![Unveiling New Details of PlayStation 5: Hardware Technical Specs [UPDATED]](https://img.youtube.com/vi/ph8LyNIT9sg/maxresdefault.jpg)
Watch live for a deep dive into PS5's system architecture and how it will shape the future of games.
UPDATE: A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.
We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.
In his presentation, Mark Cerny provided a snapshot into the Top 100 most-played PS4 titles, demonstrating how well our backward compatibility efforts are going. We have already tested hundreds of titles and are preparing to test thousands more as we move toward launch. We will provide updates on backward compatibility, along with much more PS5 news, in the months ahead. Stay tuned!
We know that fans are excited to find out more about our next-generation console, PlayStation 5, and exactly how it will bring about the future of gaming. Today we’re proud to unveil more details behind the technical and hardware components that make PlayStation 5 such an innovative and powerful platform – the ultra-high-speed SSD, integrated custom I/O system, custom AMD GPU with ray tracing, and highly immersive 3D audio. With these capabilities, PS5 will allow developers to maximize their creativity, building expansive worlds and new play experiences in the games they design.
This presentation from Mark Cerny, lead system architect for PS5, dives deep into the hardware system’s architecture and how we designed PS5 to benefit developers and the games they create.
As Mark discussed in his presentation, PS5’s ultra-high-speed SSD and integrated custom I/O system were developed with the goal of removing barriers to play – specifically loading screens. Developers are able to stream assets into PS5 games at an incredibly fast rate, so PS5 play experiences can be seamless and dynamic, with near-instantaneous fast travel through large game worlds. This enhanced speed will enable game developers to create larger, richer worlds without traditional limitations, such as load times, and also allows gamers to spend more time gaming than waiting.
We also wanted to introduce new capabilities with PS5’s custom GPU. Additional GPU power will allow for higher resolution in games, but a major new feature that benefits the visuals of games even further is ray tracing. Ray tracing simulates the way light moves in real life, and how it bounces off various surfaces. Games that take advantage of this feature will render objects much more accurately, and with heightened realism. Water, glass, light refraction, a character’s hair and so on, will look even more realistic.
PS5 will also allow games to offer a much deeper sense of immersion through 3D audio. Visuals are of course imperative to the gaming experience, but we believe audio plays a crucial role as well. We wanted to deliver a compelling audio experience for all users, not just those who own high-end speaker systems. So we designed and built a custom engine for 3D audio that is equipped with the power and efficiency for ideal audio rendering. With 3D audio on PS5, the sounds you hear while playing will offer a greater sense of presence and locality. You’ll be able to hear raindrops hitting different surfaces all around you, and you can hear and precisely locate where an enemy is lurking behind you.
Lastly, we’re excited to confirm that the backwards compatibility features are working well. We recently took a look at the top 100 PS4 titles as ranked by play time, and we’re expecting almost all of them to be playable at launch on PS5. With more than 4000 games published on PS4, we will continue the testing process and expand backwards compatibility coverage over time.
Make sure to keep an eye out for more PlayStation 5 updates down the road, and meanwhile, check out the chart below for the official list of PS5 specs.
CPU | x86-64-AMD Ryzen™ “Zen 2” |
8 Cores / 16 Threads | |
Variable frequency, up to 3.5 GHz | |
GPU | AMD Radeon™ RDNA 2-based graphics engine |
Ray Tracing Acceleration | |
Variable frequency, up to 2.23 GHz (10.3 TFLOPS) | |
System Memory | GDDR6 16GB |
448GB/s Bandwidth | |
SSD | 825GB |
5.5GB/s Read Bandwidth (Raw) | |
PS5 Game Disc | Ultra HD Blu-ray™, up to 100GB/disc |
Video Out | Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1) |
Audio | “Tempest” 3D AudioTech |
Please guys can we have another the getaway/Socom sequel that would awesome.
I wasn’t really expecting some big beat down of Xbox’s tech specs, but Mark seems to know what he’s doing, and he showed us that with PS4.
Good cooling system, no loading times, amazing new audio feature. And the graphics will be good, no doubt, in the end there won’t be much of a graphical difference than there is between PS4 Pro and Xbox One X which is very little for a player to observe, especially since we play on a TV from a distance where PC gamers are much closer to monitor to notice even the details (i.e. 4K over 1080p). I mean, I can’t believe Wii won the generation in number of sales while it was so underpowered in comparison to PS3 and Xbox 360, but it did, meaning many people didn’t mind playing on crappier graphics than what top consoles could show at the time.
Since PS2 and Xbox generation I’ve had (and still have) both consoles per generation, and that was mostly for exclusive games. There were pros and cons on both sides, and in the end, we mostly decide by games. I don’t plan to go both ways in the future and will most definitely get a PS5 whether it’s stronger or not. Simply because games on PS consoles are better and there are far more good exclusives.
I don’t think Xbox Series X’s games will look better if at all. It depends how good is the team that makes the game. I don’t think Xbox One X has any game that looks as good as Uncharted 4 from 2016, so… who cares. Xbox Series X hardware may be a Ferrari in comparison to PS5 being a BMW, but it’s a city driving so it won’t matter much. In city driving better steering or good brakes matter more than top speed on open road.
Bottomline, I like where Sony is going… they’re not downsizing their power completely and exploring new paths like Nintendo, they’re still around the top and yet they still are exploring so many paths… we’ve seen that with VR, and now they’re doing it with audio. Whatever you guys are thinking, I have a feeling we’re really going to enjoy our Sony’s next console when it comes out. And you Xbox or even Nintendo fans out there… you should give it a try.
I just wish Sony makes some way of moving PS4 data to PS5 because I have terabytes of PSN games on my external UDB hard drives, but you cannot use that without install data for each which is on system disk in PS4. So, kinda of how PS4 could copy to PS4 Pro, something similar should exist between PS4 (Pro) and PS5 so we don’t have to re-download everything just to play it on PS5… what can I say, my Internet connection speed is still very very low for today’s standards :P
Waiting for the official tear down. Please Sony I want to see the PS5.
Pretty excited but the storage space is severely disappointing.
Also, no mention of PS1 – PS3 games. Hoping we see more of those on PS Now?