Quantic Dreams’ twin interactive dramas return to screens
Hi everyone. We’re really excited to finally reveal that two classic Quantic Dream games are coming to PlayStation 4 only for Europe and the PAL region – we’re bringing both Heavy Rain and Beyond: Two Souls to a PS4 near you soon. Both titles will be available as individual digital releases, with a two-game bundle also available both digitally and physically.
For many players Heavy Rain was a defining moment in their gaming history, and for us it was definitely a milestone of the PS3 generation. The BAFTA and AIAS winning game helped establish what we like to call ‘interactive drama’ back in 2010, and loads of you have told us over the years how much the game’s story of a father who would do anything for his son moved you.
We’re really proud of Heavy Rain and we can’t wait for you to either play it again or experience it for the very first time.
Later in the life of the PS3 came its spiritual sequel, Beyond: Two Souls. We loved the epic journey of Jodie Holmes, featuring an incredible performance from Ellen Page complemented by the wonderful talent of Willem Dafoe.
Jodie’s story is a tumultuous one, and one we know touched many of you at the time. On PS4 you will have the opportunity to experience that story played in chronological order, watching Jodie grow from a curious young girl to a powerful woman. We’re hoping you’ll get a kick out of this much-requested mode.
We can’t wait to show you what they look like now… We’ll share more details on exactly when and how you can get your hands on these classic games soon!
How about making the first two backwards compatible
Rekt
What do you mean? You want to play Heavy Rain and Beyond on a PS2?
Backwards compatibility would be extremely hard and perhaps even close to impossible to put on PS4. The PS3 used a cell architecture and the PS4 uses an x86 PC architecture. They are so vastly different. It was extremely big of Microsoft to make the Xbox One backwards compatible, because they have the same architectures. I’m sure it could have been implemented at launch if it wasn’t for Don Mattrick’s sleazy always-online plans.
The technical wizardry that went on to get 360 games on X1 takes a team of stellar expertise in SW/HW development and I don’t think any other company would be able to do that with vastly different architecture that this gen has compared to the last gen. Think about emulators and how much they demand in power on PCseven if its for a 20 year old console and to see MS actually accomplish this they really deserve credit for it.
I think it’s infinitely cooler giving these games a minor touch up and extras like photo mode, plus you know, backwards compatibility is not going to happen due to the tech this gen.
At least not for ps3, I’d like ps1 though personally as at least that would be practical still regardless of the shift in architecture from ps3 to 4.
The only reason why sony/ps4 would never do backwards compatibility is because of playstation now. It would cripple that service and also their profits and that’s not good for buisness so that’s why they will never do backwards compat.