
Hello PlayStation fans!
At long last am I able to share new and exciting details about Mighty No. 9, as Deep Silver announces a partnership with comcept and legendary designer Keiji Inafune to increase the reach and scope of this incredible, beloved title. Deep Silver will bring the title to retail this fall, with even more content for new and established fans around the world.
Mighty No. 9 is truly a transformative experience for the 2D side-scrolling action genre, with deep roots in gaming spanning generations of gamers. Taking into account decades of design experience as well as tens of thousands of pieces of feedback from the Kickstarter backers (thank you!), comcept and Inti Creates have put together all of the best elements of 8 and 16-bit classics that you love, and infused them with fresh mechanics to reinvigorate the genre.
With today’s announcement, we’re pleased to tell you that the game will release physically on PlayStation 4 as well as digitally on all three PlayStation platforms: PS4, PS3, and PS Vita. PlayStation 3 and PlayStation 4 will launch simultaneously on September 15, 2015, with the PS Vita version coming shortly after.
Comcept is continuing their hard work making Mighty No. 9 the best game possible. We’re excited for everyone to get their hands on the game, but in the meantime we’ve listed a couple of the specific features you can look forward to when the game launches on September 15th.
- Play through 12 Unique and Challenging Stages in a single player campaign.
- Unlock the New Game+ to add an additional two extra difficulty levels including a punishing Turbo mode.
- The Single Player Challenge mode with dozens of mini missions for the hardest of challenges.
- Boss Rush Mode: Play through each of the game‘s bosses, back to back, with a clock ticking to keep track of your best time.
- Show the world how Mighty you are in the 2 Player Online Race Battle where you compete online, racing through each stage together in a head to head battle – adding an all new twist on versus mode play that will give Mighty No. 9 life well beyond the single-player campaign.
- 2 Player Online Co-Op Challenge Mode: take on over a dozen missions online with a friend, playing as Beck and his partner, Call! Use Beck and Call’s different powers together in order to defeat these special challenges.
- Toggle between regular and 8-bit music: this game is a veritable who’s who of veteran game composers – Manami Matsumae, Takeshi Tateishi, Ippo Yamada. As such, Mighty No. 9 features an optional chiptune version of the entire game soundtrack which you can toggle on and off.
- Brand new Ray DLC which features a new stage with its own unique boss as well as a brand new unlockable playable character.
Look for us as we showcase Mighty No. 9 at various events this summer!
@42 – Yes we understand how difficult it is developing games nowadays and I too don’t mind delays BC it means they are trying to make the game tip top. I prefer they delay as long as possible in order to make a pristine game. In the case of this game they are out sourcing with another company handling the Vita development so the burden is not on them. I don’t understand how they can’t time it up properly so that all versions release on time. This is why it appears the handheld version is an afterthought BC if they contacted Abstraction earlier in development of m#9 then I’m sure it would’ve been out on Vita on time.
@42 – Don’t get me wrong I love deep silver and what they stand for and I like the guys behind this Mighty no nine, but they themselves admitted that the game is basically done so now it’s time for promotion and porting. They should’ve been developing it for Vita (in conjunction with abstraction if need be) along side the normal development process, not just porting it at the end. Helldivers did it, so did ollieollie2 and both games were great and on time.
I was interested in the game…until I saw the gameplay. I was hoping for a modern day Mega Man and instead got…this.
I’ll see how the vita version turns out and might buy it for that.
@36, @41: No, I’m not buying a Vita because there’s no future in it. If you looked at things rationally you’d see the same. Shuhei Yoshida, when asked if he thought the Vita would be getting fewer 1st party games, said “I would say, yes, that’s correct”[0]. Don Mesa thinks that AAA games will get on the Vita through Remote Play and PS Now[1]. If I had one, I couldn’t even play all my PSN PSP games on it (blame the publishers if you want, it’s Sony’s console and you’d think they’d want to keep their customers), even though there were a few days last year where every PSP/PSOne Classic was available on the Vita[2].
I’m glad you guys like your Vitas. It just doesn’t make sense to me to buy one.
[0] http://www.polygon.com/2014/6/18/5820824/indies-third-party-games-are-vitas-focus-moving-forward
[1] http://www.technobuffalo.com/2014/05/12/sony-says-aaa-economics-dont-work-on-ps-vita-and-thats-okay/
[2] http://www.neogaf.com/forum/showthread.php?t=805716
@36, @41: No, I’m not buying a Vita because there’s no future in it. If you looked at things rationally you’d see the same. Shuhei Yoshida, when asked if he thought the Vita would be getting fewer 1st party games, said “I would say, yes, that’s correct”[0]. Don Mesa thinks that AAA games will get on the Vita through Remote Play and PS Now[1]. If I had one, I couldn’t even play all my PSN PSP games on it (blame the publishers if you want, it’s Sony’s console and you’d think they’d want to keep their customers), even though there were a few days last year where every PSP/PSOne Classic was available on the Vita[2].
I’m glad you guys like your Vitas. It just doesn’t make sense to me to buy one.
[0] polygon.com/2014/6/18/5820824/indies-third-party-games-are-vitas-focus-moving-forward
[1] technobuffalo.com/2014/05/12/sony-says-aaa-economics-dont-work-on-ps-vita-and-thats-okay
[2] neogaf.com/forum/showthread.php?t=805716
I still remember this game,been waiting on news about it and this is some great news…glad Deep Silver stepped up and decided to publish it because Mighty No.9 looks absolutely amazing.I’m surprised you guys are releasing it on retail but its a shame that its for PS4 only…I’m getting it on PS3 or Vita.Anyway I’m really glad to see this game saw the light of day,can’t wait to play it.
Also I saw a lot of 2 players online this,online that…but how about 2 players OFFLINE option?….please don’t disappoint us because Mighty No.9 MUST have 2 player offline mode.
But yo announcing DLC 5 months before the game releases…damn thats a sad way to break our enthusiasm.
I also want to second the request for a retail release of the PS Vita version: that would definitely make it worth the wait!
please any chance for retail release for playstation vita
@54 – You may read and parrot what others say and think Vita has no future, but u know what? It has one heck of a past in the amazing game catalog which u have never touched. It makes sense for anyone to buy a Vita considering the incredible collection of exclusives, ports, cross-buy, cross-play, remote play. Fantastic AAA exclusives u will never play including Uncharted Golden Abyss, LBP Vita, Tearaway, Freedom Wars, AC Liberation, Oreshika, Killzone Mercenary, Gravity Rush, Soul Sacrifice, Soul Sacrifice Delta. Even big exclusives Resistance Burning Skies and Unit13 I found very enjoyable. There are so many good Vita games including some that have been ported since, but games like Hotline, Guacamelee, escape plan, ollieollie ect were really made for Vita. Ur blind if u don’t see the value in purchasing a Vita, if you are a ps4/PS plus owner and/or a trophy hunter the u should own a Vita.
I can’t wait for this game. I was wondering are there going to be any PS3/PS4 themes released alongside the game?
Though I definitely want to show my support and get a physical copy of the game. What types of goodies will you be uncovering in the coming weeks anyway?
Will there be a artbook or a limited edition that people can preorder so that we can have it in hand by September?
Backer here, excited for the release!
@59 nope, I own a PSPGo. I still own 20 games that are not now and will probably never be available for Vita, so I’d have to carry around two Sony devices to play a catalog that is *technically* playable on the Vita but *practically* not so. Besides, I own Gravity Rush, and I’m sure I’d get Killzone and Hotline Miami 1/2 if it made sense for me to do so.
But then again, I’m not a txtspeeking twelve year old, so what do I know?
Can we get a demo for the PlayStation 3?
Perfect game for my Vita.
The 8-Bit soundtrack is by far one of the best assets this game has.
Inquiry: I’m a man who does not like high speeds. Would there be a possibility to challenge other people online on something other than beating stuff as fast as possible? That doesn’t ring any bells here.
There are several different ways you can compete with others online ranging from online speedruns to leaderboard challenges, you can either cooperate with them to beat specific challenges together. If speed isn’t your thing, we’ve still got you covered!