Fighting game Fantasy Strike hits PS4 tomorrow – can you beat its single-player, deck-building Boss Rush mode?

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Fighting game Fantasy Strike hits PS4 tomorrow – can you beat its single-player, deck-building Boss Rush mode?

This plus the game's other single player modes detailed ahead of tomorrow's launch

I’m David Sirlin, head of Sirlin Games, and I’m super excited that Fantasy Strike is launching tomorrow after over four long years of development.

As I discussed in a previous blog post, the overall point of Fantasy Strike is to be a deep competitive fighting game designed for experts and tournament play… that also just happens to be great for people who have never even played a fighting game before. But today I want to tell you about a substantial single player mode called Boss Rush. 

Boss Rush

Boss Rush is where we can stop worrying about making things competitively fair and just let you do ridiculous things that are fun. You fight a series of eight (CPU-controlled) boss characters, and they get increasingly difficult. Part of that is their AI becomes smarter, but they also get crazy power-ups like bombs dropping from the sky, dragons flying by, rivers with dangerous fish washing across the screen, and so on.

   

In order to deal with all that, you get power-ups too. Before each fight, you pick one of three power-ups. And before half the fights you get to pick a second, really powerful gold power-up from a random set of three. All of these are cumulative over the course of your run. So you’re building a “deck” of power-ups and you get to think about synergies and combos amongst them.

The mode is like a rogue-like in that you keep your deck until you lose. If you lose, we throw your deck away and you have to start over with a new run. Can you make it through all eight bosses? Playing as every character?

In testing this mode, we found that it was more fun when your super moves still mattered against later bosses even though they have a lot of hit points. Some power-ups give you bonus damage to supers, but in order to keep super moves more relevant for everyone as you gain various other wild powerups, you always get +1 damage on supers starting at the fourth boss. And then +2 damage on super for the next boss, and +3 for the next, etc. This stacks with any powerups that might also increase the damage of your super moves.

   

Some super moves don’t deal damage in Fantasy Strike, such as Geiger’s Time Stop or Midori’s Dragon Form transformation. For these, we added new properties to these supers that just happen in Boss Rush. Midori’s Dragon transform roar now sends out a damaging shockwave in addition to him taking on the new form. And Geiger throws out a series of Time Spiral projectiles in addition to the usual powers of Time Stop whenever he has bonus super damage.

   

Other single player content

While Boss Rush is our biggest and most elaborate single player mode, we also have an arcade mode with beautiful illustrated and voiced intros and endings.

We have four survival modes featuring some terrifying Shadow Bosses and Metal Bosses, and we’re especially happy that survival has instant loading between fights.

There’s a Daily Challenge mode too, which lets you see how many opponents you can beat in rapid succession and shows you how you did compared to everyone else who tried it that day. (You can only play it once per day!) And there’s even a Single Match mode that lets you just play a quick game of any character vs any CPU opponent, with selectable difficulty.

While there’s a bunch of single player content there, we hope you’ll try the online modes too!

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  • Yeah, “tomorrow” … but not in (*let’s see, mhh*) Austria, Bahrain, Belgium, Denmark, Finland, Germany, Italy, Kuwait, Lebanon, Luxembourg, Netherlands, Oman, Poland, Portgual, Qatar, Russia, Saudi Arabia, Sweden, Switzerland, Turkey, UAE aaaaaand Ukraine

    • Not at all interested myself.. but always sucks to see [DELETED] like that.. Reminds me of the 90s when all the great rpgs was released on the snes in japan but not here.

    • We’ve been trying to work with the Sony EU for days on that. We do not understand why there is a public listing saying it’s not available in those countries. It’s some kind of technical error in the backend. It should be available and we’re working to get that corrected.

    • It’s probably because of the old “the store page isn’t translated into the regions language so we blocked sales but didn’t tell anyone” issue.

      Also the SNES RPG thing was usually down to developers releasing games in the US first and getting terrible sales. Which put them off releasing it in Europe after, or similar games to an “unreceptive” audience, usually down to poor marketing, localization and distribution as much as anything (even FF VI had horrendous sales outside Japan, though weirdly everyone claims to have played it before VII..).

    • @MiseryPrincess The other factor was the PAL vs NTSC territory split. Not something a lot of people know about these days because TVs and consoles are generally compatible the world over with both formats. Back in the old days though, the differences in signals meant that games had to be ported from NTSC (used by Japanese and US consoles) to PAL (Used by EU/AU consoles) which meant development work. If the game wasn’t going to sell, the effort to port it wasn’t worth it.

    • Mostly it’s about the approval of the storefront text-translations (and these can take months ). There are many games that are (and were) affected by these approval processes. For example, AngerForce: Reloaded, was released on April 2, 2019, it is still not available in the Austrian store, but it is in the German store although we both speak the same language!

      But I understand, someone probably needs to study rocket science to understand all these lengthy processes.

    • It was Supposed to be here in the UK today it did not happen perhaps they all think we speak german here in the UK to well According to Sony EU

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