PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5

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PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5

Horizon Call of the Mountain from Guerrilla and Firesprite revealed for PS VR2

Happy New Year everyone.

It is my great pleasure to start off 2022 with news on our next generation virtual reality system for the PS5 console, starting with the official name: PlayStation VR2, and our new VR controller, PlayStation VR2 Sense controller.

PlayStation VR2 takes VR gaming to a whole new level, enabling a greater sense of presence and allowing players to escape into game worlds like never before. With the headset on and controllers in hand, players will feel a heightened range of sensations unlike any other – thanks to the creativity of the game worlds being built by our world class developers, and the latest technology incorporated into the hardware.

Building upon our innovations from PS5, PlayStation VR2 adds a true next-gen experience with high-fidelity visuals, new sensory features, and enhanced tracking – along with a simplified single-cord setup. 

  • Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.
  • Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
  • New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.
  • Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming. 

All of these advancements in PlayStation VR2, combined with the haptic feedback and adaptive triggers from the PS VR2 Sense controllers, enable players to feel and interact with games in a much more visceral way. PS VR2 will also have a simple setup process — with a single cable connected directly to PS5, you can immediately jump into the VR experience.

Today we are also pleased to reveal that one of the biggest exclusive franchises on PlayStation will be coming to PS VR2 – Horizon Call of the Mountain from Guerrilla and Firesprite. This original game is being built specifically for PS VR2 and will open the doors for players to go deeper into the world of Horizon.

I hope you’ve enjoyed today’s exciting updates. Just remember, this is only a taste of things to come, and I can’t wait to share more details with you about PS VR2. In the meantime, below is the list of official specifications.

PlayStation VR2 Specifications

Display method​OLED
Panel resolution​2000 x 2040 per eye
Panel refresh rate​90Hz, 120Hz
Lens separation​Adjustable
Field of View​Approx. 110 degrees
Sensors​Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​
Attachment Sensor: IR Proximity sensor
Cameras​4 cameras for headset and controller tracking​
IR camera for eye tracking per eye
Feedback​Vibration on headset
Communication​ with PS5USB Type-C®
Audio​Input: Built-in microphone
Output: Stereo headphone jack

PlayStation VR2 Sense Controllers Specifications

PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button
PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button
Sensing/ TrackingMotion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)
Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking
Feedback ​Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit)
PortUSB Type-C® Port
Communication​Bluetooth® Ver5.1​ 
Battery​Type: Built-in Lithium-ion Rechargeable Battery​

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  • Please, for the love of all that is virtual, let us also use this on PC. I really have no desire to support social media moguls and other headsets are either far too pricey, are missing features, or have questionable quality. PSVR2 can absolutely find itself a solid spot on the short list of best PCVR headsets for the foreseeable future, assuming that the $7000 enterprise monstrosity doesn’t get an affordable but impressive little brother out to market.

  • killer specs fam this is gonna be insane! PS for life

  • I can’t wait! So happy Sony is making another VR set. Will pre-order as soon as available.

  • Thanks for the very much appreciated update on PSVR2, it seems like it’s all I wished it to be with foveated rendering, 4K HDR, OLED, wider FOV etc.
    I’ll be there day 1 without a doubt!

    Please consider 3D Blu-ray playback on the PS5 and allow us to play 4K 3D 360° VR vids natively with an official media app on the PS5.

    Backwards compatibility is obviously THE most important feature that you need to achieve on PSVR2, I hope the majority if not all original PSVR games will work on PSVR2. Can’t wait to see the actual headset and the price, so I can pre-order it asap.

    • A free VR media app would be greatly appreciated! Kind of weird this tech and media company didn’t have one for the first PSVR.

    • I completely agree, especially about backward compatibility and 3D Bluray support. I watched a few 3D blurays on PSVR 1, and it was cool but the resolution compromised the experience. Would love to be able to watch them on PSVR 2.

      And yeah, backward compatibility is almost a must for me. I’ll be very disappointed if they don’t include it. It’s 100% possible to do.

  • Wait we need the list of VR games made for the PSVR2 before we get carried away further. And I hope The Climb 1 & 2 gets ported for this.

  • 499$?
    This looks good, but so far I really hate one thing about VR – the movement… and I mean that’s kind of a big deal in a game. Until they fix that, I really don’t want to get into it.

    I want Japanese games in VR, though. And more support to Japanese creators.

  • I wonder if I’m the only one who wanted a PS Vita 2 instead of this. Yeah, sure, it might have 30 fps but the idea of playing games on a unique device built just for gaming is brilliant.

    • A Vita 2 or, more likely, a PSP2 would be brilliant. Unfortunately Sony still doesn’t realise why the Vita struggled, and since Nintendo can focus all their mobile efforts on their one machine they make for very tough competition.

      But I would buy a Sony gaming handheld day 1 for sure.

    • I agree. Give us another handheld

    • One releasing this February – steam deck.

  • Is that fixed foveated rendering or with eye tracking?

  • I am hesitant. When first announced I understood that games would be both able to be played on PS5 and PS VR2 (like Resident Evil 7). I was fine with that because it would eventually not take too much extra time to develop but here we are, a brand new game only for VR that takes away production time of regular games.
    PlayStation should make sure that the best PC VR titles are coming to this platform. Half Life Alex is a must for me to buy this hardware.
    On the positive side, the specs look good. Let’s hope Sony develops a way to put this in the hands of customers and not scalpers.

    • I hear what you’re saying, but I think Sony’s being smart about this. I have little doubt that there will be a lot of hybrid games like RE7 on PSVR 2. That said, if Sony is going to make unique games, it makes sense to do it in an existing franchise. I’m betting the team and budget for Horizon Call of the Mountain is much smaller than a typical flat game, since they can use a lot of art assets from Forbidden West.

      I think Sony’s input for PSVR 2 will mostly be hybrid games, with a few unique games that are spinoffs from existing franchises like this, and maybe a couple completely unique games from smaller teams.

      Also, I agree that HLA needs a PSVR 2 port. Rumors are that it’ll happen, and I hope they’re true.

  • whens the release date

  • Sounds neat, it won’t be a day 1 purchase for me but I will get this eventually.

  • And more motion sickness…

    • Not really, The headset feedback might actually help with motion-sickness

    • Studies show that, for some reason, having slight vibration on your head significantly reduces motion sickness. My guess is its one of the main reasons they included that in the headset. I think the increased resolution will help as well.

  • Will it be PC compatible? i don’t mind pay a bit more for that feature!

  • what a pity that there is the cable. with the fierce competition in standalone I don’t see the point. there are already PC viewers with great features, but they are dying because of the inconvenience of the cable. I was hoping that in 2022 sony could come up with something, but I was wrong. Too bad because it was the psvr2 that made me hang on the side of ps5. I was right to wait, I still have time to go to the x series

  • Don’t forget to accommodate for people that wear glasses!

  • I think that price will be the lowest than the price of the PSVR1 set at launch… Probably they’ll reduce the price by $100 compared to the PSVR1 set, but they’re working harder and largely on PSVR exclusive games at the same time launch with PSVR2 set, to make more money for the reduced price of hardware, because the new set won’t be as sought as a first set, because we all know it’s a specific thing of gaming hardware and it’s just not for all gamers. Well, in that case, I think the offer will satisfy demand within two to three months.
    My estimate is: €400 for the next gen PSVR set (without PS5 camera, or PS4 camera or any games, also this package will be significantly smaller than first PSVR bundle set).
    Buying this piece of PS gaming hardware Day One!

  • Great news!
    My only hope is that there will be a wireless box you can buy as an accessory


  • The truth is, this VR technology will Never take off without P*rn!!

    • This!! VRP*rn is amazing and thats why oculus quest 2 sells like crazy. At least make the headset be able to play vr content on the internet. Most people wont admit it but p*rn is a major selling point.

  • Can’t wait for scalpers to take them all!

  • All good but price will help

  • When can we Pre-Order one, been waiting a long time for this.

  • Oooh! So excited!

  • Looking forward to next generation vr. Let us play our entire digital playstation library on ps5 and a new handheld

  • This all sounds very good, but I’m surprised that there’s no video or even pictures of the new devices or and mention of prices.

    Also I’m surprised in this second generation of PSVR and however many generations of PC VR systems in recent years, that this and all the others I’ve heard of are still wired systems – a big reason I haven’t bought into any VR systems yet…

    When this system is properly out, I MIGHT take the plunge, but the continued limitation of being attached to wires, still has me reluctant to actual get into VR ownership even with this 🤔😐🤔😂 .

    • I have the same issue, I hated being tethered to the ps4 when i got the original headset. My kids have the oculus quest 2, and they are not tethered to anything. So much better.

    • CES is right around the corner. The announcement is a teaser. Expect a full info rollout with CES.

  • This looks fantastic!

    Please do not use fresnel lenses if you can avoid it. Also make the lenses adjustable so you can use PSVR 2 without glasses or contact lenses.

    Also… Half-Life Alyx would be awesome on PSVR 2.

  • Will there be provision to add an extra battery for longer game play?

  • Hopefully one of the games naughty dog are working on is for this… TLOU in VR would be insane

  • Trying to buy PS5 for 3 months now without luck.

  • I understand most care about backwards compatability, I don’t really care one way or the other. I would really like to know if you are going to need to be tethered tot he ps5 still. I have the psvr and I hated being tethered. I’m hoping the headset is much like the current controllers where you only need to plug it in when you are updating the controllers and everything else utilizes bluetooth technology. I looked through the write up, I see both USB-C and Blutooth. But based on what it mentions having only one line to the ps5, I wasn’t sure if that meant all the time or just when updating.

  • As someone who has owned multiple VR headsets over years, I am very excited about this. In the end ofc. it will depend on good software support (good games) and pricing.
    3 things do disappoint me.
    1. The fact that it is still wired. I hope you release a wireless adapter considering PS5 has Wi-fi 6 built in. On PC the standalone headset from that company that changed it’s name recently works fine even over Wi-fi 5.
    2. The fact that after several years most VR headsets are still around 100 degrees FOV.
    3. No info on lens type. So i presume you are not using pancake lenses VR industry is moving towards? I just hope you’re not using terrible fresnel lenses.

    PSVR users who never used PCVR, you can expect a true generational leap from this headset! :)

    • 1. That company’s product is a standalone unit unless more performance is required, then it can tethered to a PC to utilize the desktop’s/laptop’s hardware.
      3. I too am curious and hopeful.

  • pretty good

  • Oh boy! I cant wait for this to release so i could maybe get it on christmas.

  • Imagine a Slenderman game with the eye tracking, so you can’t look at him.
    Or a Doctor Who game where you’re in a room of Weeping Angels.

  • Still hoping for a wireless solution.

    All of this looks and sounds incredible. I can’t wait to see more of Horizon CotM, and see what other games/franchises will get releases on PSVR 2. If the rumors of Sony’s plan for hybrid games are true (and they should be, as they also included 100% accurate specs), then PSVR 2 will easily have the best software lineup of any VR headset on the market (unless you count janky mods of non-VR PC games, maybe). It seems to me like Sony is going to have a lot of flat-screen games that are fully supported in VR, and then spinoff games made specifically for VR using assets from the flat games. It’s a brilliant strategy, and it should lead to an amazing library of games.

    At this point, I just need to know when it will come out, how much it costs, when/how I can pre-order, and if it will be backward compatible. I really hope so it has backward compatibility, as I doubt I’ll keep my PSVR 1 hooked up once I get a PSVR 2, and I’d hate to lose the ability to play my 80 or so PSVR games. Also hoping the price is $400-$500. More than $500 will be a hard sell for a lot of people, and might force me to wait a while before picking it up.

  • I’m so hyped! Please deliver to my front door by last week. K, thanks

  • TBH this is looking like it’s gonna be the VR today.

  • TBH this is looking like it’s gonna best VR of the year.

  • There’s no word on it working with PS4 / PS4 Pro hardware. I’m guessing no, which is a shame. I have both a PS5 and a PS4 Pro, but when I got the 5 I hooked it up to the biggest TV in the house and moved the Pro to a smaller room and TV, in a space that works better for VR – I use my current PSVR way more now than I did when it was in the living room, since I can leave the big TV to my wife. I’m sure a lot of folks did something similar.

    I remember hearing elsewhere that the plan is for PS4 games to be compatible with the new set. If PSVR2 we’re compatible with PS4 and PS5, I have a feeling I would switch back and forth between the two systems often, especially since one wire makes for an easy move.

    • It will likely require the PS5 hardware to work don’t think it has a dedicated brain box like the PSVR 1.0 & 1.5 did. That said, I can’t be sure of that yet.

  • This is great news! I can’t wait to get one and try it out, can’t wait for the release date and price info, cause this is going in my game room as soon as I can get it!

  • Headset Feedback and eye tracking sounds super cool.
    Guerilla is making Horizon and this!? that’s crazy. All the luck to them.
    We thinking holiday this year? or sooner?

  • Checking every box on the next gen VR wishlist, and then adding more.

    Well done.

    Now with the right price and software support, this thing will sell like crazy.

    Need to make sure this has Games, Entertainment, and Productivity software. Please allow people to connect pair with their phones for texting and calling. It is a very important option for many people.

  • I’d like to know if this is gonna release anytime this year or what season next year?

  • 🤣🤣🤣🤣🤣🤣Where’s the wifi 6e? Do you people live under rocks? This is a recipe for failure and insult to anyone who follows tech. Try again!


      Wired will always have less latency than wireless, no matter how shiny and new it is. And latency will be more critical with VR than with anything before. If the computing power isn’t in the headset itself, then it needs a high speed and LOW LATENCY connection to where the computing power is.

  • ok if psvr2 will work with pc its a 100% buy for me if not then its a 0% buy for me i have a ps5 and pc i will not buy this only for ps5 because on pc there is a lot more vr content and half life alyx ,boneworks

  • Great, but I’m a little bit bummed out it wont come with a PS Motion Camera. The current tracking system for the PS4 Camera doesn’t hold up to Xbox Kinect and I really want to continue supporting Sony and Playstation. I play Just Dance, and because the motion camera constantly keeps tracking my wall and/or stops tracking me, it’s just frustrating.

    I beg of you, Please make a decent MOTION CAMERA for the PS5! :’)

    Best regards, Dina.

    • Yeah, you’re pretty much all by yourself on an island asking for this one. Nobody cares. I don’t think Microsoft even supports the Kinect for the Xbox Series S|X. That experiment is largely a failure.

      I thought it was fun and enjoyed some PS Move games for a while, but the market just isn’t there.

    • It doesn’t need an external camera as it uses built in tracking.

  • Did I miss it? There is absolutely nothing here about price or release date (even a window, like “coming this year”), right?


  • Those specs are pretty impressive! Cannot wait to see what the hardware will look like.

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