With the PlayStation VR2 PC adapter, players can expand their game library with thousands of SteamVR titles.
Update: the PlayStation VR2 PC adapter is available globally starting today. Check out our launch video and details on everything you’ll need to get started below, as well as our tutorial articles here: playstation.com/psvr2-pc-usage/
For details on compatible Bluetooth adapters, please visit: https://www.playstation.com/support/hardware/pc-ps-vr2-bluetooth/
When PlayStation VR2 launched last year, we were thrilled to introduce PS5 players to a new generation of VR games with innovative gameplay and immersive sensory features. Inspired by our passion to bring gamers even more content options, we’ve been working to enable access to additional games on PC, complementing the diverse PS VR2 games lineup available on PS5. Today, we’re happy to share that we’ll be rolling out this support on August 7.
Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder.
To start, players will need to purchase a PlayStation VR2 PC adapter, which will be available for an estimated retail price of $59.99 / €59.99 / £49.99 at select retailers and direct.playstation.com where available. Players will also need a commercially available DisplayPort cable (sold separately) that is compatible with DisplayPort 1.4, as well as a Steam account and a PC that meets the minimum requirements below.*
Minimum PC requirements
Here are the minimum requirements for PS VR2 gameplay on PC:
Operating system | Windows 10 64-bit / Windows 11 64-bit |
Processor | Intel Core i5-7600 / AMD Ryzen 3 3100 (Zen 2 or later architecture is required) |
RAM / memory | 8 GB or more |
GPU / graphics card | -NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required) -NVIDIA RTX series -AMD Radeon RX 5500XT or later / AMD Radeon RX 6500XT or later (For the best performance, we recommend that you use an NVIDIA GeForce RTX 3060 or later or AMD Radeon RX 6600XT or later graphics card) |
DisplayPort | DisplayPort 1.4 (must have a standard DisplayPort or Mini DisplayPort output port) |
USB | Direct connection only |
Bluetooth | Bluetooth 4.0 or later** |
Setup is easy: simply connect PlayStation VR2 to your PC using the PS VR2 PC adapter and the DisplayPort 1.4 cable. Then, download the PlayStation VR2 App and the SteamVR App from Steam. This will allow you to set up PS VR2 on your PC, customize your settings and play area, and start purchasing and playing games in SteamVR.
As with all PC gaming technology, performance may vary depending on your PC setup, including system compatibility and the quality of your DisplayPort 1.4 cable. Please ensure your setup meets the minimum requirements. SteamVR titles also have individual system requirements, so please refer to the game information on Steam.
Feature differences with PS VR2 on PS5
PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.***
While the most immersive way to experience PS VR2 gaming remains on PS5, we hope players will enjoy the ability to play an expanded lineup of VR games on PC using the same headset. You can check out Steam’s huge library of multiplayer open worlds, survival horror and stealth action games, sports sims, puzzlers, and free-to-play fan favorites on the Steam Store.
Additionally, as part of our Days of Play celebration, gamers in select regions can get $100 off PS VR2 and the PS VR2 Horizon Call of the Mountain Bundle (for PS5) until June 12. Be sure to check direct.playstation.com (available in select markets) and participating local retailers, as offers and promotion dates may vary by region.
Let us know which games you’re excited to try!
*While DisplayPort 1.4 is a common standard, be sure to check that your PC supports it before purchasing a cable.
**Some Bluetooth adapters may not work due to Bluetooth adapter compatibility. We will share more details closer to launch.
***The 3D Audio experience uses SteamVR’s audio technology instead of Tempest 3D AudioTech, which is only supported on PS5.
It hasn’t gone unnoticed that more first-party WWS games are released for Windows PC than for PS VR2 and now after putting minimal effort into PS VR2 support you just make that a PC peripheral too.
PlayStation’s lost its passion.. for PlayStation.
And still no USB save transfer for PS5 saves, just to make PS+ look better.
Isn’t perfect but I’m happy, I have a PSVR2 and it will be a nice upgrade to my index for PC VR.
This is great news! I do hope that Sony is still planning to give us some exclusives. Maybe Astrobot?
Awesome news, hopefully the missing features will follow?
Can we finally have a usb adapter for the dualsense too please?!
Best pad ever made and I’d love to be able to use on my pc with full audio support
Much long needed thing to get though it’s a keepsake for the future thing right now. Plus might have to build a new pc or upgrade my current one as i do not remember if the builders of it activated my only display port. rip! Need to buy a cable too!
Excellent news… PSVR2 is the only serious HMD out there now that covers BOTH AAA platforms. Quest isn’t it (had ‘2 and Pro and LCD sucks for VR and I also went back to preferring wired connection for various reasons from charging batter to latency to compression).
Sony you are in a UNIQUE position to capitalise on AAA VR without all the gimmicky distractions of standalone/META stuff. GO for it! The nay-sayers who say you’ve given up, don’t listen, a few more AAA VR/Hybrid titles (like the next RE – RE9!), a new/ported wipeout, a killzone VR etc along with the PS5 PRO making sure it pushes PSVR2 better would be awesome.
People can chase the gimmicks on Quest/standalone all they like, it gets boring, LCD is bad for VR end of story. Standalone is weak, wireless PCVR is OK but sometimes annoying and the best VR I’ve felt so far was on PS5 with PSVR2 (GT7 and RE:Villlage) even having played Alyx, lone echo echo on PC.
Please don’t give up on it just because people think you have, you could corner the market on “proper” VR, AAA gaming VR, OLED, the HAPTICS (head haptics are awesome for shotgun blasts and in GT7 etc) HDR… leave META to chase themselves to the bottom with LCD and gimmicks, VALVE will be too niche/expensive and NO access to Playstation – only you SONY have the power to harness VR properly for gaming across PC and the dominant console, PS5. Keep at it Sony.
I’m rebuying PSVR2 soon partially due to the PS5 Pro coming but also due to this Adapter making it more value for other VR needs/games/dev (Unreal Engine 5 etc).
I would also implore you to look at updates to add in HDR/haptics / eye tracking for PC over time (obv in tandem with Epic and Valve etc).
Thanks Sony.
charging *Battery
No it’s not. It’s fine. Even with the adapter cost you’re still way below comparable headsets on PC with OLED (or microOLED) and this kind of FOV.
Always something to complain about. I’m just glad Sony gave even more VALUE to PSVR2 with this move.
You need to get out more.
Thanks Sony, awesome news!
I don’t own a PC, but I do own an iMac.
Either way, like others have said, make ALL PSVR1 games we’ve bought playable on PSVR2.
I’m done otherwise. No longer will I buy PS accessories on a whim when you stop supporting it as soon as it’s released.
I should have learnt my lessons with the Vita back in the day and the lies we were told we could use it for.
Is there potential support to come later for HDR and eye tracking where those features are built in PC games?
BEST NEWS EVER!!!
This is huge! Thanks!
That leading graphic top of the article sends out a couple of messages:
Message 1 (to pc owners): welcome loverly gamers to our PSVR2 headset. Now you can enjoy Half Life:Alyx with great quality Oled lenses, etc. Enjoy!
Message 2 (to loyal PS5 owners): now you can play beloved Half Life:Alyx on your PSVR2 headset. Ah wait, except you can’t cos you invested your hard-earned cash on a PS5, oops, our bad. But we’ll use the Half Life:Alyx image on the Sony blog just to rub your noses in it. Losers!
I was gonna sell my current PS5 on to get a PS5 Pro. But now thinking maybe I should get a PC instead.
What with the Astrobot debacle, I have to agree with some folk that the PSVR2 headset will be better supported on PC/Steam.
I hope eye tracking will be coming in a future patch because it’s the main reason I would use a PSVR2 on my PC instead of a Quest3 with AirLink. I really don’t like cords on my VR headsets, but the eye tracking would make me deal with the cord. I’m mostly interested in it for foveated rendering with VRSS.
I’m confused – if it supports foveated rendering on PC games, that means the PC needs to know where the user is looking so it can render that area in higher resolution. If it knows where the user is looking, how is that different from eye tracking?
Probably not tracked, just assumes you are always looking at the center of the screen and foveates the periphery