
Hey everyone! One of the most asked questions I get as an Insomniac is, “When is Ratchet & Clank going to be made into a movie?” Today, it is with pride I get to offer an answer. Last year at E3, we gave the world a first look at the feature film debut of Ratchet & Clank and we’re back today to share some more exciting news.
You may have seen the star-studded voice cast announcement this morning, but we are also thrilled to announce the Ratchet & Clank movie will be released in US theaters nationwide on April 29, 2016, with Focus Features (The Box Trolls, The Theory of Everything, Dallas Buyers Club) handling the US distribution of the film.
In case you missed it, check out this impressive list of celebrity talent joining the Ratchet & Clank cast:
- Academy Award nominee and Golden Globe winner Paul Giamatti as Chairman Drek
- Golden Globe winner John Goodman as Ratchet’s mechanic mentor Grimroth
- Young Artist Award winner Bella Thorne as Galactic Ranger Cora
- Rosario Dawson as Galactic Ranger support team member Elaris
- Academy Award nominee Sylvester Stallone as Victor Von Ion, Chairman Drek’s villainous lieutenant
Rest assured the voices you’ve come to love for Ratchet, Clank, Nefarious and Captain Qwark will also be back, voiced by the same actors as in the games. Observant fans may also spot a few special cameos throughout the film.
As you can imagine, when Insomniac learned we had a real shot to bring Ratchet & Clank to the big screen, we jumped in enthusiastically to help ensure the most authentic and high-quality production. We collaborated extensively on original script development with former Ratchet & Clank scribe TJ Fixman, and character design and creation with Insomniac veteran artist Dave Guertin (responsible for Ratchet and Clank’s original design) and Greg Baldwin (responsible for character, weapon, and vehicle designs too numerous to mention). Insomniac animation guru David Hancock assisted with animation consulting, and North Carolina studio director and Ratchet & Clank “OG” Chad Dezern participated in lighting reviews. The fearless Chris Carter and the inimitable Brian DiLucente helped with asset sharing across production studios, and I’ve been lucky enough to ride shotgun the whole way.
Insomniac Games is also hard at work at Ratchet & Clank for the PS4, a re-imagination of the original game that started it all 13 years ago. The game, out Spring 2016, re-tells the origin story that ties in closely and expands upon the movie’s narrative. It also features several new levels along with reimagined classic locales like Metropolis, brand new weapons and completely redone visuals made possible by the power of the PlayStation 4. We’ll be sharing more on the game soon!
While you might have to wait a bit longer than expected, rest assured we’re using the time wisely to further polish the game to a spit-shine level, with dazzling shader response, awe-inspiring effects, velvety smooth animations, and spectacular new gameplay segments. Really, we can’t wait to show it to you.
Even though the game and film won’t launch for a bit, you’ll see news about them crop up throughout the year. Stay tuned!
I’ve been a fan of R&C since I played the demo of the original way back when. I own every game except for Going Mobile and Before the Nexus because region exclusivity. And the comics. And all the various ports. Needless to say, the bummer-ation of having the date pushed is FAR exceeded by the excitement of having a solid date! I cannot wait to see the movie and play the game! Hmm, but which should I do first…?
Also, hi Ryan! Nice meeting you that one time at the Fuse event back in 2013. Everyone at IG is awesome!
What’s up KBABZ! Good to hear from you. Of course I remember that event. Nice of you to pop by here and thanks for all the support as always!