And here are 11 things you need to know about it ahead of the 15th April launch
Hey guys! My name is Matej Zajacik, co-founder of Fatbot Games, creators of the steampunk dungeon crawler Vaporum. Vaporum is a modern, first-person, single-character, grid-based dungeon crawler in an original steampunk setting. Check it out below.
The game revolves around action combat, solving puzzles, character development, exploring an environment filled with mysteries and secrets, and uncovering a sinister story. Vaporum uses a unique gadget system where you develop your suit, instead of the human inside, by installing gadgets that grant you skills and various bonuses.
Who are Fatbot?
We are a small indie company based in Slovakia, Central Europe, founded by Tibor Repta and myself. We worked on the first prototype as roommates in his small flat while burning through our savings.
Vaporum was developed by four industry veterans (former colleagues and long-time friends) with 43 years of combined experience in the game development business and we’ve grown to six members since launch.
We believe in polished games with strong storylines and high production value in terms of both visuals and gameplay.
What inspired us
A great inspiration for Vaporum was a game that has basically created its own genre — Dungeon Master (1988).
Not only a genre-defining game, it was also one of the best, followed by many others like it. One example of these games is Eye of the Beholder (1991), then in 2012, Almost Human revived the genre by releasing Legend of Grimrock. The grid-based movement worked well with modern audio-visuals and brought that classic gameplay to modern screens.
11 things you need to know about Vaporum
- Combat takes place in real time. Each enemy type has a distinctive set of strengths and weaknesses, and various kinds of attacks and defence mechanisms, so you must employ different tactics to beat each one.
- Weapons differ from each other not only in terms of damage, but each weapon type has a certain unique bonus or behaviour other weapons don’t have. This adds more depth and requires some thought when choosing which weapons to equip.
- You wear an exoskeleton rig, which you will enhance with many types of gadgets: direct attacks, area attacks, offensive & defensive buffs… While these gadgets are powerful, they also drain your energy, and some enemies are immune to certain types of attacks. So, you will have to figure out the best way to deal with every encounter.
- Most mechanics in Vaporum are very simple. However, combining these mechanics creates intriguing puzzles where you must use both your wits and reflexes.
- While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels.
- Instead of increasing the abilities of your character, you will improve the exo-rig itself. You have 4 types to choose from.
- The system combines a “you are what you wear” aspect with the long-term development of your exo-rig. The gadget-based system allows you to equip various gadgets to help you define your own playstyle. You can change your gadget loadout at any time, giving you a great deal of flexibility to deal with various situations.
- As your exo-rig improves, you get to unlock useful circuits on it, gaining significant permanent attribute bonuses and strong passive skills.
- These two approaches result in a tonne of customisation and plenty of viable character builds, all at your will.
- Uncover the mysterious storyline via written notes and recorded audio-diaries.
- Find out what happened to the giant structure in the middle of an ocean, its inhabitants, and most importantly, to you.
Vaporum releases on 10th April in Europe, in 11 languages.
Update: Vaporum will release 15th April in Europe, in 11 languages.