Crash Commando Coming Soon to PSN!

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Hi all! This is Olof Gustafsson and Magnus Isaksson from EPOS Game Studios writing our first entry on the Blog, and we are going to introduce you all to Crash Commando for PS3, available soon on PlayStation Network! It is a side-scrolling shooter that we think can and will satisfy any urge of frag-fests during Xmas and the cold months thereafter — killing friends and strangers in comic violence on PSN.

As this is the first game from us as a company — we know most of you have never heard about EPOS at all before. EPOS Game Studios is a small studio located in Sweden with a 5-man production team — with main occupations being split up between 2 programmers, 2 artists and a sound guy.

Crash Commando_1

The idea
The initial idea for Crash Commando was inspired by a lot of different titles over the last two decades. One game that springs to mind is JETPAC on the old Commodore VIC-20. The challenge was to create a fun game that clearly flirts with the retro genre, giving the players the opportunity to play in teams or against each other in real-time, incorporating the depth of a modern game while maintaining the retro core values.

Features at a glance:

  • Frantic, adrenaline-pumping gameplay with exaggerated, slapstick violence!
  • Fight on the ground and in the air, using jetpacks or in vehicles!
  • Choose between several varying weapons, super weapons and stationary weapon systems!
  • 8 maps!
  • 1-12 players online play!
  • Team-based and deathmatch game modes!
  • Single-player vs bots game modes!
  • Trophies!
  • Online ranking boards!
  • Player Profile with persistent stats and Duty Records!
  • Voice support!

Crash Commando_2

Crash Commando is primarily a multiplayer game, but it also provides a single-player component that will give you many hours of satisfaction playing the two single-player modes, which will also get you ready for online battles. In Boot Camp you can engage in 16 preset missions, and in Custom Game you can create custom games and play against easy, medium and hard bots. The game also supports host migration in the multiplayer modes, which means that a game created will continue running as long as there are any players left in the game, even if the game creator leaves.

Crash Commando_3

We’ll be back next week with details on specific game modes and some great strategy tips! In the meantime, here’s a quick background on us:

Olof: “Like many others, I started playing video games during the eighties and after a few years of constant gaming I, together with three other guys, founded a games company called DICE. We kicked off with our first title, Pinball Dreams, which was well received by fellow gamers around the world and a game that I very much enjoyed playing myself. After about 15 years, DICE had become quite a giant and I felt I wanted to get back to the roots of game development. Therefore Staffan Langin, another DICE founder, and I teamed up and started EPOS. My role in the production of Crash Commando has been to compose all music and create the SFX, as well as functioning as CEO. I also came up with the original game idea, but the game was thereafter detailed by our eminent game designer Jan Almqvist.”

Magnus: “I used to work at DICE as well and after several years making games there, the productions grew bigger and bigger and somehow during that process the focus shifted off the actual games into addressing administrative and structural problems common in large-scale productions. So I quickly got really interested in the challenge that Olof and Staffan was presenting of taking part in starting up this new smaller studio forming a small tight development team where the focus of all involved was back into making fun games. My role in the production of Crash Commando has been as project-lead and lead programmer.”

Comments are closed.


  • This game looks promising. Would love to see some video of early gameplay when you get it. Screenshots are kind of hard to make out.

  • …Now where is that Fat Princess??

  • The Wii gets DQX while the PS3 gets trash like this. What is Sony thinking?

  • Testing.

  • Could we get some news on whether this game will have or get a patch for in-game access to music? Also, any info on a demo? Please answer before some rude vindictive chap removes this question.

  • Will it have other modes, like capture the flag?

  • It’s nice of you to develop for the PS3. Swedish game developers are bigger than ever and I hope to see more from you guys.

    Crash Commando looks very interesting. I look forward to future posts.

  • can’t wait sounds cool

  • You know the first time I saw the game (E3 montage I think), I instantly thought of BattleField (DICE developed game for those that don’t know). And I thought it looked really cool. I never really thought there was a connection though but it’s really cool that it is.

    Hopefully you won’t get too sad about me looking at it with this DICE flavor to it. I personally think that’s a great thing. Anyway if the price is low I’ll probably get it.

    One question if you’ll answer it. Will there be splitscreen or the ability to play two-player on one console if you know what I mean?

  • Trophies = $

  • I’ve read about this title before and was looking forward to it. It reminds me of Soldat, but with great graphics and adopted for the awesome PS3 platform.

    After reading this paragraph I 100% sure I’ll buy the game, since first off the company is small and needs support, but also because I’m a sweden myself ;)!

    “As this is the first game from us as a company — we know most of you have never heard about EPOS at all before. EPOS Game Studios is a small studio located in Sweden with a 5-man production team — with main occupations being split up between 2 programmers, 2 artists and a sound guy.”

  • I hope you guys can give us a demo. I want this game, seems like a great PSN title up my alley. But its success will really depend on the size of the community. Demo would probably get people talking/buying. I know they’re hard to create and have to go through Sony QA, but I think it’s worth the legwork.

  • I read the whole post, but you had me at Commodore. Anything inspired by Commodore classics will get my attention if it is done right.

    If you all wanted to buy up the rights to some of the classic games from the Commodore 64 and VIC-20 days and do some remakes I will purchase a lifetime subscription to your company.

    Plus, it may be a cost-effective way to get some quick cashflow coming in to your new company.

    Anyway, I’m looking forward to this game.

  • oh my gosh, finally… i’ve been wait for this game for the past year now… this game kinda reminds me of contra just all ps3 style.. gotta love i can’t wait to download this from the store…

  • looks great, best of luck to you. looking forward to this for awhile now.

  • Me and my brother went crazy over this game when we saw it in that E3 montage. My brother loves Heli Attack so this will be an instant buy for us.

  • Welcome guys

    Considering this is your first work here I will try to bring some points from a consumer view point:

    You are bringing a nice online multiplayer game. The sucess of online games will come both from the game itself and from the number of people playing it.

    So about the price…
    a) you can try your luck to make money at U$ 15 in the first week and then think about the next project.
    b) be moderated and SELL for U$9,99.
    good community at short-medium term
    c) be agressive, learning from MK2 and Linger and Shadows (top sellers – see pulse) that with low prices you will sell much more, and become one of the top sellers at psn and build a strong online community. And being smart and completing the game and TRIPLICATING its appeal (you have one week!) putting launching from home in it.

    I would try c) in my first work, i think big :)


  • I’ve seen this game being played and it looks a hell of a lot of fun.

    I remember testing one of Olaf’s previous games many years ago – ‘Benefactor’ on the Amiga. :)

  • Brutal

    2D is always better, and online sounds fun.

  • I played this as a pre-beta, and it was already a kickass-game back then!

    It’s an absolute must-have, I have been looking forward to the release day a couple of years now :-)

    Good luck with everything EPOS, I’m sure this will work out great!

    Oh, and the trailer is spot-on!
    That alone would have sold the game to me if I didn’t know anything about it before ;-)

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