Everything you need to know about Days Gone’s feature-heavy Photo Mode

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Everything you need to know about Days Gone’s feature-heavy Photo Mode

Bend Studio reveals the mode’s extensive options ahead of next month’s launch

Hello, PlayStation fans! Now that Days Gone has officially gone gold, I’m happy to finally share details about Bend Studio’s implementation of Photo Mode.

The world of Days Gone includes a regular day/night cycle, and multiple biomes weather types. And that’s why we’re giving players all the tools they need to share these breathtaking vistas and unique sandbox gameplay moments.

The vast Central Oregon wilderness is so beautifully crafted and rendered in Days Gone it’s easy to forget that you’re playing a game. The design aim for Photo Mode was to make players feel like they are using and manipulating a real camera in the real world.

This includes all the features that people expect to come standard these days.

From the Characters panel, users can toggle character and bike visibility as well as select from a library of facial expressions. The Frames & Presets panel hosts 9 custom frames, several black frame shapes and sizes, Days Gone logo options, and 18 filter presets.

The Lens panel lets players manipulate Field of View, Focal Distance, Aperture, and Film Grain. One of our first features we developed for Photo Mode was the inclusion of Focus Lock, which allows users to set a permanent focus point that stays sharp no matter where they move the camera.


But the piece de resistance is our Advanced Mode where users can fine-tune their final shots by manipulating by 55 different settings across Bloom, Color Grading, and Color Depth Grading panels.

We worked closely with members of the Art team, including some Hollywood veterans, to help define the essential properties to expose to capture all the power and flexibility that comes with professional photo editing software.

This is the very same interface our artists used to author the filter presets that ship with the game. Players can even take one of our presets as a starting point for learning how Advanced Mode works, and use it a baseline for creating their own filter that can be saved to one of five preset slots for easy re-use later.

And finally, all of this is available at launch. Everyone at Bend Studio can’t wait to see the all pictures the community creates starting 26th April!

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  • Everything you need to know about Days Gone’s photo mode:

    (1) Days Gone has a photo mode

    (2) it’s basically the same as every other photo mode there has ever been

  • Sounds great but i wish more developers include the ability to use any filter you want from the photomode in the game when playing. Thats a supercool feature and a great extension of a photomode that I believe Bluepoint games is the only developer including so far (?).

  • I always love photo modes in games, because you see so much creativity from fellow players and thats amazing.. Can’t wait to play this..

  • Great, now tell me more about the trees

  • Everybody were expecting something big, something better from the word of ‘next-gen’ but what we got is a pointless photo mode.. ?

    Ohh and the false advertising 4k, when most of the games can’t hit 30 frames per second. This console generations was ridicoluos.

    • How were Uncharted 4, inFAMOUS, BloodBorne, God of War, Shadow of the Colossus, Spider-Man, Detroit Become Human, The Last Guardian, Ratchet and Clank, Horizon Zero Dawn, Until Dawn,…etc. ridiculous?

      And false advertising 4k? I am pretty sure they advertised it in the right way, some games do support native 4k and but most upscaled on the PS4pro.

      Now the games they delivered this gen were all masterpieces, and I enjoyed them all. Now I would agree about third party games have failed this generation lol

    • You say that “third party games have failed” yet list Bloodborne, Ratchet and Clank and Spiderman as “masterpieces”, all made by third parties…

    • The Last Guardian was trash. Was in development for like a decade and most of the time it’s 20 or 25 frames per second. And I didn’t mention the horrible controls. The other exclusives were superb.

  • So it’s basically the photo mode from Dynasty Warriors 9…

    Though i’m still not sure how it’s going to recreate the feeling of holding a 3kg camera/lens combo while convincing someone to stand still and waiting for drops in the wind… Will you have to clean lenses, change batteries on everything and wait for the right light too??

  • oh look, a photo mode nobody ever asked for but that will be useful in spamming social media. do all AAA games these days use the same generic formula or what.

    • I hope it doesn’t do the annoying level of spam that God Of War did.

      It was so great when everyone’s game was autoposting to the feed every 5 seconds that they saw a rock..

  • Damn this comment section is toxic.

    I am gonna enjoy the photomode tho

  • I hope for 200 or more collectibles. or no buy.

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