I wanted to drop in and deliver some truly exciting news – on behalf of everyone here at Zipper Interactive, I’m pleased to announce that SOCOM 4 is indeed in development and is slated for release exclusively on PlayStation 3 this fall.
Of course, as with any new announcement, what you really want to know are the details: Who’s in your squad? Where have they been deployed? What kind of threat are they up against? Though we’ll be revealing the answers to all these questions and plenty more throughout 2010, we don’t want to leave you completely in the dark, so what we will tell you is that a militant revolutionary has unexpectedly seized control in an important South Asian country. As the Ops Com, your mission is to command an elite five-man squad charged with stopping his aggressive agenda before it’s too late. In only six days, you must lead your team through a hostile jungle and urban environments against an army of well-armed rebel insurgents that completely outnumber you.
If that setup doesn’t whet your appetite enough, you should also be pleased to know that in addition to the SOCOM’s single-player operation, players will also be able to enjoy a 32-person multiplayer mode that boasts more Special Forces units than ever before!
If you crave even more information, then the guys at IGN have you covered with their exclusive first-look preview at what we’ve shown so far. Editor and shooting game fanatic, Ryan Geddes, dropped by our studio earlier in the week to check out SOCOM 4 for himself, so be sure to read the full IGN article to find out what he thinks.
But wait! There’s more! As part of our continued announcement celebration, the folks at GameTrailers TV will air the world premiere trailer for SOCOM 4 tonight at 12:30 am EST/PST. All you have to do is tune in to Spike TV when the time is right and let your eyes and ears do the rest. Don’t miss it!
Oh, and before we let you go, we wanted to send a message to our SOCOM and MAG fans all over the world. First, if you play MAG and wonder what this means for the game’s future, wonder no more – we’re still fully committed to supporting MAG for a long, long time and the addition of another game in our lineup doesn’t change that. Second, it’s been great to hear from SOCOM fanatics located in every corner of the globe as we led into today’s announcement. We’re extremely excited to be attached to this beloved franchise again and knowing that so many people wanted us to return to something that already meant so much to us has been both inspiring and touching – so thank you to all of you who wanted it to happen! We look forward to living up to your expectations.
Ok. Two great FPS from Zipper. Cool it will be good fun.
But Sony no more FPS from any other of your first party developers.
offline mp plz
This is great news, as a die hard S2 fan, I’m not so sure about the 32 player thing. 8v8 worked great and had that intimate feeling. I think it should be either 8v8 or 12v12 at most. Either way Zipper knows how to make a game.
WHO’S ACCOUNT IS THIS, AND WHY DOES IT SAY I AM SIGNED INTO IT ON MY COMPUTER?!
Awesome news keep up the good work.
Hey Jeremy,
I run TheRealSOCOM.com blog so I’d like to think I have a pretty good window into the SOCOM community and what made the SOCOM games so great. I know your aim with the next SOCOM is to give it mass market appeal, and I think thats great and actually something the franchise needs.
My only concern at the moment is if, other than the packaging, is the community that’s been with SOCOM going to recognize the game at all when they play it?
And I know you can’t say anything about this particular point, but I hope for the sake of your game that there aren’t vehicles online. If your team wants mass-market appeal while also retaining a strong hardcore following, look at games like CoD (which I’m sure you have) which has no vehicles online and is what, like 18 players max?
32 players is a bit much imo, but I’ll remain optimistic until I get to play it. And I think I speak for most people when I say thank god that its still 3rd-person. There are more than enough FPS games, we didn’t need any more.
Our aim is to make a great game — we can\’t really talk specifics about anything yet, but I can tell you that we\’re happy with how it\’s coming along and think will carry over to new folks and diehard players.