Gorgeous action platformer Unruly Heroes releases 28th May on PS4

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Gorgeous action platformer Unruly Heroes releases 28th May on PS4

Includes unforgiving new Challenge update, photo mode and more

Hi folks! We’re excited to announce that our game Unruly Heroes will be available on PS4 from 28th May! We’d like to share with you what inspired us and how we created our first game as a studio.

The Monkey King legend

“I’ve already seen this monkey somewhere before!” We heard that a lot during event shows and playtests for Unruly Heroes. Yes, you know this monkey. It’s Wukong, the Monkey King. A legend, particularly in Asia. He’s the anti-hero from the story Journey to the West.

So, why did we choose an ancient, satirical Chinese tale? Firstly, because our creative director Yang Lu is Chinese and he wanted to make it more popular in across the West. Secondly, we thought it was an interesting background to create a unique interactive experience.

That’s how Unruly Heroes was born. The game was developed over three years by a passionate team in Montpellier in the south of France (very sunny, you should visit). The core team previously worked on many titles at Ubisoft, while the rest of the team comes from the indie game sphere.

Holding out for Unruly Heroes

Instead of focusing on a specific genre or theme, we decided to create a combination of platforming and kung-fu action, punctuated by puzzles.

Each level is based on multiple gameplay experiences. We have more than a hundred different objects and forty enemy types in more than twenty environments. This represents a huge amount of work, but it also creates a variety of unique gameplay situations and gives players a feeling of discovery in each level (even in the loading screens).

We even have one specific world that completely changes the rules: “Underworld,” a cartoonish version of hell based on a specific look and feel, mechanics, and cute kiddo character.

Another challenge was the multiplayer aspect: it was important to playtest and adapt the cameras and gameplay, but also to balance each character for the game’s PvP mode. In order to do that, it was necessary to adjust the abilities and special powers of each character.

Warm up your fingers

Unruly Heroes is also designed to challenge speedrunners and achievers. In the Challenge update (included in the PS4 version at launch) we implemented two new difficulty modes, optimised the Emerald rank and added the Diamond rank (only for hard mode). One tip: warm up your fingers.

Capture the unseen

One of the biggest jobs on Unruly Heroes was the art. We wanted to create a fantasy universe that would totally immerse players, and our artists are really picky about details and overall quality. But in some parts of the game, players will only spend a few seconds on a screen, which is a bit of pity.

So, we developed a photo mode to let players capture places and characters they like or their most stunning kung fu moves (even funny mishaps). If you’re an aspiring photographer this could be just as fun as playing the game.

We hope PS4 players will have a lot of fun playing our game and travelling to the West later this month.

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3 Author Replies

  • Love the artstyle and graphics. Combat looks quick and responsive.

  • Are there any technical gameplay changes that are different from the “handheld console name” ?

    Reason for asking is that whilst playing that build, I found that mainly jumping to an upper platform (in a rush) does not connect every time and may depend on how long you keep the UP button pressed.

    For me and the person I was playing with this is somehow bothersome when you have couple of enemies or projectiles that you need to quickly dodge – yet you have to figure out how long to keep the UP button pressed.


    TL;DR: did you make the jump more responsive and capable to connect to the next upper platform immediately?

    • Sebastien Delord


      Thank you for your comment.

      For Wukong and SandMonk, who have double jumps, you have a really small effect on the height of each of those jumps. Pressing longer on the jump button doesn’t make you go much higher. For Sanzang and Kihong, you have a single jump with glide, for them you have a minimum height if you press the jump button and release directly, and if you keep the jump button pressed you go higher (as high as Wukong and Sandmonk’s double jump height).

      As for the situations where you have to dodge projectiles, I strongly recommend using the Air Dash if you unlocked it (sorry for the spoiler :p), only using the jump to dodge projectiles is hard.

      Between the first playable version of the game and this PS4 versio (including the Challenge Update), we’ve worked on several gameplay tweaks focusing on controls and collision (and misc bugfixes). We changed responsiveness of the jumps after a lot of feedbacks, so you don’t stay as long in the air, overall this makes the game feel faster, but if you were used to the old version it might be strange.

      Hope this answer is fine for you

  • King Louie is the true monkey king. Oh, oobee doo..

    • Sebastien Delord

      Wukong cannot sing (or dance) as well as amazing King Louie. But he’s an impressive fighter and can transform into various animals and objects!

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