SOCOM: Confrontation Patch 1.50 coming Tuesday

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We know you guys have been anxiously awaiting further information on SOCOM: Confrontation Patch 1.50, and today we’re happy to announce that the 1.50 Patch will be deployed on Tuesday morning (Pacific time).

SOCOM  U.S. Navy SEALs Confrontation

Patch 1.50 includes many new and diverse features including but not limited to: Clan Ladders, Tournaments, Calendar, Follow-A-Friend, and Private Games.

SOCOM  U.S. Navy SEALs ConfrontationSOCOM  U.S. Navy SEALs Confrontation

Along with these features there are many optimizations, enhancements and fixes. Included below are some of the highlights:

Crashes, Freezes and Hangs Fixed

  • Players being booted out of the game to the XMB while loading into gameplay.
  • Players freezing on the loading screen going into and returning from gameplay.
  • Loss of input issues that occurred when using the pause menu or scoreboard.
  • Low frequency freezes when creating a clan.
  • Players occasionally getting stuck on the Quick Match screen after selecting an invitation.
  • Rare cases where players would become stuck in Spectator mode.

General Gameplay Updates

  • Numerous improvements to lag and latency, as well as bandwidth optimizations.
  • To eliminate exploits where players were escaping to outside of the playable space, many of the previously found routes are now blocked off. As a further measure, the playable areas are now surrounded by trigger volumes that will kill players attempting to find new exploits.
  • Players are no longer able to plant claymores through pillars, walls and other objects.
  • Target spotting will now default to OFF in all ranked games.
  • Fixed characters occasionally getting stuck when planting flares in Control mode.
  • Made the range players could plant the satchel more consistent between levels, in both Breach and Demolition modes.
  • Commando reticles now turn green when targeting a VIP in Escort mode.
  • Increased the priority of picking up the satchel so it can be picked up more easily when weapons and other objects are piled around it.
  • Louder and improved footstep audio for characters that are out of view.
  • Limited the angle that climb prompts appear at, character will no longer turn 90 degrees before climbing.
  • VIPs no longer appear on the HUD Radar after being killed.
  • Added the ability to plant Control flares and Demolition/Breach satchels while prone.
  • Improved grenade throws, they now more closely follow the throw arc, added better wall detection to keep players from throwing grenades through walls and other objects.
  • Fixed issues where different weapons would appear in characters hands to different players.
  • Players can no longer take control of VIPs/Hostages through walls or other objects.
  • Improved performance for the late joiner, host and all other players when joining a match in progress.
  • The satchel will no longer appear in the incorrect location for players that late join Demolition and Breach matches.
  • Fixed cases where the number of rounds won by each team could become out of sync.
  • The death camera will stop following the character that killed your player after 5 seconds.
  • In spectator mode, the button commands will fade out after 5 seconds.
  • When selecting a weapon in-game the player’s custom loadout will not be overwritten, that can only be done in the Front End Armoury.
  • Fixed cases where Detonators for Key Moments could become desynced, allowing them to be used twice.
  • Multiple fixes for situations where characters could become invisible.
  • Drastically cut down the Fade-In time at the start of the round.
  • Fixed the jittering reticle when planting C4 and Claymores.
  • Improved ability to plant the C4 on Breach walls.
  • Resolved issues across all maps where players could become stuck when crouching or going prone in tight spaces.
  • Closed an exploit where players could shoot through walls close to windows when using a scope.

User Interface

  • Improvements across multiple Front End screens to improve the look and feel for Standard Definition users.
  • Fixed cases where scrolling rapidly or backing out quickly from Front End screens could lead to multiple items overlapping.
  • Sort the Channels list in a more user friendly way.
  • Updated several places in the Records and Statistics where the same gun would appear more than once.
  • Increased functionality for customizing controls including adding Hold functions to the Analog sticks.
  • Added an option to disable D-pad Lean.
  • Created a new Nordisk channel.
  • Fixed an issue where the Clan Mottos would sometimes be cut off.
  • Added more information to the Game Details screen in the briefing room.

Weapons

  • Reduced the accuracy of the FAMAS.
  • Improved damage of the Desert Eagle.
  • Improved damage done by all Sniper Rifles.

Crossroads

  • Improved collision on railings to allow bullets to pass through them easier.
  • Removed a dynamic spawn from several modes that had a player respawn in a locked room in several modes.
  • Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
  • Updated one of the breach walls on the Overlook so player cannot get past without destroying it.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: numerous rooftops around the level and the area above the warehouse.

Quarantine

  • Players can no longer swim under the platform of the main floor of the dome.
  • Players no longer get stuck in the water of the main floor of the dome.
  • Improved AI pathfinding with extra focus on the transitions in and out of water, including lowering the water in the dome at the start of the round in Escort and Extraction modes.
  • Updated several locations inside the dome where the camera could pass through the ceiling and walls.
  • Tweaked the collision on several pipes and beams so players cannot pass through or get trapped.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: the dome roof, areas past the outer fences and the submarine.

Fallen

  • Improved AI pathfinding with special attention given to transitions in and out of the water.
  • Aligned a dynamic spawn point with the world to prevent players from spawning halfway into the ground in Escort mode.
  • Added more detailed collision to several cliffs to prevent players from clipping through the terrain.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: the cliffs above each spawn, the roof of the temple and behind fences.

Kasbah

  • Aligned Demolition markers to be more visible.
  • Resized one case where a Control flare could be thrown over the edge of a balcony.
  • Added collision to a fence above Commando spawn that would allow players access to the 32 player area in the 16 player map.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: across destroyed bridges, outside the walls and on rooftops.

Urban Wasteland

  • Aligned markers in Demolition and Breach mode to be exactly at the centre of the target zones.
  • Resized two cases where Control flares could be planted behind walls.
  • Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
  • Closed several exploits that would allow the player access to out of bounds areas including: hotel rooftops, the sky bridge roof and several buildings around the level.

FrostFire

  • Fixed camera issue where players below the Watch Deck could see enemies above when standing on the pipe.
  • Closed several exploits that would allow the player access to out of bounds areas including: rooftops, the helicopter and the water.

Desert Glory

  • Smoothed the collision on several pieces of rubble on the ground to allow easier traversal of the level.
  • Closed several exploits that would allow the player access to out of bounds areas including: the cliffs above and the winding road below.

We have a lot more coming for you all in the weeks ahead. So please stay tuned!

Comments are closed.

131 Comments

  • Everyone saying that this game was broken and unplayable is wrong. I’ve been playing since the day of its release, and while the first week or two was very rough, it’s been fully playable since, as I play very often with my clan.

    It’s never “too late” to get back into a game. That’s just a load of bull. Go 1.50!

  • how big is the update

  • That is a crazy amount of fixes!

  • okay guys listen up I just bought this game YESTERDAY. i bought it for 40 dollars because it came with that sony mic.(im loving the mic, and if you sycn it up with the ps3 via usb you get a few little special features with the mic so dont pair it threw bluetooth) ok so back on point about soccom, i heard so much stuff about being a bad game but so far its been great ive seen no problems what so ever except lag everyonce in a while, i thought i was going to hate and it just be stuck with the mic but i was wrong if you have a little bit of money and you burned out call of duty and want a new diffrent type shooter this game is it

  • @RyoOhKi666

    $40 for Socom? You paid too much for it. Target is clearing out Socom for $29 with headset.

  • well it dont matter ill be busy with batman then getting into MAG.. ill still play it once in the blue moon but thats about it =/

  • Dag25- I did buy it at target lol its okay tho 10 bucks aint that much for a mic oh well

  • This game seems very polished from when it first launched.

  • I was always thinking about playing this game again. And it looks like this is the perfect time to do so!

    Good job, SS.

  • put a demo out for this

  • Nice Stuff Guys! I am really glad that you guys did listen to some of us people. I am hoping you guys fixed alot of the stuff that I sent to ya. I sent a detailed list on how to perform most of the glitches in this game. But thanks to listing to my bud S_Y_N_1_S_T_3_R.

    And also I would like to give a shout out to “Dave Gibson” for listening.

  • now thats a patch wow

  • So Socom Confrontation is finally coming out of the paid TEN MONTH beta (I was one of the unfortunate idiots to buy this garbage game on release).

    That’s good news, with a patch this big and it looks like really addresses all the problems from the beginning it’ll be time to give this game another try. Lets just hope this patch actually does what it says it does.

    On a side note its a shame the graphics engine wasn’t going through the same tweaks as it often barely looks like a PS3 game. The #1 map for example has shadows so dark its like your in night time when it’s day time out.

  • Now if they put out the 10 dlc packs they owe everyone, I’ll buy this game.

  • Im so glad they finally got this patch ready. They really worked hard on this. REALLY LOOKING FOWARD TO IT!

  • BRING ON OPERATION FLASHPOINT DRAGON RISING 2!!!!!!

  • no offence to anybody that is a mechanic,but these people here are starting to sound like them…fix 1 thing and manage to screw another…we will wait and see how long before a game geek cracks another glitch….

  • There’s going to be a few more thousand people logging on tomorrow just to get a hold of the patch asap. Long overdue on this patch SONY, I don’t know what you guys were thinking or if you stopped funding the game, but Socom is a title that deserves a ton of support. We have the biggest community, we should have the most DLC out of any PS3 title period.

    This game was promised DLC on release day, and 10 months later we got nothing other then a picture of future DLC. Please keep supporting this title, more and more players would buy DLC if you can get it out in a timely matter. We stuck with you this far so please give us some more support and a ton of maps via DLC asap. There’s a good 25K people dying for new maps.

  • Yes!! Can wait for the new factions to come out as well..Wana tryout the new Sniper rifle and Camos..

  • This is being released way too late. Many including myself have all moved on from this game. This is coming from someone who was addicted to s1, s2, and s3

  • ITS NOT GOING TO BE A SMOOTH OP LOOK AT THE LAGGY 16 V 16 WE CANT EVEN PLAY A 10 GAME STREAK WITHOUT REFRESHING THE GAME WE NEED A HOST SPOT SO WE KNOW WHO IT IS

  • GLITCHING HA U FIX A GLITCH YOU OPEN ANOTHER PORTAL FOR SOME CHEATER TO FIND A BETTER SPOT TO KILL US WE WILL SEE JUST FIX THE DARN GAME MOST OF US ARE TIRED OF BEING JERKED AROUND SINCE SOCOM1 TO SOCOM3 WHERE WE USED DEBIT /CREDIT CARDS TO MAKE AN ACCOUNT BUY A MAP PACK THEN GAVE IT AWAY SORT OF LIKE PS2 WHEN WE BOUGHT THE HARD DRIVE THEN YA DISCONTINUE IT FOR FLASH DRIVES HUNDRED AND THREE DOLLARS DOWN THE DRAIN

  • What going on with the servers???

  • OK, so now I have the update, but I can’t sign in. PLEASE FIX THE SERVERS!!!

  • oh my god you guys are flippin worthless!!!! The patch is horrible!!!! ive been on ur guys’s side since the start saying every1’s over reacting give it time blah blah but no more. It has taken you guys this long to release this junk!!!!! unbelievable. I CANT WANT WAIT FOR MAG

  • hey great job on the patch now when is the new patch coming out because you have made the game worse i cant understand why you can not fix the problems in this game

  • I havent played PS3 SOCOM yet. Hope nobody glitches like the ps2 versions…. ah wth…who am I kidding yes they are gonna glitch. Cant wait to get this game LMAO! SOCOM Forever!

  • Yeah!! now wheres my FISH HOOK??

  • I wonder…..would this have anything to do with why my copy of SOCOM Confrontation won’t download? I purchased it last night (via the PlayStation Store) but it’s stuck at 0% until it quits out due to a “network error”.

    I know this inquiry runs the risk of being way off-topic, but if anyone could give me any advice on how to remedy this issue and thus be able to download the game, I would seriously appreciate it.

  • this patch sux
    zipper should of made this one

  • i cant wait! im downloading it now… seems like they fixed EVERYTHING lol. lets hope so

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