

Last time on PS.Blog, my colleague Tom introduced you guys to our upcoming release (out today!), Way of the Samurai 4. He expounded on the back story, the sandbox nature of its gameplay, and a bit of the silliness you will encounter if you take up arms in Amihama. He tried to warn you. I’m just going to tell you. This game is crazy. Like, if you punch people, eggs fall out crazy.
Way of the Samurai 4 drops players into a period drama populated by Edo-era Japanese citizens, trade-hungry foreigners and hundreds of crates flaunting their breakability. As a masterless samurai, you’re free to aid whichever faction vying for dominance in Amihama that you like. You can choose to support the local government (the Shogunate forces), the isolationists movement (the Prajna), or the diminutive, sweets-obsessed diplomatic envoy from the British. Or you can do what I did and just run around killing everybody.
Whether or not you play by the rules is up to you. With ten endings and a ton of branching story potentials, I highly recommend just trying everything. Everything.
If you enjoy wanton destruction as much as I do, you’ll surely catch the attention of the lovely Kinugawa sisters, and get to enjoy one of three classic torture mini-games.Yes, you’re reading that right. I did, in fact, utter the highly unlikely word combination “torture mini-games.”
Quests will send you on trips to destroy pottery, dispose of peeping toms and crush the dreams of honest merchants. If you manage to get the language school up and running, you can engage in eloquent and highly intellectual discourse with the foreign settlers (please talk to the half-naked man on the Black Ship wearing naught but a pair of boxing gloves and striped underwear. He has one of my favorite lines in the game). And finally, you can attempt to romance the local and foreign ladies by selecting the correct pick-up line.
There’s also a ton of content to flesh out the silly bits. Here’s a quick rundown of some of Way of the Samurai 4’s features:
- Replay, replay, replay – 10 endings, multiple branching story paths, unlockables…
- Customization – Weapons, appearance and fighting style can all be tailored to your exact liking. There are literally thousands of combos you can make with the weapons available (heck, you can wield a fish if that’s been an unfulfilled dream of yours), 150+ accessories to decorate your samurai with and the more endings you get, the more options you’ll get, like making your avatar a female. Or super-deformed. Or blue.
- Night-Crawling – Navigate the torrid waters of love in Amihama and then meet your paramour for a night of revelation. If you can beat the other guy in the room trying to do the exact same thing (race of love?!).
- Duelists – The game has a cool semi-online feature where other players’ samurais will be uploaded into your game as a computer controlled enemy for you to challenge and vice-versa. If you beat them, you get to claim their stuff.
- Dojo – You can take over and run the local dojo in Amihama… and fill it by beating people up and forcing them to be your students.
- Fishing – Anywhere there’s water pretty much is potential fishing grounds.
- Casino – Buddy up to the foreign consulate and unapologetic hedonist, Jet Jenkins and you’ll get to try your luck at the tables.
So as you can see, this isn’t a title that takes itself too seriously. Things happen in this game. Wonderful things, terrible things, things you can’t unsee…
…but it’s all in good fun, and well worth multiple playthroughs to fully explore the game’s grit and absurdity in equal parts. I hope you’ll give it a try.
@48 Niche titles such as this do not produce a high sales throughput. Physical releases not only cost money to make, but they have to produce enough copies of the game to send out a few copies of the game to every major retailer in North America. Not all physical copies sell, potentially putting the company in the hole. Profits are then used to pay their translators and marketers wages as they work on their next title.
To claim that XSeed doesn’t care about their fans is absurd. They make a far greater effort to respond to customer questions than any other developer I’ve seen. Not all of their content is going to be digital only, but for it to qualify for a physical release it has to be popular enough to warrant it. Ragnarok Odyssey could have been announced as a digital only given the VITA’s catering towards PSN and lack of manuals on physical releases. Instead they are offering extra to go with the product because they know that this title won’t lose them money. I am aware that you are a fan of the series and would have preferred a physical copy, but with niche titles such as WotS4 it is the choice between a digital download or not localizing it at all.
Thanks, Fuepepe. We’re doing our best to bring over games in any form we can, and we really appreciate the fan support. Cheers for the understanding. Hope you saw that we announced the ‘Mercenary Edition’ for RO today too. :) Swag central.