…and here we are! On behalf of Hothead Games, I’m excited to be able to present you with Braid, available today for $14.99 on PSN in North America. At Hothead, we work diligently to support developers throughout the indie community, and Jonathan Blow, the original creator of the game, has been a particularly great partner (we also worked with him on a Mac version earlier this year).
When Braid first came out, we were really blown away by its combination of unique art style and clever puzzle gameplay, but there was just one problem – it was only on one platform! At Hothead, we really believe strongly in being platform-agnostic (we even ship our games on Linux!), so we thought it only right for PS3 players to have access to Braid too. We got in touch with Jon and suggested working together on realizing his vision on additional platforms.
As we collaborated on the project, there were two big things that we always kept in mind – the first was preserving that original impactful moment when the player begins the game, and carrying that sense of artistic wonderment, emotional engagement and unique gameplay all the way to the end, when the player puts down the controller. That was Jon’s vision and is the Braid experience – our task was to preserve that vision and that experience, leveraging the unique features of the PS3 to further enhance it with the amazing 1080p resolution and HD audio, and PSN features like Trophies.
In fact, it was one of the highlights of the project to see the art style come alive on the platform – the PS3 is particularly well-suited to showing off the intense colors and distinctive world of Braid. We took full advantage of the PS3’s hardware to make sure this version of the game never deviates from a smooth 60 FPS.
The second big thing that was top of mind for the Hothead team was getting this remarkable game to you as swiftly as possible so that you, too, could enjoy Braid on your platform of choice. We didn’t want to make PS3 owners wait a moment longer than necessary (and Jon agreed) – especially when you’ve already been so patient and so supportive of Braid and indie development!
So, what you’re about to download is a result of that amazing collaborative effort and commitment to Braid’s original immersive experience. We’re pleased and excited to see Braid on PSN and to be able to share it with you.
Its definitely a slap in the face to not have a demo because it would interfere with the launch. But its safe to say PS3 owners who always feel like they are getting the short end of the stick are getting the short end of the stick yet again.Then the devs blame the PSN community for the lackluster sales, and treat us even more as mongol step children. Its a catch-22, but who cares. If devs cant figure out the reason why they dont move units is due to the half-ass efforts when it comes to throwing something on PSN as an afterthought, oh well.As a developer, its a pathetic excuse to say you couldn’t get a demo up for the game. I don’t care what the issues are. If you did it for EVERYSINGLE other platform, do it for PSN.Its like you guys have this great steak dinner, you give it to everyone else.. then when it comes to the PS3… You drop it
a car runs over it, and a bird dies on it. Then you pick it up, dust it off, and hand it to the PSN, then discount the community when we ask for the same dinner you gave everyone else.
I’m not buying the game. If my money isn’t good enough for you to make a demo, its not good enough for you to earn apparently.
gee whiz the guy siad , mabe inthe future cut him some slack, ..He even said there excited to bring it here.. on ps3.. if he didnt give a darn -heck, he would not bring it here.. Cut the dude some slack,, its a recession out here let him test all venues.. a demo aint the real game,, it just a test stage,, it might lose more buyers because it dont play like the real game does,, sheh,,, I hope to pick this up,, 1 question will it be on psp and ps3
And when is the game going to be available on the Mexican Store?
Here’s the demo:
http://news.bigdownload.com/2009/04/10/download-braid-demo/
a Braid Dynamic theme would be AWESOME
Great idea the braid dynamic theme…
I,ll check this one out, i didn’t play it, and it seems much fun.
I’m surprise with the amount of complains for a lack of demo at launch. Here why:
1. This game has been out for a while, so there are lots of reviews and videos out there for you to check out.
2. If you follow gaming news, you should know that Braid was one of the best downloadable games last year.
3. Joel replied that a demo would delayed the game, and might be coming in the future. If this is true, the game will still be here for you to buy when the demo comes out; so how can anyone make the argument prioritizing the full game over the demo is a bad idea?
Sure, I don’t understand why it took over a year to get a PSN release, nor do I understand how the Mac version came out before the PSN version; but the important thing is that it is here now.
It looks like an ok game, but I don’t buy PSN games unless they also have a demo. You said in response to comment #28 that releasing a demo would have delayed the game further. That sounds like an exscuse to me.
Demos are important to a lot of PSN customers, especially for the higher priced PSN games.
Plus, it really does feel like a slap in the face that we’re getting this game so much later than everyone else.
If you are not going to be more considerate to me as a Sony gamer by releasing a demo and releasing the game a little closer to when everyone else got it, than your not getting my money.
Totally agree with post #51!
You said it correctly.
Most ports, when they come out this late after original release, try to
(a) include something extra to justify the full price tag, or
(b) release it at a slightly lower price.
This port seems to do neither – so, as I have said before, while I DO want this game, I’ll wait until this game is well below the $10 mark.
I figure – I have already waited well over a year, I can wait some more until it is at a reasonably acceptable price point.
At what time can we expect to download this then? I still cant see it!
I think it will go live sometime in the afternoon. Should be very soon!