Introducing the next generation of VR on PlayStation

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Introducing the next generation of VR on PlayStation

First details on the next-generation VR system coming to the PS5 console.

More than four years ago, we launched PlayStation VR to offer a transformative new way to play games on PS4, providing a much stronger sense of presence and deeper immersion to players compared with traditional games. In that time, we’ve seen tremendous experiences that have propelled virtual reality gaming forward, including highly acclaimed titles like Astro Bot: Rescue Mission, Tetris Effect, Blood & Truth, Moss, Beat Saber, and Resident Evil 7 biohazard. We’ve also enhanced the experience for some PS VR titles when played on PS4 Pro and PlayStation 5.

Today I’m pleased to share that our next-generation VR system will be coming to PlayStation 5, enabling the ultimate entertainment experience with dramatic leaps in performance and interactivity. Players will feel an even greater sense of presence and become even more immersed in their game worlds once they put on the new headset.

We’re continuing to innovate with our new VR system so that our fans can continue to enjoy the unique experiences that are synonymous with PlayStation. We’re taking what we’ve learned since launching PS VR on PS4 to develop a next-gen VR system that enhances everything from resolution and field of view to tracking and input. It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience. 

One of the innovations we’re excited about is our new VR controller, which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics. That’s just one of the examples of future-proof technology we’re developing to match our vision for a whole new generation of VR games and experiences. 

There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021. But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality. 

We also want to thank all of our PS VR players for your continued support — with upcoming games like After The Fall, Sniper Elite VR, and Humanity, there’s much more to come for PS VR whether you’re playing on PS4 or PS5. With both PlayStation VR and the next-generation VR system we’re building, our commitment to virtual reality as a medium for games is stronger than ever. We look forward to sharing more details in the future!

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368 Comments

  • Why 2022?

    • You don’t know that. It could be 2023 ;)

    • But with dev kits shipping soon it definitely feels like a 2022 release

    • For proper native PC compatibility too hopefully

    • I’m in!

      Something, something about ‘shut up and take my money’ meme!

    • Great to hear an update. 2022 would be nice and I’m pleased about the prospects of a much needed innovation to the move sticks.

      Sony is committed to VR and it shows.

    • Because it isn’t ready ! There is no rush for it

    • Would you rather they rush it before it’s ready, and release a buggy product? Better 2022 than 2077.

    • There are probably a few factors. For one they need to wait til tech improves so it can be enough of a step up over PSVR1. Plus they also have employees brainstorming the types of features they can implement and what they can improve, and then they have to actually develop these things, see how they work, then redevelop them with improvements. Plus development always runs into unexpected issues and setbacks. I’m sure they are releasing after 2021 because it’s needed to get us a device worthy of PS5.

    • If dev kits are just released, then it’ll take even more time before the games are made.

    • @FeistFan I see what you did there!

  • Wonder what is compatible with what. Can I use the Aim Controller or PSVR1 moves with PSVR2? What will be the benefits of the DualSense PSVR2 Controller over the ones I have now other than what I assume is haptic feedback and electromagnetic triggers (And I disabled both Day 1). Can we see more AAA support for PSVR?

    • This is just speculation on my part, but based on how Sony has handled PS5 thus far, I would guess PSVR2 will be a clean-break from the current one. Just like how you can’t use a DualShock4 to play a PS5 game (on PS5), you will probably not be able to use any existing PSVR1 accessories with PSVR2. The real question is whether games themselves will work even; PS4 games work just fine through backwards-compatibility on PS5, but there are more nuances to a VR experience. In the blog post, Sony said they are making changes to FOV, and a FOV change to a VR title is not something that can be easily “back-ported” or “forward-ported.” Hard to say how that will play out.

    • I don’t think it will be compatible with the new setup. It’s probably going to be treated the same as the Dualshock 4 which only works with PS4 games. We know they aren’t going to be using the light system with the original setup at this point or else we would be able to use the PS5 camera with the PSVR instead of needing an adapter for the PS4 camera.

    • You realize that some games require the adaptive triggers and advanced haptic feedback to play the game, correct?

    • Maybe the Aim controller (the gun) will be compatible.
      But if the haptic feedback and such Dualsense features are going to be a requirement for developers, then everything will be new.
      But that’s not bad, cooler new toys!

    • I’m sure PSVR2 controllers will have buttons that account for all the PSVR1 buttons so existing VR games will play with no need for developers to do anything.

      However PSVR1 stuff probably won’t work on the PSVR2 setup. The Moves almost definitely won’t. They are outdated PS3 tech that isn’t worth taking time to develop into PSVR2. PSVR2 will hopefully come boxed with the new controllers. It’s possible things like the AIM controller could be supported on the hardware, and then supported in game if the devs choose, but ultimately PSVR2 will push an AIM2 with adaptive triggers and haptic feedback, for full on immersion, and both Sony and devs are going to want to support the newer tech over the older.

      As for games, obviously up to devs whether they make a lower end version playable on PSVR1 with PS4, but then there is the question of whether they will be allowed to make a PS5-only game with support for PSVR1. Technically the PS5’s extra power allows some games that won’t work on PS4 to run on PS5 with PSVR1. Of course, you will then have people complaining because they don’t understand why the games can’t be on PS4 if they are on PSVR1.

    • Still trying to get a ps5

    • I doub it, the article says new controllers with DS5 tech. So i imagine they will make them more like other controllers with finger tracking etc.

  • Can’t wait!

    • “… will incorporate some of the key features found in the DualSense wireless controller…”

      This better be in reference to haptic feedback and adaptive triggers!

  • Vous allez me faire chialer avec votre article !!! Je suis plus que CONTENT LÀ !!!!

  • I’m happy to hear PlayStation is continuing to build on the success of PSVR. The original has been a great experience, but please leverage WiFi 6 for a wireless version!

    • They said it has a cord. I’m actually disappointed in hearing this.

    • C’est génial qu’il y ait un cordon pour le relier à la PS5 tout comme le link d’Oculus.. mais cela ne veut pas dire que le casque ne sera pas capable de jouer à l’ensemble du catalogue PSVR 1 en standalone … Cordon ou pas, perso Ça me va !!!

    • Please no. As much as that would be a great change, that would increase the cost of the headset by a decent amount.

      If anything, maybe they could release a wireless adapter to purchase if you choose to have a wireless experience. Choices are better than one option.

    • Wireless VR needs a dedicated protocol, not retrofitting over WiFi 6. Its extremely expensive to do that, so I can’t see it happening.

      I suspect the reason PS5 has USB-C on the front is for PSVR2.

      Also, do you really use VR often enough to avoid the battery wearing out from lack of use, or just being flat when you come to it? Plus as people push more and more bandwidth over WiFi, its hard to ensure there is zero impact on the experience and even under ideal circumstances your compressing the video signal vs wired where it can be full quality.

      I could kill the signal to the Wii U gamepad by pushing lots of data over WiFi, you don’t want that on VR.

      When it comes to games consoles, its all about keeping it as simple as possible, as reliable as possible and as cheap as possible. Wireless doesn’t fit into that.

    • They already said there’s a cable so no wireless version.

    • I thought the same… I am very happy to hear, that a PSVR 2 is coming (I hope they are releasing an astrobot 2 along with it😃) but after using a wireless solution on pc with the quest and virtual desktop I will never go back to a cable solution. So please release at least a wireless version of the psvr2, even if it is significantly more expensive than the wired version.

  • Awesomeness!!!!

  • Great news, looking forward to it!!

  • Great news, can’t wait to hear more about it!

  • Yay, I was afraid they had given up on VR.

    • This summer they told us that there will be a new version of PS VR, but it will be released in at least 3 years. So it’s actually strange to see an announcement so early.

  • This is great news. I can’t wait to see what PSVR 2 is gonna look like hopefully we see a tech Demo from Sony and Third Parties to show off the capabilities!

  • Optional wireless adapter for the headset would be amazing!

  • I have and will continue to wait for a “WIRELESS” PSVR.
    Have my fingers crossed that the new PSVR will be wireless.
    Please make it so…

  • I love my PSVR, but with all the success of other, wireless, VR platforms out there, I fear “It will connect to PS5 with a single cord” is going to halt its success right out of the gate.

    • There is no wireless VR out there for pc.
      There is only an adaptor for the htc vive headsets which costs about 300$ itself.

    • The Quest can only do wireless if playing small onboard games, has to be wired to play SteamVR games and the like.

      The Vive has an optional wireless adapter which costs more than the PSVR (not including the cost of the Vive itself), and even the mounting kit for that adapter is about a hundred bucks on top of that, so you’re looking at $2000+ USD.

      Is there any VR unit that is roughly in the same price range that plays AAA games on wireless?

    • As long as the cable is a good length the fact that it’s not wireless shouldn’t put too many people off. I’d love to see a wireless option at some point but I’d still buy PSVR2 even if it’s wired, as long as the headset specs are decent (better tracking, good resolution and reasonable fov).

    • Yes you can connect wirelessly to your PC with quest 2 and the Virual Desktop app ! It allows you to play Rift games and steam vr without the oculus link cable so completley wireless

    • The Quest solution is laggy, compressed and vastly inferior to hooking the display output directly into a headset.

      The cleaner the image, the lower latency and the higher the frame rate, the more accessible it is to people who are sensitive to those things.

  • Wonderful news!

    I love my PS VR 1 and have supported it since launch – can’t wait to see what you have in store for us for the next generation and n PS5!!!

  • I love you Nishi. I’m one of the BIGGEST PSVR advocates on Twitter. I’ve got you covered 😉

  • Certainly curiosu to see how the PS5 would handle VR content compared to the 4. I gave it a go on the PS4, but struggled to get on with it, (mainly a nausea thing, some games I’d be fine for a while, but others I’d barely last 10 minutes) and even on a Pro, the visuals through the headset always seemed to be a mixed bag.

  • Not sure if I’ll buy this, bought the PSVR and have used it about twice, it’s a bit like 3D tv, a bit of a gimmick. The latest VR could change everything though, so I’ll keep open minded about it.

    • I used 3DTV a lot more than I use VR, and I own PSVR and Rift S.

      But I do not consider any of those “gimmicks” as they add to the experience.

  • Never doubted that Sony would continue down the VR path. Glad to hear about the new controller too as the Move really held games back and made them worse when compared to Oculus. Hope to see Half Life Alyx on the new system

    • Half life alyx is exclusive to pc only but maybe they will port it to ps5 with the new vr headset who knows it’s been 10 years since a valve game released on playstation and around 20 since a half life game

  • Oh damn

  • Can’t wait to order this!!!

  • Advertising a product without showing the design, without revealing the games, without revealing the price, nothing at all.

    Only On PlayStation back to box art, NOW.

  • I hope you learned to use a good tracking system this time! Plus please be OLED!

  • Yeeeeeeeaaaaaaaaahhhhh! Hell yes! That’s all i needed to hear! 👍 great news!

    Psvr is amazing as is even with all its drawbacks, i cant wait!

  • Omg! So exciting!

  • Thats the best News now i need a PS5 Upgrade from my PS4 Pro.

  • Sell me a Playstation 5 first. Nobody else will.

  • This single cord better be something we can get an off the shelf replacement for. No more hardwired card in the helmet that is not fixable.

  • Awesome! I love PlayStation (= !

  • So excited! Love my PSVR and I can’t wait for PSVR2!

  • Great to hear and I can’t wait. If it’s anything like the Oculus Quest 2 and it’s pc setup I’ll be very happy.

    The fact that the quest 2 simply requires a single usb c cable to connect to the pc and uses inside tracking. I think this is how the psvr2 is going to be and am happy about that. That explains the single usb c port on the front of the console.

    • I’d expect it to be superior to Quest 2 as that’s a bit of a hack.

      I’d be very surprised if the PS5 doesn’t have displayport hooked into that USB-C port for lossless, low latency, crystal clear video.

  • Nice one. Looking forward to it. Just say this does come out in 2022…. Would we be seeing a PS5 Pro in 2023/4?

  • 1. Does “It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.” mean no extra power supplies and pass through boxes? If so, awesome; and

    2. Will it require a camera? If so, will it be bundled with a camera, or do I need to buy one now to avoid disappointment later?

    • No one knows as they stated the headset is not developed fully yet and due to the new tracking i believe that there will be sensors on the headset it self

  • Half Life: Alyx launch title please. If you do that I’m sold.

  • Very very happy to hear this!

  • I love VR experience! Im sad mine doesn’t work! And sony don’t give support because im in Brazil and buy it in US. That’s sad. But im happy for the new VR.

    • I love VR experience! Im sad mine doesn’t work! And sony don’t give support because im in Brazil and buy it in US. That’s sad. But im happy for the new VR.

  • I allways beleved in PSVR 2
    Thank you, now I can say:
    I told you 😁😎👍

  • OMG. Can’t wait!!

  • So it’s not wireless then? That’s not so great

    • You want it to cost twice as much and be half as good?

    • Wireless is difficult because one of the key things about VR is performance – motion to photon latency.

      While most HMDs today are wired, there is still latency involved.

      So if you add a wireless connection you’ll have increased latency.

      Now I’m not saying these are insurmountable challenges, it’s just you have to use the trade-offs of the wireless technology and in what you expect.

      Do you want short range, but increased performance? Do you want long range and decreased performance? Do you want to increase latency if it can be in a frequency band that doesn’t require line of sight?

      You’re probably aware of the early sort of wireless adapters that ended up on HTC Vive – those were extremely line of sight based because they were 60 GHz.

      We’ll eventually all have a good WiFi 6 network to be able to do this.

      But that also has trade-offs when talking about high bandwidth low latency connections required for VR.

      So really it’s going to be about finding the sweet spot.

      So we will likey have an high end wireless option with some compromise on the visual quality, and the cheaper wired headset with higher visual fidelity.

  • this is everything i want in life :o

  • I love my PSVR! I really hope this comes out early 2022! PSVR is the only reason I upgraded to the PS5.

  • I love this. <3 VR is amazing, and if they can bring this more in-line with current PCVR functionality with a bit more freedom, a-la Quest 2, this will be a game-changer. Just glad that Sony can give Facebook some competition in the market.

  • PC native compatibility?
    That’s the only way i’d purchase this so can use it on both console and PC

    • Unlikely to happen but it’s a possibility

    • @ ssm_madsgaming – Considering how Sony has been treating their fans like trash and bowing down to the beggar race.They might just build something that works for pc too.

    • @Welmosca personally curious what you have against pc gamers to the point of writing that comment, especially since it seems like you prefer for sony to loose by letting microsoft have an monopoly on the pc market by not competing against them

    • Nah, they want you to buy VR games on their PSN store.

      They taking a huge commitment and tons of R&D money, and they’re probably gonna sell the headset at a loss, like they’re doing with the PS5, to propel it into mainstream.

      So they’re gonna want to recoup the money with buyers subscribing to PS Plus and buying PSVR games on PS Store.

  • Hooray!!!!! I was wishing for wireless VR, but hopefully, it will at least be inside-out tracking for room-scale VR. Of course with their own version of touch controllers that will hopefully include an analog stick.

  • I’m sure the scalpers will loved to charge us 2x retail for this too.

    • Not likely as seen with the ps5 scalping that backfired completely i doubt they will try to do it with a vr headset considering that psvr is not as popular as other headset’s

    • I’m not actually replying to you, I’m trying to reply to the other reply. What are you talking about? Nothing backfired on the scalpers, they’ve been out here successfully price gouging people since day 1 with absolutely no consequences. A few sites are just now finally trying to prevent bots and scalpers, but to say the scalpers weren’t successful or that resellers plan backfired is just straight up not true.

    • True to the core brother. 🙄

  • This is great, but please bring compatibility of The Last Guardian VR demo to the PS5.

  • Let’s just hope this wont have ergonomics of dualsense analogs issues

  • Best news since PS5! Even though I only clocked 30hs on PSVR in the past months, I’m definitely coming back to RE7 and TWD: S&S just to compare them when I play them over again on PS5. Quite sure the tech leap is going to be awesome (no I don’t want a Quest 2)

  • Best playstation news :)

  • I had PSVR and it made me ridiculously nauseous every time I played. Any tips for avoiding that, or will the new system have tech to combat that?

    • Play games where your character is stationary, not being moved around. Have a fan nearby blowing air at you if playing games where you are in motion. Keep playing VR games and you will eventually develop your “VR legs”.

    • Yeah, its all about the movement. If I play no man’s sky with the dualshock, I get sick quick, but if I use the move controller, to turn you press like square and circle and it’s instant, I have no problems and you warp from place to place. But the fluid movements of the dualshock, it makes me sick every time, except for in the space ship. I always switch back to dualshock in flight, for some reason my head deals with it better.

    • They filled a lot of patents to combat motion sickness, also a common reason for motion sickness is framerate, PS4 really struggled to maintain a stable fps.

      With PS5 and a new headset, will be much easier optimize games to run at higher frames, and they’re gonna take the learning from the PSVR.

      So is very likely you won’t have this issue, but OFC some intense games may still make you sick if you more prone to it.

  • Consider doing it SteamVR compatible, investment is high for the average player on a VR headset, compatibility with steam vr makes the product more desirable for every player
    I think it would sell a lot more, and make everyone happy, even if the experience with SteamVR is more limited.

    • Cool, though I was really hoping we would be moving past needing cords.

    • That is a very smart idea! I recently bought a PS5 at retail price (i still can’t believe i managed to do that) and a VR Ready Gaming PC with a 10th gen intel I7 with a RTX 3070. Making the PSVR2 Plug and Play with SteamVR would be Economically Friendly for the average consumer who obviously can’t afford to buy multiple VR Headsets. Right now i only own the PSVR1 and I’m currently saving For either a Vive or a Valve index for my new Gaming PC. But now the new PSVR2 is announced and now i have a dilemma. I really hope you are right about this. Because if steam can allow plug and play for the Dualshock 4 and i think even the Dualsense Controller, i don’t really see why why we can’t get plug and play capability with steam VR. I mean yeah there are Paid Steam Softwares for PSVR like Trinus VR and iVRy but i wouldn’t call them user friendly or straightforward for the average user.

    • Sony definitely is NOT going to make PSVR2 compatible with SteamVR. That would increase the cost, and most people that use PC and are interested in VR will likely already have a higher end one anyways.

    • Nah, they want you to buy VR games on their PSN store.

      They taking a huge commitment and tons of R&D money, and they’re probably gonna sell the headset at a loss, like they’re doing with the PS5, to propel it into mainstream.

      So they’re gonna want to recoup the money with buyers subscribing to PS Plus and buying PSVR games on PS Store.

      If you want a headset PC-compatible I recommend Quest 2 or Valve Index if you have more spare cash.

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