
The inspiration behind the latest VR hardware design.
Today, I am especially pleased to reveal the stunning new design of our next generation VR headset, PlayStation VR2, together with an updated and final design image of our PlayStation VR2 Sense controller.
You’ll notice the PS VR2 headset has a similar shape as the PS VR2 Sense controller, taking on a matching “orb” look. The circular orb shape represents the 360-degree view that players feel when they enter the virtual reality world, so this shape captures it nicely.

The design of the PS VR2 headset was also inspired by the look of the PS5 family of products. When our design team created the PS5 console, they also had the next generation VR headset in mind so you’ll notice some similarities in the look and feel. The PS5 console has flat edges as it is meant to be displayed on a flat surface, while there was more emphasis on adding roundness to the design of PS VR2 headset since it is meant to have constant human contact, similar to the rounded edges of the DualSense controller and Pulse 3D headset.
Our goal is to create a headset that will not only become an attractive part of your living room decor, but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller. That’s why we paid very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes. We already had a lot of positive feedback on the ergonomics of the first PS VR headset by carefully balancing the headset weight and having a simple headband that can be adjustable, so we kept the same concept for the PS VR2 headset. Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it.

For the PS VR2 headset, we took comfort a few steps further by adding new features such as a lens adjustment dial, so users have an additional option to match the lens distance between their eyes to optimize their view. We also created a slimmer design with a slight weight reduction – even with the new added features such as the new built-in motor for the headset feedback. It was quite a challenge to create a slimmer design with new features added to improve upon our first headset, but our design and engineering teams proved this could be possible when we saw the final design!
Additionally, we’ve integrated a new vent design for the PS VR2 headset that we think users will enjoy. Yujin Morisawa, Senior Art Director at SIE led the headset design of PS VR2 and explains why this is his absolute favorite part of the design:
“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.”
– Yujin Morisawa, Senior Art Director, SIE
Another treat we wanted to share – similar to the thousands of tiny PlayStation symbols we added to the design of the PS5 console and DualSense controller, we also included tiny PlayStation symbols to the front and back bands of the PS VR2 headset to add a comfortable feel for players to enjoy.
When PS VR2 launches, it’ll take a giant leap forward in the way we play games in virtual reality. There are plenty of exciting new features to look forward to in the PS VR2 system, including stunning visual fidelity in 4K HDR and state-of-art graphical rendering, enhanced tracking such as inside-out camera tracking, new PlayStation VR2 Sense Technology features such as headset feedback, and the new, intuitive PS VR2 Sense controller that creates an incredibly deep feeling of immersion. Additionally, the PS VR2 system comes in a simple, single cord set up so you can connect to your games immediately. PS VR2 development kits are already in the hands of game creators, and we are excited for what they’ll come up with to truly make virtual reality a remarkable experience for gamers. We look forward to sharing more details with you about PS VR2. Stay tuned!
That’s a day-one-buy for me! 🤩🤩🤩
I’m ready for PSVR2!
I bought the original at launch and enjoyed it. So now having the convenience of an easier setup, a refined and improved headset with anti-fog and the new controllers, I’m excited. I’d like to see all triple-A first person games offer a VR or flat mode switching. I have my fingers crossed for a VR RPG. 2022 is looking better.
Can’t wait…. Thou I’m concerned it will sell out before I can get my hands on it….
VR is finally here and will be mainstream !
Definitely loved the first one it had flaws,but they seemed to fix those issues !!
You and me both hope we can pre-order it
They need to limit the initial batch to individual PS5 owners. One per console. No more than 2 per household.
It would be nice to play a new upcoming horror game on PSVR 2.
However it may get censored due to the Sony Woke Train of late.
Martha Is Dead has been censored on PS4 and PS5. Completely Uncut on PC and Xbox.
Same here
Agreed re other replies – scalpers *must* be dealt with. There is a responsibility to prevent this practice; private enterprise and governments need to work together on this. At the very least only official outlets should receive bulk orders and then a constraint on the number of PSVR2 (and other items including consoles) per household.
Please listen and act, Sony and others.
Can’t wait!
There’s absolutely no rush to release the PS VR2 hardware.
Make sure you have a large enough amount of VRs as well as a large number of compelling games whenever you do decide to launch the PS VR2.
If you could have a simple enough update where you could put on the PS VR2 headset while simultaneously using the PS Move controller for the button mapping and actions, that would alleviate a lot of the hurdles facing adapting the PS VR1 games for the PS VR2 headset and I’m sure PS move controllers sold more than the VR headsets did given it was used on the PS3.
Ultimately, it would be best to use the brand new controllers for obvious reasons, that can be on a title by title basis. As someone who played Iron Man VR and owns the headset. The innovation is cool.
I just don’t see myself buying the new headset PS VR2 if I won’t be able to play every single game I already own on PS VR1. It’s a pretty heavy investment to embark on.
sammmmme