Keith Lee, CEO of Counterplay Games introduces us to a new genre with Godfall
We founded Counterplay Games with the singular desire to create games focused on high levels of personal mastery, rewarding players for the time invested with our titles. We get to accomplish both with Godfall and the hugely exciting PlayStation 5 hardware.
Our goal with Godfall is to reforge fantasy ARPG-style loot progression and third-person melee combat into a whole new genre: The Looter-Slasher. Namely, our game is uniquely one-part gear driven and one-part player-skill driven. Godfall retains the desire for offense-oriented, mastery-driven combat, rewarding you with head-turning, powerful loot that then inspires your next set of character builds.
Godfall’s third-person melee combat is fluid, dynamic and interactive, embracing offense over defense. While many games these days create one-off cat-and-mouse challenges for players, we want to broaden combat encounters with enduring replayability. In Godfall you can expect satisfying one-against-many enemy encounters along with challenging head-to-head boss fights.
Godfall’s designed from the ground up with co-op in mind. You can play the entire game in solo, duo or trio. Your enemies will respond dynamically, mutating their behavior and attack patterns based on your group size. Our goal for co-op is stronger together, and fun for all.
You can expect to hear much more about Godfall next spring. We’re honored to bring Godfall to you on PlayStation 5 in late 2020. Learn more at Godfall.com and stay tuned!
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