Fate/Unlimited Codes Fights its Way to PSN Next Week

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What’s up PlayStation Nation? Unfortunately, I’ve been banned from doing comment contests, but I’ll make sure I think of something cool to do on my blog in the near future. (The PSB servers can’t handle us, lol)

Anyway, I’m here to talk about Capcom’s next fighting game, Fate/Unlimited Codes, specifically designed for the PSPgo. This game will be available next week, September 3, and is exclusive to the PlayStation Network. Fate is developed by Eighting, the talented group responsible for the Bloody Roar series and Tatsunoko Vs Capcom.

Based on the popular Japanese visual novel/anime, Fate/unlimited codes takes place in a local town in Japan where 7 pairs of ‘Masters’ and ‘Servants’ compete for the ‘Holy Grail’ that will grant them any wish. This compelling combat experience features a deep roster of characters and unique fighting moves, while employing a fast-paced, weapons-based fighting system that is sure to meet any Capcom fans highest expectations. It also features beautiful 3D graphics and a pseudo-3D fighting system. (Side-stepping evades FTW!)

Kazuhiro Tsuchiya, the producer of this game and known for his work on the Street Fighter Alpha series, loves the PS community and wants to share a few things about Fate. Take it away Tsuchiya-san!

Fate/unlimited codes is an ultimate fighting game made available on PSP, which was originally a popular arcade VS fighting game in Japan. In addition to arrangements made to fit to the PSP platform, almost all the fighting systems known for Capcom games and Fate’s original systems have been implemented to enhance the gameplay.

Speedy combination attacks are the core of this game. You’ll discover a very intuitive move canceling system that adds variety and depth to the gameplay. For instance, while you are attacking your opponent with a sequence of combos, your opponent dodges, then counters with a special move. You can swiftly cancel your own move to throw a counterattack! This is sure to excite even the most seasoned fighting gamer.

Of course, high level techniques are not all what Fate is about. Each command input is made so simple that anyone can freely play any character. The in-depth training mode will allow anyone from the beginner to the veterans to improve their moves.

Additionally, the game content is as voluminous as a packaged version. It offers 17 playable characters, 8 game modes, 250+ stage missions, and more to meet your expectations.

Next week, I’ll share with you about enriched game modes and unique characters. Stay tuned!

Kazuhiro Tsuchiya (CAPCOM)

Tsuchiya-san is one cool cat. I played against him at Comic-Con and he demolished me with his Shiro, pulling off push blocks, air combos, and special cancel links to ultra combos. I was not worthy.

I’ll leave you with these short, but flashy combo videos. ‘Till next time my friends!



John “HIERO9D3” Diamonon

Comments are closed.


40 Author Replies

  • John you guys at Capcom did the right thing with Bionic Commando Rearmed and put the trophies in. But i think its also the right thing to put the trophies in for Super Street Fighter 2 Turbo HD Remix.

    It will be the right thing by your fans and customers and the online community because currently as it stands hardly anyone plays it. If they had online trophies to strive for then it will change, because i know i won’t play it again online unless it had trophies.


  • laggy computer…dang

  • As a big fan of the Fate setting in general, I’m looking forward to it!

    Also, there’s gonna be a new animated movie for Fate/Stay Night’s Unlimited Blade Works route over in Japan next year. If it gets licenced for release in North America, I wonder if it could end up as a downloadable some day…

  • Wow… @ post 51

    so MvsC2 is really tough.. even on easy? I was gonna buy this tomorrow but now i might hold off. I only play fighting games casually so i cant compete online.. if the arcade mode is too tough also whats the point

    please answer

  • They should release a patch for MVC2; it’s too hard on easy. Too darn hard. A patch, please.

  • @36

    I was wonderin the same thing. I thought infrastructure was online and adhoc was local. If we don’t have Ad hoc party, how do we go online? Or is it the other way around. John? Sup mang?

  • They need a patch to fix the online portion of MvC2. The game freezes when you pick find game. Easy mode hard? Yah should play on normal, that one seems to be easy.

  • hey John, now that 3.0 is out of the bag and you promised some SF avatars not so long ago…when can I throw my beautiful pennies at Capcom for some avatar love!?

  • Thanks John D,

    The reply is greatly appreciated.

    Hopefully some more Capcom gold will be heading Australia’s way soon too!

  • I was so hyped for hearing this, then it turns out it’s for the PSP only. Why not a PS3/PSN title? ;_;

  • YA,numbah 112! What do I win?

  • Why not port this to the PS3 as downloadable?

  • Bummer about the comment contests. Spamming our way to victory was fun.

    Perhaps you can green light a 3am comment contest!

    p.s. John, how many messages did you get in your psn inbox for MvC2?

  • Hey, can’t we get the original Visual Novel on the PSP as well, with an OFFICIAL translation? :-(

    Not Realta Nua please, I’d like the… full version, you know what I mean :-P

  • Hey Mr Capcom! Are we ps3 players also gonna get our hands on that Lost Planet 2 demo?
    It looks neat.

  • game looks awesome but I’ll pass since there’s no UMD format for it.

  • John, very nice to see Capcom bringing over to the west niche FGs such as FUC. And in Digital form, even better for a portable!

    However, I’ve been curious, many of the fans claim that the PSP version is pretty “bastardized” and far from arcade perfect. Is it so different that it’s not a competitive game, or is it just “different”?

  • Heck yes! I’ve wanted to play this game ever since I saw someone playing it on a modded PS2. That was my first exposure to the Fate universe, and after seeing all the story arcs in Fate/Stay Night I’m eagerly anticipating this game.

  • We’ve got two great fighting games on the PSP a week apart from each other? What are the odds?

    Anyway, been looking forward to this game for a while now. This game was the sole reason I got a 4-Gig memory stick. All I need to know is…

    How much is the game, and how much memory will it take up?

  • @John Diamonon


    They’re supposed to be side by side releases of UMD AND digital.

    Get your damn facts straight and quit lying to us.

    Quit shafting your customers!

  • Man I cant wait for this game!!! I hope theres a good amount of balance. And no ability to spam certain moves/characters.

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