Here we are, a week away from the LA Convention Center’s doors swinging open for E3. What will you be seeing? Well, you at least know *some* of what’s going to be shown. Now, it’s time to meet the people behind the games you’ll see next week, and will be playing soon after.
A few weeks ago I quizzed you to find out what *you* would ask our producers if you met them. Well, I took those questions and did just that. First up, Deb Mars, who’s working on the highly anticipated (and awesome, seriously) PixelJunk Eden.
Here’s what we asked (and which Blog readers asked it, in parentheses):
- What game(s) you have at E3 this year?
- Do you think huge trade events like E3 are going to last? (Jeigh)
- Who in the industry would you most like to collaborate on a game with? (indigovenom)
- When did you know for sure that you belonged in the video game business? (Sindress)
- What kind of advice would you give those currently in college and would like to pursue a career in video game development? (Voozi)
- If you could say one thing to the fans of your game/series out there, what would it be? (Xanog)
Deborah Mars is a Senior Producer in SCEA’s Santa Monica Studios. She joined SCEA in 2002, and is focused primarily on working with External development teams to bring fresh, unique and innovative games to the PlayStation Network. Mars has more than 17 years experience in Product Development, with an extensive background in interactive media, new business start-ups, and management consulting. She has held positions at Sony Computer Entertainment America, Scient Corporation, The Tribune Company, and Encyclopaedia Britannica.
Now that you know who she is and what she’s showing at E3 – what game-related questions do you want me ask her next week? Tell me below.
Tomorrow: Kyle Shubel (LittleBigPlanet and Killzone 2)
i am beginning game development this spetember in Toronto.yay…
per mort’s post (#40) and rlowe’s response: that’s a mad hot chica, right there. she’s smart, she was already kickin her brother’s ass *at age 4*, and who could possibly resist that smile?
was she talking about a game?
Thanks for your helping hand in making the PJ series/games cant wait to see your future developments i love your games keep them coming
I know its offtopic, way way off the topic…. u look very simple and cute :)
Oh awesome my question was up there. Thanks for answering it, was helpful since I’m currently a student in CS (get my Associates @ end of Spring 09 semester)
Only downside is there’s really no developers in the area (at least from what I know) but deffently once I do get my Associates and go for my Bachelors.
Maybe Insomniac down in North Carolina will take me in ;D (I’ll be coming in from Jersey! haha) Eventhough I’d prefer to be on the West Coast :P since that’s where all the big events are hosted at.
Someday…lol
Ew buchered the middle part of my comment
*Only downside is there’s really no developers in the area (at least from what I know) but deffently once I do get my Associates and go for my Bachelors I’ll try to ask around and see if there’s anything in the area
There! haha
Deborah,
How do you feel about the Sony of today versus the Sony of the PS2 days? Do you feel that Sony has a tiny bit of soul searching to do after the not-so-amazing-launch?
I’m sure the knee jerk response is “Sony is doing great!” But for fans, I’m not happy to see so many games performing better on the 360, and it doesn’t seem like the stress is put upon the developers to create good Sony products. We are forced to buy lesser quality games for the same price.
I am a huge Playstation fan. Mainly because of the years of entertainment the brand has brought me and my family.
It is unfortunate to see what appears to just be lack of focus on Sony’s gaming division. Plenty of people bought the ps3 for 600 dollars expecting so much based on the reputation of the previous consoles. But the performance and attention to gaming has only really ramped up recently in 2008.
also,
its great to see a producer who can actually look back into their past and remember playing Decathlon. Street credit + 900 points.
This may sound rude, but I’m being honest and sincere when I ask:
Why are we getting interviews with SCEA Producers? Shouldn’t we get interviews with the developers, the ones actually making the game? We don’t even know the names of the people working on Eden.
It would be nice to know from them:
-Who is responsible for the art direction, and why?
-When and how did the idea of Eden come about?
-Have you played flOw and what did you think of it?
Thanks,
Alex
I will definitely pass these along to Dylan Cuthbert and his team at Q-Games. They are the developers of the PixelJunk series, so I\’ll let Dylan and his guys answer these questions directly. We\’ll be hearing from them in the next few weeks on the Blog as we get closer to the launch of PJ Eden so stay tuned.