
See the first images of DualSense, which will bring the sense of touch to PS5 gameplay.
Weโve reached an exciting milestone with PlayStation 5, as weโre starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSenseโข wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5โs Tempest 3D AudioTech, will deliver a new feeling of immersion to players.
When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question โ how do we build upon that success?
After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasnโt been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations youโll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.
This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSenseโs rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.
For the buttons, youโll notice there is no longer a โShareโ button as we had with DualShock 4. Donโt worry โ itโs not going away. In fact, weโve built upon the success of our industry-first Share button to bring you a new โCreateโ button feature. With Create, weโre once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. Weโll have more details on this feature as we get closer to launch.
DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset โ ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, itโs good to have that headset handy.
Now, letโs talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.
In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when theyโre playing โ so much so that they forget that itโs even in their hands!
We are thrilled about sharing the final look of the DualSense controller with our fans, and we canโt wait for everyone to get their hands on it! Iโd like to close with a message from SIE President & CEO Jim Ryan to the community:
โDualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games โ continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5โs launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.โ
โ Jim Ryan, President & CEO, Sony Interactive Entertainment
โDualSense” is a registered trademark or trademark of Sony Interactive Entertainment Inc.
Looking at the scale, Iโm glad itโs still thin near the base of the controller and a little curved. The DualShock 4 was ergonomically perfect for me. Headphone jack is number one for me. I hope it still has this. Donโt know how I lived without it before.
Read again my friend it’s still included you just have the option to talk directly through the control