Get fighting fit with BoxVR, launching today for PS VR

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Get fighting fit with BoxVR, launching today for PS VR

Professional fitness coaches put you through your paces in a virtual gym with workouts designed to get you moving

BoxVR is a boxing-inspired PS VR fitness game that delivers a professional quality workout whether you’re a couch potato or a total gym rat – or anywhere in between. It was co-designed by me and a team of five other professional fitness instructors. We used our 50+ years of collective experience to build routines that deliver the same quality of workout you’d get in a top-tier fitness studio while still being incredibly fun – kind of a mash-up of Guitar Hero and Zumba!

BoxVR is one of those games you’ll grasp in seconds, yet it never gets old. Throw hooks, jabs, uppercuts and other punches at coloured targets while ducking, bobbing and weaving to dodge other ‘attacks’. Each sphere indicates which hand to use and which type of punch to throw. Themed environments and a wide range of difficulty and intensity options add to the challenge and excitement.

Each routine is choreographed to music ranging from hip-hop to electronica to disco and more. For the PS VR adaptation, we’ve more than doubled the number of music tracks, for a total of 110, and added 11 exclusive new routines, for a total of 45 — creating an massive variety of workout session combinations ranging in duration from six to 60 minutes. (We’ll be adding tons more routines and tracks over time.)

How is BoxVR different from other ‘movement / rhythm games’?  Well for starters, it’s the only game co-designed by me and several other professional fitness instructors. Our decades of experience helping people get the most out of their workouts were instrumental in choreographing the routines in the game, and you can FEEL the difference when you play.

BoxVR workout routines gradually increase in intensity and challenge, but are never impossible – meaning players maximize their strength, endurance, timing and accuracy with minimum risk of injury. The routines include brief rest periods, deliberately designed to give players time to recover and lower their heart rate so they can go right back to giving 100% effort. Squats and dodges included in many of the routines offer totally balanced, full-body workouts when you’re up for that.


The game tracks your caloric burn rate, session length and more by session, week, month and all-time. This not only lets players ramp up the intensity of their workouts gradually, it’s also motivational; seeing your ongoing progress and cumulative calories burned is pretty inspiring!

As a professional dance and fitness instructor for many years, I’ve led thousands of group fitness classes all over the world, and I’ve been having a blast helping design and choreograph the routines in BoxVR. From the intensity level and duration to the music tracks, it’s easy to get the workout you want while having a great time honing your moves and racking up perfect scores.

For the PS VR launch, we’ve even added a trophy system (including a Platinum Trophy) to help track your progress and celebrate your major milestones.

There are lots of VR games that will get you moving, but only BoxVR delivers a pro-quality workout session tailored to your specific needs, from duration and intensity to style and soundtrack.

We’re super excited to bring BoxVR to PS VR, and hope you’ll give it a try!

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  • I really like the idea of this but I can’t imagine anyone wanting to get sweaty with a VR headset on?

  • looks more of a Beats Saber clone than anything else….

    • Think this got released on PC before beat saber was even out

    • It feels quite different to Beat Saber. BS feels more “this is a game” to me, BoxVR gets your sweat on – it’s for VR workouts.

      I’ve got ’em both, and while my time with BoxVR has been less (only just out!) it feels like it scratches a totally different itch.

  • Can you play with only the move controllers ,ie no headset no camera?

    • You couldn’t really play with no camera as the move controllers need them. But there isn’t much reason why it’s a VR game, there were similar move games on the PS3.

  • I like this idea, looks like BeatSaber, i have that game as well. I also like the trophy system, love the sound. I’m going to try this out!

  • This is just a stupid clone with extended playing times that’s going to fog up your VR. I would have liked to have left a nice comment however the ‘me, I, me, I’ approach just doesn’t work for me.

    Create something that’s truly your own then I’ll give you a thumbs up.

    I would rather have had characters that punch at you (duck, bob and weave) and whom you you punch at (straight, hook, upper) to the beat of music.

    This is just dumb. Or is it “Me… me… me…”

    P. S. Do you know anything about boxing or MMA?

  • Will stick with Beat Saber, thanks

  • This was released on PC whole year before Beat Saber

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