Hi Everyone,
Hope you all had a great holiday season? At JAW we had a fantastic holiday, and we owe it all to you guys for showing your support for Gravity Crash; your appreciation and feedback has reminded us all why we’ve been working so hard over the past 18 months, and it’s nice to see that so many of you guys think like we do – there truly is something special about retro inspired arcade blasting! And hopefully we’ll see a bunch of new creations soon, because Gravity Crash is currently on sale for half-off, only $4.99. You have to hurry, though, since the sale ends tomorrow.
Something I specifically wanted to thank you for is the levels you guys have been making. So far we’ve seen over 1,400 levels and there are some real gems out there! Shining brighter than most I’ve seen are the levels by “E-T-E-C” and “RubiconAlpha”. Their levels are exceptional and I would highly recommend you check them out. They are clever, challenging and enjoyable in equal measure, and perhaps they’ll spark your imagination and inspire you to create a new level yourself – who knows, it could even lead to your efforts earning a mention in my next post!
I’d also like to thank you all for the feedback you’ve given about the game so far, and give you a heads up on a patch we’ve been working on to improve the game based on your comments and suggestions. One thing that came up regularly was that it wasn’t entirely obvious that you can rate another players level (which is a shame considering how good a lot of them are), so we’ve made a change to this and added the “Vote for Creator” option to the post mission screen. Now, when you finish playing the level, you can cast your vote right there, and hopefully more of those amazing levels you dedicate a lot of time to will get the recognition and the credit that they deserve.
The v1.02 update, which will be released soon, also features the following changes and improvements:
- More intuitive voting for user created levels
- Improved menu navigation
- Fixes to sound fx playback
- Hi-scores can no longer be posted from the Trial version
- The hidden level “Umbria” is now correctly unlocked in the Campaign
- Polish language now available
Another thing we’ve heard a lot of you asking for over the past few weeks is information on the upcoming Gravity Crash for the PSP, so here you go…
- Same exciting retro gameplay as the PS3 version
- 35 challenging levels in campaign mode, each with unique objectives
- All new Survivor mode exclusive for PSP, offering even more gameplay
- Create and share your own levels with others
As well as all of the above, we are still working hard away on some things which we’ll reveal more on a little closer to the time, so keep an eye open for more blog updates from us in the near future!
Thanks again for your ongoing support; we hope you will continue to enjoy Gravity Crash and we are looking forward to seeing even more high-quality levels from you in-game. Please continue to share your feedback, thoughts and suggestions about the game with us, and feel free to give your favorite creators the recognition they deserve in the comments and on the forum, too – we’d love to give some of them a shout out next time! And if you haven’t picked the game up yet, now’s your chance to get in on the action because it’s half-off for one more day!
I think I may have to pick this one up! Thanks for the Sale!!
I just got this game last week on sale and I have to say at 4.99 it’s a bargain !
Tnanks for the update Stewart.
I enjoyed Gravity Crash. Some of the gems were hidden quite well (or took some figuring out how to obtain). Getting all the trophies was a good challenge. I liked the fitting names of them, too.
Hopefully people will pick up this fun game and take advantage of the great sale price. It’s too bad the PlayStation Home promotion didn’t make it to NA but was EU only.
I look forward to your future offerings.
Wadatah!
Cool
Instead of a PSP version I just wish the game used the Remote Play feature. I think it’s a very underutilized feature, and while it wouldn’t work great with all games I’d much rather see developers implement it before going with a straight out PSP port.
I may pick this up before the store update. I liked the demo but still wasn’t sure if I’d really enjoy the game. That and well I have a million and one other things I wish I had time to play.
I will however be grabbing the PSP version for sure:D On the go retro is FTW in my book.
When is the PSP version launching on PSN? (no pun intended, I guess)
: )
When’s the release date of Gravity Crash PSP?
create and share levels on the psp??? i’m buyin!
but when is it coming out?
Great game, I’ll have to skip out on the PSP version as I am dedicated to the twin stick method of control. Kudos on continued support and thanks for making such an enjoyable game.
Hi,
I thought I\’d take a moment to reply to your point about the \”twin stick method of control\”. We\’ve actually added this to the PSP version, in the same way that Super Stardust did it.
E.G. The right stick is replaced by the PlayStation buttons, where pressing Triangle will fire in an upwardly direction but in random spray fashion.
And to be honest with you, it works really well like that.