Blast off to the Mun and beyond in Kerbal Space Program 2, coming soon to PS4

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Blast off to the Mun and beyond in Kerbal Space Program 2, coming soon to PS4

The sequel to the critically acclaimed space-sim takes flight next year

Hello! I’m Nate Simpson, Creative Director at Star Theory Games, and I’m excited to finally share some details about our upcoming game, Kerbal Space Program 2 — the sequel to the smash-hit original rocket crashing– I mean, rocket-building game! 

As in the first game, Kerbal Space Program 2 challenges you to explore a realistically-simulated universe by designing, building, and launching rockets farther and farther into the Kerbolar System.

The sequel’s scope extends far beyond the original game’s single planetary system, however, providing you with advanced technologies to create interstellar colony ships capable of flying to all-new stars and planets. As you explore a host of exotic celestial bodies, you’ll use the brand new colony system to build surface and deep-space bases from which to launch missions even deeper into the unknown. 

If you’re a newcomer to Kerbal, welcome aboard! Kerbal Space Program is a spaceflight simulation game in which you design and launch vehicles to carry little green astronauts to far-flung celestial bodies, no two of which are the same. Just getting to orbit can be an adventure, demanding creative solutions to gravitational, aerodynamic, and navigational hurdles.

As you explore these new worlds, you collect research data to unlock more advanced technologies, allowing you to venture even farther into the cosmos. In this game, there’s always an unexplored frontier.

As you advance your space program, failure isn’t only an option — it’s mandatory! Thankfully, it’s also hilarious. And while we believe that beautiful explosions are a great teaching tool, we’ve augmented the experimentation/iteration loop with a new tutorial process that uses context-aware animations to teach new concepts in an intuitive way.

Existing fans need not fret! The game itself hasn’t gotten any easier, but we believe that a smoother first-time user experience allows us to share the magic diamond of awesomeness at the center of this game with a lot more of our friends and family.

We’ve also worked hard to make sure that as we venture into future technologies, we continue the Kerbal tradition of rooting our parts in real science. We’ve consulted with subject-matter experts in areas like propulsion and astrophysics, with the goal of putting together an exciting-yet-plausible combination of interesting destinations and face-imploding engine technologies. If you’ve ever wanted to dabble in metallic hydrogen or nuclear pulse propulsion (and who hasn’t?), you’re going to be very happy. 

Your expansion into deep space will be facilitated by an all-new colony system that allows you to build structures on-site, using either collected resources or pre-assembled modular components brought by colony vessels.

These can be built on the ground or in orbit — and, as the population of each colony grows, the list of available colony parts increases. Once it’s mature, a colony can construct its own Vehicle Assembly Building to create new spacecraft! Once they’re rocket factories, colonies become valuable stepping stones across interplanetary (and eventually interstellar) space.

Kerbal Space Program 2 brings new features, new parts, new technologies, and new worlds —all of which we’ll be talking about more in the coming months. Stay tuned for our launch in Spring 2020! For the time being, feel free to check out our website, follow us on Twitter, subscribe on YouTube, become a fan on Facebook, and get ready to mount some more Mun rescues, because things are about to get wild.

Let’s see … I think that’s all for now. Oh! Also, we’re working on multiplayer. 

Hey, look at the time! Gotta go!

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