Wizardry: Labyrinth of Lost Souls Now Live on PSN

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Wizardry: Labyrinth of Lost Souls Now Live on PSN

WIzardry: Labyrinth of Lost Souls for PS3 (PSN)

Man, what can you say about Wizardry? I’m not even sure where to start. Few game series have as long and storied a history as Wizardry, which is the same age as Mario and helped inspire entire gaming genres. Much has changed in this series over the years, but the base formula has remained the same: create your avatar, hire some help at the local guild, accept a quest or two, then crawl through a seemingly endless maze of corridors, traps, treasure chests and secret passageways… all in glorious first-person 3D!

But do mind the monsters. Everything from adorable Vorpal Bunnies to giant dragons, to a demonic face made out of corpses is traipsing through these same cavernous depths, always just around the next corner. Once you’re spotted, it’s time to fight – and if you’re not strong, clever or fast enough to take them down, you’re going to wind up as a spot on the wall – like all the others.

In the end, it comes down to tweaking your stats, finding or buying new equipment, keeping track of your whereabouts, exploring thoroughly and strategizing like there’s no tomorrow. Think Etrian Odyssey, or Dark Spire, or… well… Wizardry!

WIzardry: Labyrinth of Lost Souls for PS3 (PSN)

There are 10 main characters to choose from, consisting of male and female alternatives for each of the game’s five races, and each of them has a unique personality and an individual story arc to offer. After picking a character, you’re given an opportunity to choose an alignment (Good, Evil or Neutral), allocate points to various stats (Strength, Vitality, Agility, Luck, Intelligence and Piety), then pick your class.

As series fans know all too well, these are not arbitrary decisions in the slightest. Alignment determines which classes you can play and which existing guild recruits will be willing to join your party (as you might imagine, Evil and Good don’t get along too well). And class is absolutely paramount, with vastly different gameplay strategies required — both in and out of battle — depending on the class makeup of your dungeon-farers.
Let’s take a quick look at this game’s 10 main characters, and see if we can determine which would be the best choice for you!

Human (Chris or Odetta)

Humans are well-balanced, given them easy access to every base class. Starting adventurers may find it easiest to begin with someone like Chris or Odetta, whose stats are so well-rounded that they’ll never come up short in any endeavor — even if they also never truly excel. Personality-wise, Chris is rather acerbic. Having been wronged one too many times, he’s essentially become impatient and untrusting in his dealings with others. And Odetta, ironically, proves that Chris is right to doubt others, since her motives are anything but pure.

Elf (Verne or Lind)

Elves, like humans, are balanced enough that any base class is available to them right from the start. Unlike humans, however, the distribution is not completely equal, giving them a slight edge in Intelligence and Piety (qualities befitting a magic-user), and a tiny nudge in Agility and Luck as well (qualities befitting a Thief).

Personality-wise, Verne is a stoic, serious individual with Vulcan-like logic and a constantly cool head. He’s devoted his life to study, and seeks only the funding to further his intellectual pursuits.

Lind has embraced her darker side, and seeks fortune above all else.

Dwarf (Pegma or Nia)

With high Strength, Vitality and Piety from the start, dwarves make excellent Fighters or Priests – though their low base Intelligence, Agility and Luck make them unlikely choices for the job of Mage or Thief.

Personality-wise, Pegma is unusual in that he possesses a cool head and an intellectual bent — qualities more befitting of an elf. Nia, too, defies the dwarven stereotype by maintaining a constant optimistic outlook and friendly, social demeanor. Having lost her memory, she’s chosen to become an adventurer in the hope that someone might recognize her and give her some clue about her mysterious past.

Gnome (Erno or Dia)

Boasting sky-high Intelligence and Piety, gnomes are extremely well suited to becoming Magic-users, yet extremely unsuited for almost any other job. Unlike the other races, gnomes with Good alignment are readily able to begin the game as Bishops – an advanced form of the Priest class – due to their astoundingly high Piety.

Personality-wise, Erno and Dia are very much alike: They’re both naturally Good individuals with high intellect and a desire to succeed. Erno, studying to become a first-class Mage, has taken up adventuring to fund his schooling; whereas Dia, a seminary graduate, has taken up adventuring to gain real-world experience before attempting to secure her desired spot in the local clergy.

Porklu (Boris or Asche)

Natural-born masters of subterfuge, porklu have excessively high agility and luck, making them absolutely ideal Thieves. Their other stats are quite low, however, so the Thieves’ ability to hide in the shadows may fast become an essential survival skill. Still, every good party needs a Thief, and no race is better suited to that role than the porklu.

Personality-wise, Boris is astonishingly social and comes across as a likable and fun individual, having made a living as a knife-juggler. Asche is much shyer than her male counterpart, rarely uttering a word. She responds to almost any question simply by nodding or shaking her head. This shyness largely comes from her previous occupation – that of pickpocket, where socializing is not a particularly useful trait – but she’s resolved to change her ways and make a more honest living from now on.

WIzardry: Labyrinth of Lost Souls for PS3 (PSN)

No matter which starting character you choose, you’re guaranteed a long, treacherous, intriguing adventure into the depths of the earth, filled with mysteries, puzzles, traps and monsters both big and small. If you’re looking for a game to suck you into its meaty atmosphere and never let you go, Wizardry may be just what the doctor ordered.

So consider your options carefully, choose your protagonist wisely, and do whatever you can to survive the trials that await you. This is the Labyrinth of Lost Souls, after all. Getting a little lost within is simply par for the course…

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21 Author Replies

  • Tip #4: This is something fairly basic I’d say, but try to remember to cast Battle Aura, Advance Reflex, and Levitation whenever you enter a dungeon. The buffs help you as well as the floating to prevent you from stepping on electricity traps. If you run into a room where your magic is dispelled, re-cast them again as SOON as you can.

    Also, don’t underestimate, “Concentration” for your Mage. It may be called something different. It’s a skill you learn at around level 10, I think. It doubles the strength of your spells and is very good for helping you wipe out groups (you wouldn’t believe how easily things drop when you activate Concentration, then use something like NAL Burst, lol). If you have a Priest, be sure to use Magic Wall frequently.

    It does an excellent job at absorbing attacks (magically or not) and I think you learn that at around level 20. The higher level you are, I believe the more damage it can take before breaking. It can protect you from several hits, so be sure to use this whenever your Priest isn’t focusing on healing.

  • Weapon Range
    S – means it will only hit row in front of you so if your in back row you wont be able to attack
    M – Means you can hit up to 2 rows away some back row characters can hit first row of monsters or front row can hit first 2 rows of monsters.
    L – is 3 rows
    LL – Means you can hit any row at all

    Running into a monsters group that has the choice to Attack, Watch, or Leave will allow you to change you alignment if you Attack it will push you toward Evil. Watch does nothing but can allow monsters to attack you in a suprise round. Leave will push your characters toward Good.
    Its not instant change you move like GoodNeutralEvil it may take quite a few of those encounters to actually change your alignment.

    You can also make a main characters of Evil or Good alignment go into a dungeon save then soft reset the game, then load up another man character and go to the spot in dungeon other party was and search for characters doing so will allow you to have Good and Evil both join party.

    • Thanks for posting all this helpful info! I’m sure many players are in your debt right about now. ;)

  • my main went evil by accident. how can i change his alignment?

    • You know how sometimes, when you encounter an enemy, you’re given the options “Fight,” “Watch” and “Leave”?

      Picking “Fight” will turn you toward evil, whereas picking “Leave” will turn you toward good.

  • Don’t fight friendly groups.

  • hhe yeah i see that now. i didnt realize at first there was such a thing!

  • @Vinland You get a teleport and an escape dungeon spell around level 10ish. Plus you have the elevators which get you back into the dungeons fairly quickly.

  • It’s good to see the save&reload trick still works on chests. A bit cheap I know but when your party still at low levels it’s a nice way to get some sweet items.

  • @DarkFoss Also, if you get a wood chest (on the ground), leave and search again till you get bronze, iron or whatever.

  • I LOVE this game.. to me.. this is the best PSN game ever released. Please make more games like this. No words can describe just how much fun I’m having with this game. If you guys are on the fence about buying this.. go ahead and buy it, you will no be sorry.

  • @Gemmary Thanks I didn’t know that :)

    @ helpme27046 Thanks, Some of those tips I had forgotten, nice to have a refresher ;)

    I bought the DLC as well.. I’ve resisted the temptation so far to buy the uber char creation potion, best roll to date is only a 27…good enough for a Samurai.

  • there were alot of wonderful wizardry games made. with all the reimagined and 1 for 1 releases of old school gams coming out you’d wonder why it took so long for someone to get around to the Wizardry series? in time please consider doing hd versions of the original classics. then when you are done with those take a gander at the infocom games!!!!

  • Bishop is not available to use in the demo?

  • Guess ill have to retract that question. For some reson no matter what i tried on my first save i could not recruit a Bishop no matter what i tried. Start new game with Bishop and bam all fixed.

  • Samurai is favorite class. Bishop useful… Assassin, I’m working on.

    The tilesets get boring. Future expansions need more variety to dungeons, greater enemy range…

    Having extreme fun so far… Need to find a Lord Book to change class. Can get any align into party that way…

  • I’ve explored the 1st 5 levels of both dungeons and only seen 1 book (mage), so good luck on finding a lord book.

    Anyone found an easy way of getting reagents? I’ve done a ton of farming trying to get them, but still only have 9.

  • This is just like Runescape and I play Runescape all the time

  • Gemmary, what are reagents used for? I found one… Started with Wiz 8, btw.

  • Reagents are needed for a quest, you need 10 or 20 of them.

  • has anyone confirmed, can you REALLY roll a Ninja, or Lord during creation?
    Someone mentioned getting 40 bonus points.


  • I love the fact that this title is like Wiz 1-5. I still have yet to sink my teeth into it.I keep getting distracted whenever i try to play. Grrrrr,

  • 1st 2 characters I created got lots of high rolls (30-40) after a few tries. Every char after that didn’t get higher than 20. So first 2 chars you roll should be your ninja and lord.

  • I got a 40 roll Ninja after awhile.

  • More like this please. With less repetitive tilesets. Major Complaint! Only major one, really.

    Anyone bought the add on? Comments, please.

  • It adds 4 more levels to the Trials dungeon, along with a few more quests. I just finished level 7 of both dungeons, so I’ve only seen a bit of it. For $5 it gives you a little more variety for leveling up, questing and working on trophies. You can hold off till hitting level 6 in both dungeons to decide if you want it. You can wait longer if you want, but that would be a good time to get it.

    I do have 1 fight left on level 7 that has been kicking my butt. Hopefully a couple more character levels will make all the difference.

  • Please more DLC.

  • Ugh, I deleted all the premade chars, do I still get a unique storyline, or how do I recover them? Also, does Ayane have a story? She’s in my party.

  • The premades are not required for the unique storylines. To do each unique storyline (which is just 1 quest) you need to play through with a different lead character. 1 for each race/sex, so 10 all total. They all have to do with getting an item from levels 3-6 in Shiin.

    When you play through on a new char, you can use 5 of your old chars, so you will be easy to redo most of it. Plus you can also give your new char a bunch of gold and have them tithe to level them up quickly if you want.

    There is another addon for the Japanese version, something about a red nun. I know it adds more quests and 6 more dungeon levels I think.

  • Someone said that purple=very good, but I think it actually means either blue or red, but you won’t know until you wear it.

  • I’m a little late to comment, but I finally decided to pick this up. I do like dungeon crawlers despite how repetitive they can be. I will say I’m still getting use to everything, but I certainly hope to see more games like these come over. XSeed always brings over some interesting games though I hope we can see some more console releases from you guys in the future like Wizardry. Hope sales went well!

  • is this game on the network?? i can’t find it :/

  • First off: THIS GAME IS AMAZING!!!!

    Secondly: ignore anyone who says to leave your bishop at the inn. The bishop’s magic wall ability is incredible, in fact sometimes I think it’s it’s the only reason my party is still alive.

  • Flynn_Arrowstarr

    Great game. I’ve been playing Wizardry since the Apple II originals. :)

    Some tips:

    1) Bring your Bishop. It learns both Priest and Mage spells, so it becomes (slowly) one of the best magic users in the game.

    2) If you don’t feel like re-rolling for advanced classes, planning ahead will get you far. My usual starting party from the original games (and works great in this game as well):

    Fighter, Fighter, Priest, Thief, Mage, Bishop

    Usually one Fighter becomes a Lord, one becomes a Samurai. The Priest and Mage eventually become Bishops, and the Thief becomes a Ninja. Easiest class to make a Bishop is the Elf, since you only need a roll of 8 to create one with minimum stats. Original games topped out at about 20 for the bonus rolls and were very rare, so getting a 40 in this game is pretty sweet.

    Continued next post…

  • Flynn_Arrowstarr

    Continued from post 82…

    3) When first starting out, take things slowly. I tend to map each level as completely as possible, and average between 5 – 7 level gains before heading to the next lower floor. When changing classes, I sometimes go back up a floor or two from my deepest level in order to train my new characters.

    4) Before changing your Priest or Mage to a Bishop, try to max out their spells in their respective discipline. That way, you don’t have to wait for the Bishop to get the upper level spells. Having three Bishops in the back row with maxed spells takes a long time, but it’s so worth it.

    Hope this helps. :)


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