Introducing the next generation of VR on PlayStation

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Introducing the next generation of VR on PlayStation

First details on the next-generation VR system coming to the PS5 console.

More than four years ago, we launched PlayStation VR to offer a transformative new way to play games on PS4, providing a much stronger sense of presence and deeper immersion to players compared with traditional games. In that time, we’ve seen tremendous experiences that have propelled virtual reality gaming forward, including highly acclaimed titles like Astro Bot: Rescue Mission, Tetris Effect, Blood & Truth, Moss, Beat Saber, and Resident Evil 7 biohazard. We’ve also enhanced the experience for some PS VR titles when played on PS4 Pro and PlayStation 5.

Today I’m pleased to share that our next-generation VR system will be coming to PlayStation 5, enabling the ultimate entertainment experience with dramatic leaps in performance and interactivity. Players will feel an even greater sense of presence and become even more immersed in their game worlds once they put on the new headset.

We’re continuing to innovate with our new VR system so that our fans can continue to enjoy the unique experiences that are synonymous with PlayStation. We’re taking what we’ve learned since launching PS VR on PS4 to develop a next-gen VR system that enhances everything from resolution and field of view to tracking and input. It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience. 

One of the innovations we’re excited about is our new VR controller, which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics. That’s just one of the examples of future-proof technology we’re developing to match our vision for a whole new generation of VR games and experiences. 

There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021. But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality. 

We also want to thank all of our PS VR players for your continued support — with upcoming games like After The Fall, Sniper Elite VR, and Humanity, there’s much more to come for PS VR whether you’re playing on PS4 or PS5. With both PlayStation VR and the next-generation VR system we’re building, our commitment to virtual reality as a medium for games is stronger than ever. We look forward to sharing more details in the future!

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371 Comments

  • Great news! Finally!

    And if we were to guess the specs, could it be 4k and 120hz refresh rate.. :-)

  • This is excellent news! One cable to rule’m all! The Ariel USB 3.1 Type C: Gen2 x 1port + DP Alt Mode FTW!

  • I’m In. Lets just hope I will get my PS5 before the VR ;)

  • Woohoo! I can’t wait to experience this.
    Thank you, Sony.

  • The best news of the year so far! Thank you for sharing and for continuing to believe in VR. I am now even more committed to the PS5. I really hope RE VIII will be playable with the new PSVR headset as RE VII with PSVR was the best experience I have had on the PS4.

  • it would be really cool if it was wireless

  • Aaaah yea! HYPE!

  • As much as I enjoyed my PSVR the cabling made it a chore to setup resulting in me using less than I could have.
    Having bought a Quest 2 last year going wireless is the best solution and Virtual Desktop works amazingly for wireless PC gaming.
    I understand why Sony would use a single USB-C cable to connect to the PSVR2 but they really need to somehow make it work wirelesses with PS5 – perhaps via a dedicated dongle.

  • Exciting news for all the gamecats out there.
    This billygoat is gonna be saving up his pennies…..

  • Nice! I just bought PSVR last year so I still have plenty of time to enjoy it before upgrading.

  • actually I was hoping for a new mobile devices. Sony give it another go plz!

    • Don’t be silly. Makes much, muuuuch more sense to do another version of a headset 1/7th as many people bought, but this time on a console barely anyone owns.

      It’s amusing how the Vita is still getting more full length game releases than the “popular” first headset, 2(-5) years after being discontinued. 😂

  • hmmmm…. which one is going to arrive first? The adapter that I ordered in November to use my PSVR on the PS5 or the PSVR2…. if I were a gambling man, I would put my money on the PSVR2 coming first. *sigh..*

    • Mine showed up in an unmarked USPS package… USPS has been on a real roll lately so that may be the actual issue.

  • Sooooo HYPED!!!!

  • Man I hope its wireless. That’s the biggest thing for me personally. Can’t wait to try it in like 2024.👍

  • Sounds great but please don’t pair it up with the release of a PS5 Pro. Things got a little expensive in late 2016 lol.

  • Not even wireless? lmao hard pass

  • I’m still waiting on my adapter that they say they mailed out already and I haven’t gotten at all yet but yes at least y’all gave us a update on the psvr 2 which is great and I wonder will it be able to take the old games we play on vr and enhances them like the five does already

  • Hopefully it’s at least as good as the Valve Index, but at a much more reasonable price.

  • For the love of god have thumbsticks on the controllers

    • I Know right?!? What were they thinking releasing the PSVR1 with those Awful PS3 Era Move controllers with no Joysticks. They are absolute garbage for all AAA PSVR Games with Smooth Locomotion and Smooth Turning. You litterally have to learn how to use move button for smooth Locomotion and you can’t even strafe left and right efficiently when they could of just had Joysticks! You litterally have to press X & Circle on the Right move controller (if you are right handed) just to do basic smooth turning when once again they could of had Joysticks!

  • Damn, i thought you guys will wait until E3 or something but okay.

  • Good. I’m buying a PS5 when this drops or eFootball PES2922

  • I want a VR experience like the one in Music video of Duke Dumont featuring Jac Jones entitled “I Got U”. Nuff said.

  • For people complaining (already?) about the new PSVR not being fully wireless – it will only be a *single* wire. I’m assuming just a USB C cable that plugs into the front USB C port on the PS5 to provide power and video to the headset. Guessing that the new headset will use wifi6 and bluetooth 5.1 for telemetry data and for tracking the location of the headset/controller vs. the camera/light tracking of the current headset.

    That said, with just a single USB cable for power and video I’m sure at some point Sony could develop a “wireless adapter” that either attaches to the headset directly or clips to your belt that has a battery and uses wifi6 for video. That way they can keep costs down for the standard wired headset and let people upgrade for $ to full wireless capability.

    • I streamed wirelessly to my Quest and was amazed at how well it worked, minus the PC hassle portion.
      It could definitely be done, I have a feeling that price point may dictate most of the design decisions.

    • Agreed! I think they will give us more details about Specs in March after their fiscal year closes!
      But that single wire, is most like detachable with a resolution drop as some have said. Still hoping that’s not the case.

  • Geez, after how well the quest 2 which is wireless did I’m shocked to see that the next psvr will still be wired and not standalone like the quest 2, come on Sony, I’m sure the ps5 could handle it!

  • I really hope this is going to use more than 1 Camera because that made PSVR not worth it. Your play area is so limited. Other than that, Hype!

    • It may not use the camera at all (??)

      Bluetooth 5.1 in the PS5 means that it can potentially use the location-tracking features of the spec, which I think can accurately track a paired bluetooth device to within a millimeter.

    • (Correction) Bt 5.1 can track to the *centimeter*

  • That’s the best news I’ve heard in a while

  • Excellent news! Just sold my PSVR and AIM controller this week after using it with the PS5, it didn’t feel integrated and the cord issues are real.

    I really loved the fitment of the PSVR helmet but the drift issues and move controllers really weakened the experience.

    I sincerely hope they keep the cinematic mode, it’s really an outstanding feature and works great for all kinds of non VR games, if you haven’t tried it I highly recommend it.

    Haptics will a great upgrade and I hope they create some kind snap in gun handle that allows you to use the two hand held controllers vs another AIM style accessory.

    • I agree the PSVR Aim is not ideal, the only caveat is once in VR in a game like Farpoint which uses long guns such rifles etc you’re sufficiently immersed that the peripheral almost doesn’t matter. Nonetheless if they(Sony) allowed us to use the PS3 SharpShooter! Which Guerilla helped to develop, it would be a better experience! Better weight in hand, adjustable buttstock, pump action & reload button below the mag!
      Unfortunately the PlayStation Move Navigation wand isn’t compatible with the PS5!!!
      Aaaaargh!

  • 1 – Cords must be replaceable or I I will not buy. ( would prefer cordless )
    2 – Make the communication cables from standard cables. No proprietary junk. Need to be able to add length to camera, PSVR console, etc for some setups.
    3 – Make the headphones easily removable!
    4 – Backwards compatibility on PSVR Move Gun and PS Move controllers so we can survive the initial cost.
    5 – INTEGRATE WITH BIG NAME GAMES! I am dying to play GT, COD or Battlefield in VR!

    Ps. Would love to use a controller in my left hand for movement and a mouse for aim in non-VR games without 3rd party accessories. Its 2021! Let us bind what we want!

    • INTEGRATE WITH BIG NAME GAMES! I am dying to play GT, COD or Battlefield in VR!
      Throw in ResistanceVR & KillZoneVR that would be amazing!

  • Another headset is really tempting after the huge list of full length games for the first one.

    You know, like, that PS3 game port and RE7, and then erm, that other one.

    Can’t really see this one encouraging developers to bother more this time, especially tied to a console without many owners.

    Of course the 25x more successful Vita (without any promotion or even selling it after 2 years) wont get a sequel.

    Because that would make sense. 😂

  • One cord isn’t bad . It saves money for other things .

  • Where’s the nearest bin to put my idea of buying a Quest 2.

  • Awesome! Definitely picking up the new headset day one!

  • Cables again? No, thanks

  • The real next generation!

  • Great!, don’t forget to add a wireless adaptor for those wanting a more premium experience.

  • One wire is still one wire…wow

  • Great news, after seeing the patents for the PSVR2 for the past few years one can only hope it can go wireless as well! But the better FOV, higher res screens all sounds like music to my ears! New VR controls with Dual sense haptics will be a nice addition, please consider a haptic vest or suit as well!

  • Why don’t you try to put all your efforts in meeting PS5 demand instead?? We have been trying unsuccessfully to buy the console for the past 3 months!! So, new VR? Scratch that and take care of your user base first.

    • Um…PS5 R&D is already done. It’s simply a manufacturing issue at this point due to limited supply of CPU/GPU from AMD. Stopping or slowing development of PSVR2 isn’t going to magically produce more PS5’s on the assembly line ;-)

  • Can’t wait for the scalpers to buy em all lol!

  • Four words: Half Life: Alyx please.

  • Yeeeeeeeeeeeeeeeeeeees tbh

  • Who Impatient For It To Come Out?

  • Yeah, still not a fan of VR, to say the least. Can’t stand motion controls either. I think it’s a gimmicky, inaccurate input to begin with, that offers little more than tech demos and functionality in existing games. It’s regretful to see Sony committed and dedicated to this after blatantly dropping any and all interest and support in portable gaming. I guess the competition is less fierce in this field…

    • It’s called a gamblers fallacy.

      They gambled loads of money on a project that wasn’t particularly successful. However, if they pull out then they wont have any chance of “winning”, so they keep gambling more and more money hoping it eventually turns good.

      Problem is, basically every big developer on the planet stopped playing in this particular casino a while ago. So don’t expect more than a few more tech demos. Again.

  • Will controls include installed joystick so we can easily move around the environment?

    • I Know right?!? What were they thinking releasing the PSVR1 with those Awful PS3 Era Move controllers with no Joysticks. They are absolute garbage for all AAA PSVR Games with Smooth Locomotion and Smooth Turning. You litterally have to learn how to use move button for smooth Locomotion and you can’t even strafe left and right efficiently when they could of just had Joysticks! You litterally have to press X & Circle on the Right move controller (if you are right handed) just to do basic smooth turning when once again they could of had Joysticks!

  • All good until there is an issue and you are directed to playstation support who give you a reference number their own system doesn’t recognise. Hold for 2 hours to get someone who cannot e bothered to help you hang up on you.

  • Can’t wait

  • Why not use Wi-Fi 6 for wireless or have it as an option? And can you please add PC support, VR is still a growing market and not everyone can afford two headsets.

  • A single wire ???? This should be wire less by now and even more so by the time it’s released.

  • Dual sense pads are shocking. Had nothing but issues with buttons becoming spongey and sticking and analogue sticks drifting. That with terrible customer service experience is swaying me towards xbox I must admit and I’ve been playstation since the beginning. Poor show sony

  • Very much looking forward to being amazed by PSVR2!!

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