! I’m TamTu, community manager at Vertigo Games and today I have some exciting news to share with PS VR fans.

Ever since we first revealed After the Fall, our team has quietly worked away to bring you the most thrilling VR co-op action FPS that will pit you and your friends against a post-apocalyptic VR world in a raging fight for survival. Today we are excited to announce that After the Fall is coming soon to PS VR with full cross-platform multiplayer support.

To celebrate, we have released an all-new cinematic trailer which introduces the four heroes of After the Fall as they have left the semi-comfort of their underground hideouts to venture out into the treacherous, ice-covered snowbreed territory above:

From the creators of Arizona Sunshine, After the Fall brings fast-paced co-op FPS action to PS VR

Now that you’ve watched the cinematics trailer, we’ll consider your memory refreshed on what snowbreed are – the ferocious, undead creatures that are roaming the frozen remains of an alternate 1980s LA. Though they are undead, they are nothing like the average zombie: snowbreed are terrifying, ferocious monsters that move around in hordes – not unlike a pack of wolves – waiting to strike in big numbers. And while you try to keep your head cool fending off these huge hordes with your friends at your back, you will want to watch (and listen) for the more twisted types; from towering brutes that can instantly flatten you with a strike of their huge ice fist to decapitators that will grab you by the neck to pull you off the ground.

After The Fall

Aside from the cinematics trailer, sometime during the next couple of weeks we’ll be revealing an all-new gameplay trailer showing off what to expect when you’re venturing out into the world of After the Fall with your friends, players you meet in camp, or the friendly AI companions that will be at your side if you’re going at it solo. Keep your ice peeled!

Armed with full VR motion controls on dual PS Move controllers or the PS VR Aim controller, After the Fall will make you feel like your favorite, slightly overpowered 1980s action hero as you engage in the game’s high-paced combat with real-life movements. Aside from the more conventional weapon types, you’ll be able to gear up with weaponry and tools that are heavily inspired and rooted in 1980s culture. Unlocked that iconic cassette player-turned-missile launcher to keep the hordes at bay? Don’t rest on your laurels just yet, because no mission will play the same twice. We’ll keep you on your toes whether it’s your first playthrough or 50th.

Want to prep for the most intense VR apocalypse experience, and take the city’s future into your hands? Round up your friends, head on over to the official website and subscribe to the newsletter for a chance at closed beta access.


PS VR Spotlight announcements


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8 Comments

  • Can’t wait to try this one out when it releases, and I hope I get a chance at the closed beta!!

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  • Hopefully we see gameplay soon because cinematic trailers tell us nothing

  • Can’t wait to try this one

  • I am interested. But now I need to see gameplay, and specifically what kind of controller is support exists (PS Aim being the preference).

  • Very excited. Just hope there is enough people on line to play co op with.

  • I just thought of an alternative FPS mode for PSVR or PSVR2 …. motion sickness is a big deal, but imagine you use the headset in a different way. Not full immersion but half immersion.

    Your in a virtual living room, with a big 3d TV, this 3d TV is more like a window into the game. You could even be holding the weapon in your virtual hands in the living room. . With the new controllers you could play like a regular game without the motion sickness and just shoot through the interactive virtual TV. It could be resized by grabbing it and pulling it outward, could be curved, flat,, spherical,
    and people could gradually get used to vr on their own terms.

    I wish some developers would consider this. Full immersion can be a bit much, but an augmented one, that is fully adjustable, would be great training wheels. And pretty fun to mess around with.

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