Hi everyone! Mike Graham here, the US Producer for Gravity Crash and Gravity Crash PSP.
Earlier this year, we unveiled one of the newest additions to the PSN line-up, Gravity Crash for PS3, and were thrilled with all the positive responses it received. So, you can only imagine how excited we were to make the announcement during GamesCom in Cologne that we will be releasing this retro-chic title on the PSP as well!
Please take a look at a brand new Blog post from Stewart from JAW — developers of Gravity Crash — for a closer look at how both titles came about and what you can expect to see in both versions of Gravity Crash.
Hi folks.
This is Stewart at JAW, developers of PSN and PSP super-retro title Gravity Crash. The guys at SCEE asked me kindly to write a post about the game, so here it is.
Back in 07, myself and Dave Parsons (project lead) were sat in a coffee shop and a long conversation ensued on all the things we loved about gaming in the 80s.
Pixel perfect collision detection, that sense of tactile movement, simple controls, the richness of things to do but with less buttons needed to do it, memorable and distinctive musical scores. During the conversation Dave showed me something he’d been working on. A vector-based old-skool shooter that takes me back to days of Jetpac, Asteroids, Defender and my favourate features from many other classics, all refined and rolled into one.
I instantly fell in love with it and we began building it into what you now see as Gravity Crash. Think of Gravity Crash as our love letter to 80s classic shooter gaming and you’ll have a rough idea of what we’re building.
In aim of displaying a modern day vision of our retro love, we decided that since we’re on PS3, we should probably tap into its ‘flash stuff’ powers.
As a result of this, we have the game running at 1080p and 60 frames a second. You’ll also notice very subtle visual FX using FX Shaders to give us the object glow, and other such effects throughout the game.
An original Gravity Crash screenshot
The same level today
We’ve also got a full-featured level builder and editor as part of the package and you’ll be happy to know all the game’s levels were built using this tool, so there’s (almost) nothing we’ve built that you can’t build yourself.
There are A LOT more surprises coming that we’re yet to announce, but for now, that’s your lot. We’re very happy with how the game is shaping up and the press have been quite warm and flattering in their reception of it thus far.
We’re approaching the end of development and we can’t wait to get the game in your hands. Till the next update, enjoy the screens and no doubt as we get closer to release we’ll be back with more riveting conversation ;-)
ANNOUNCED FEATURES LIST (more details to come)
PS3:
- 40 Single player levels (Inc secret ones)
- 5 Major Boss Battles
- 4 Special weapons
- 3 weapon upgrades
- 3 Multiplayer modes (details to come)
- 12 Multiplayer maps
- Build and share levels over PSN, using our level editor.
Soundtrack by CoLD SToRAGE, famed for his work on Wipeout/Lemmings etc.
PSP:
- 40 Single player levels (Inc secret ones)
- 5 Major Boss Battles
- 4 Special weapons
- 3 weapon upgrades
- Extra single player modes – TBA
- And other surprises – TBA
Make sure you continue to check back here for more updates on both Gravity Crash for the PS3 and Gravity Crash PSP. Talk to you soon!
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