Summon Night 6: Lost Borders Coming to PS4, PS Vita in February 2017

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Summon Night 6: Lost Borders Coming to PS4, PS Vita in February 2017

As a gamer, it always bothered me that English-speaking gamers were denied the goodness of Summon Night. But making the connections required for an English license to happen is not a simple undertaking. But back in 2014, our madness paid off — the planets aligned, years of work paid off, and our karma glowed bright enough that we were able to license Summon Night 5 so we could finally release the first mainline Summon Night game in the United States.

It turned out Summon Night 5 was only the warmup — Summon Night 6: Lost Borders would be the main attraction, and would be our very first multi-platform release on PS4 and PS Vita.

Even 9 months before the Japanese release, it was clear that this was a beautiful, fun strategy RPG — and a Summon Night game, through and through. And it was extra special because the game celebrated the 15th anniversary of Summon Night; it would bring together many key characters from the whole series for one grand, trope-free romp.

Okay, I lied about the “trope-free” part. There are as many JRPG tropes as you would expect in Summon Night 6: Lost Borders — maybe more. But they’re as fun and funny as you would hope. The game centers on three main characters living in isolation. Their solitary routines are upended when people literally begin falling from the sky into their world. At first, they struggle to learn who the visitors are and why they dropped in, but as they unravel the mystery they learn the power of friendship, eventually using that power to help them overcome a dark secret that cuts to the heart of their reality.

The gameplay is classic Summon Night, but turbocharged and streamlined. The usual strategy grid is displayed when you move, but the characters are free to run anywhere within their movement range without being limited to the squares. The Summon magic is represented here, as expected, as are assists, but there’s a new huge Summon Burst type of attack that unleashes crazy devastation on enemies.

Terrain is expressed in 3D beautifully, as are the characters. And the ever-popular night conversations are available with more characters than ever to help develop strong ties with allies at the end of every chapter. Summon Night 6 also supports cross save, allowing the game to be played on both PS4 and PS Vita. And players will need that edge because the game is a replay beast, with more than a dozen endings to see.

There will, of course, be a regular retail release for the game with a case, disc, and even a physical manual, but what I’m really excited about is the Wonderful Edition I’ve put together for fans. I feel like it’s the best Collector’s Edition value in at least the last decade.

The Wonderful Edition eclipses anything I put together before, including my work at Working Designs. It’s, well… wonderful. The set includes the PS4 game with full-color disc label and full-color physical manual, a 200+ page hardcover art book with a dust jacket, a full 32-track soundtrack in a full CD case, one of three possible adorable 7″ plush (randomly inserted) of the sidekicks, four PVC coasters with the main characters and game logo, a huge 21″x30″ poster, and an awesome, enormous box it all comes in.

This special item will only be available from the Gaijinworks website via the pre-sale that opens today. The early birds will get a special price, and the pre-sale that reserves copies of this for fans closes forever on October 31 so we have time to get everything manufactured, shipped, and assembled in time for the game’s launch in February.

Whichever version you choose to play, whether PS4 or PS Vita, regular edition or Wonderful Edition, if you’re a JRPG fan you’re in for a rare treat that opens the door to a fantastic universe.

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53 Author Replies

  • Definitely getting this for the vita first day buy can’t wait

  • How much will the Retail Physical version cost on the PS4 and Vita.

  • Last Summon Night game I played was for the DS. Think was Twin Age.

    This looks way different. Interested in the Superior Vita port.

    • Twin Age was a side story and not on the “main” numbered series. That’s why it was so different.

  • Definitely appreciate how open you are in regards to situation with the lack of Japanese voice overs instead of being vague or blatantly make up excuses *cough*Atlus*cough*
    The LE definitely contains all the goodies I would personally want in an LE. Unfortunately strategy RPGs isn’t exactly my cup of tea but the inclusion of Japanese voices overs sometimes sways me otherwise but with the lack of it in this entry, I may need to pass on this.

    However, I definitely welcome any company that localizes Japanese games for the Western audience. Hopefully GaijinWorks’s next project will be a game that is more appealing to my gaming tastes and hopefully will include dual audio as well.

    • Well, other publishers may be trying to be diplomatic so as not to tick off the companies they license from or executives in their own Japanese divisions. There are a million reasons to dance around the issue, and I understand the need for that approach within certain very corporate environments. But I will say that the licensing cost issue for Japanese voice is getting worse with no end in sight. I think they’ll have to crash demand because of high cost before the licensing costs reset to reasonable, sustainable levels. It really is a bad situation.

  • No doubt there are many reasons behind as to how and why other companies handle the voice over situation. Its just really refreshing to me to have someone that doesn’t dance around it and tells the game’s potential audience straight up. I really appreciate that.

    There’s definitely no doubt there are associated costs with licensing of Japanese voices. However, I often see the argument thrown into these type of discussions as to how smaller localization companies with significantly smaller budgets and profit margins are able to get dual audio in their games whereas the some bigger ones keep mentioning licensing issues as the cause of the lack of a dual audio option. Would you be able to provide any further insight into why that is as someone that knows the finer inner workings of the localization process?

    • I can only speculate, based on our experience. I think that the larger Japanese companies use better known/more expensive talent that may have stronger licensing than the smaller companies that use less expensive lesser-known talent who may have done “buyout” deals in the beginning where they’re paid once for worldwide use. Also, I think that the larger companies in Japan are absolutely targets for licensing companies who overcharge just because of who they’re dealing with. It’s a complicated situation with many layers, but I really believe it will get so bad it will eventually crash and reset everything. It can’t continue at the current pace.

    • @Victor – The part in regards to specific companies being the target of being gauged for unfair amounts for licensing fees is plausible but the theory on well known talent costing more than their lesser known colleagues doesn’t seem to be the case based on what I see on which games received Japanese Vas versus ones that don’t.

      If anything, it almost seems like games with the smaller talent usually don’t get a Japanese VA option whereas games with large cast of notable names usually do. Take the Neptunia series as one example from IF international, every entry they included the Japanese VAs, which consists of a main cast and supporting cast of actors that has had lead roles in multiple shows & games. Many of which also have a music career.

      With that being said, it is why I find it perplexing as to why certain companies seem to struggle so much with getting Japanese VAs whereas another seems to do be able to do it consistently. If like you said, the Japanese VA licensing is at an all time high I would expect to see more companies adopting only for an English dub but instead, as of late, I’m seeing more companies include Japanese audio in their games. Its this constant contradiction that makes me question the whole ordeal.

  • Ordered Summon Night 5 and was so impressed with the quality of the game, service and the physical goods that were delivered. All on time and without any issues. That great experience made pre-ordering Summon Night 6 a no brainer for me! Can’t wait to get that Wonderful Edition in the mail!!

    • Glad to hear about your Summon Night 5 experience. I really fell in love with that game, and now the Summon Night universe has a strong hold on me. I think that’s a natural progression for almost any RPG fan that tries pretty much any one in the series. We’ll try to match or exceed your expectations for Summon Night 6!

  • Hey Vic,

    I’ve been a fan ever since Working Designs put out Lunar Silver Star Story Complete on the PSone. Your transparency regarding the dual audio and licensing costs is a nice refresher to some other non-statements we often get when it comes to localizing games. Thank you for being honest. I was completely blown away with the Summon Night 5 LE and if I had one piece of advice, it would be to not place the shipping label directly on the box next time. I had a hard time peeling the sticker off without damaging the print.

    That being said, I am very much looking forward to Summon Night 6 and hope you can share some information regarding the dub cast soon via your website or forum.

    Thank you for all that you do and continue to do for niche gamers such as myself.

    • Haha, lesson learned with that Summon Night 5 shipping box. We made a super cool, never been done before shipping box that was so cool people wanted to preserve it like it was the de-facto product box instead of just a cool shipping box. We won’t be making that mistake again, but we won’t stop trying new, different, and cool things to surprise and (hopefully) delight fans.

      Thanks for taking the ride with us!

  • No japanese audio, no physical version in Europe and, based on previous titles, horrible translation quality. Would have liked to play the game, but not like this. Not even for free.
    I really hope Bandai Namco will publish the next installments in thes series in the west, just like they already do in Japan. Things can only improve.

  • Will the regular physical retail version be rare I hope it’s not will it be easy to get and stuff like GTA V is easy to get they have so many of them in Stock.

    • Well, it won’t be stocked at retail like GTA5, that’s for sure. But you should be able to pick up a copy if you’re paying attention to new release notifications.

  • I’m looking to do an LP with this game on the side along with Persona 5.

  • Wow, seeing all these Victor Ireland replies really brings me back to the old days on the Working Designs message boards. Now I feel really, really old! :)

  • I know it’s much easier to get since they have the game at Gamestop, Amazon and stuff now I’m talking about the physical retail version.

  • Vic,

    You always have known how to put a collector’s edition together. Still have your PS1 Lunar: Silver Star Story and Lunar: Eternal Blue collector’s editions. Really miss Working Designs, great to see you around still doing what you do best.

    Summon Night 6 Wonderful Edition pre-ordered!

  • Vita! probably i do love my ps4 but these type of games make me question that romance.

  • Disappointed in the lack of Japanese audio. If price and dual audio are a concern I’d much rather have Japanese audio only. Probably in the minority on that given the amount of JRPG releases that are English dub only.

    Regardless of preference I will definitely be giving this game a shot. As with many others here, I still have the PS1 releases of both Lunar games. Sega CD version of the first one too. Along with other PS1 Working Designs releases.

    I’ve sort of grown out of my phase of getting collector’s editions as I generally purchase digital releases these days. But given how nice everything looks I may consider the Wonderful Edition. If not for any other reason it’d be nice to help support someone that helped localize my favorite RPG growing up.

    • Unfortunately the price of Japanese audio licensing is getting so crazy, it may soon be out of reach for any game with even marginally known Japanese talent. Something has to change, but I think the whole thing will have to crash before pricing on voice licensing deals gets reset and some of the middlemen get tossed out in the process.

    • @ZenErik – I wouldn’t necessarily say minority. We are in 2016, many people prefer their games to be unaltered from the Japanese release, free of censorship, westernization and being dubbed over. I personally want to have the same experience as the Japanese release with the exception of the necessities for the player to understand the game (ie menus, subtitles etc).

      Just because there are still vocal individuals that still prefer to have their games Westernized for them, it does not make them the majority as much as they want to deny it, unfortunately. If people that prefer Japanese VAs are in the minority, we wouldn’t be seeing a surge of localizations that include Japanese VAs as an option from different companies in the recent years and continue to do so today. After all, they are a business hoping to make profits. They would not spend money if there wasn’t a demand for it from their targeted audience and that audience isn’t big enough to warrant a sizable return in profits.

  • In regards to Japanese audio, I certainly respect those who prefer it, but Vic has a good reason why it isn’t in the game. Cost is always going to be the largest reason why anything won’t get into a game.

    As for making Japanese audio the ‘only’ language. Come on, that’s just silly. These ‘localized’ games the target audience is for the west. It’s called localization for a reason. There may be some who can understand Japanese, but many of us do not.

    Yes, you could make the argument of using subtitles, but again, let’s remember who the target audience is. If the publisher is willing to front the bill for having dubs, I would much rather listen to my games in my native language than have to read subtitles to understand what they are saying.

    If the means (funds) are there to add Japanese track, I am all for that. But to have that instead just doesn’t make any sense for who the target audience is.

  • Why does this have to be pre sale vs a pre order if it were a pre order id do it immediately but a pre sale is a different story. is there a reason why its pre sale and would it be possible to have it be pre order instead?

    • We do the presales because we only make as many as we well. Because fans have paid for the reservation, their purchase is “locked in” and we know how many to make. This actually helps with exclusivity because it means you won’t see these in a bargain bin somewhere. Their value will be protected somewhat as a result. We’ve done this for the last 3 Gaijinworks games and all are worth more now (some, like CoH2G like 5x more already) than when we launched them.

  • Will this have English dub or just subbed? Because personally I prefer the English dub.

    • The Japanese game had spoken audio for key events (it’s not 100% voiced). We are recording English audio for those same events. We were unable to license the Japanese audio for a dual track release (as explained higher up in more detail).

      Thanks for your interest and support!

  • Hey, Vic, just wanted to let you know I love your content at Working Designs and I’m going to continue to support you. I was checking the site daily to make sure I got to pre-order SN6 asap (A news letter would’ve been nice). I also picked up the vita wonderful edition. Unlike many of the people here I actually support English dubs when they’re done right, which seems to be a dying art unfortunately… From what I can tell Arc System Works isn’t going to release the latest installment in the Blazblue series with an English dub and it’s completely devastating to hard core fans like me. This is a little off-topic but could you accept my account on the Gaijinworks forums? I’ve been waiting for a really long time but it says my account isn’t activated and I can’t reply to anything. I’ve tried contacting support but nothing works. My username is Zaldus123.

    Much love, Jason.

    • Thanks for the support!

      I checked on your signup and it got thrown into the rejected pile because it says you share the ip address of a user already registered (and the system doesn’t allow duplicate usernames for one person). Do you live in the same house?

  • Thanks for answering me, Vic. I was able to figure it out. I used a really weird username because of the unique 8 character restriction. Anyways I just wanted to ask one more thing! Would you PLEASE localize more PsVita games? There are so many great games that we’re not getting. IE: Luminous Arc: Infinity. I found this and I think you should take a look at it to maybe get some ideas. ^_^

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