PS VR invites you to witness acclaimed UK music artist Tom Grennan perform at an intimate gig like no other

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PS VR invites you to witness acclaimed UK music artist Tom Grennan perform at an intimate gig like no other

Fans can enjoy two epic performances for free with the upcoming release of Tom Grennan in VR, out 27th July

PS VR continues to bring you experiences that get you closer to the action and immerse you in the moment. And thanks to a new stunning collaboration between PlayStation Worldwide Studios, Sony Music UK’s 4th Floor Creative and one of the hottest recording artists on the scene right now, you’ve got a front row seat to a very special, personal performance by UK music artist Tom Grennan.

Put on your PS VR headset and have a VIP experience of an intimate, two song set at the iconic Metropolis Studios in London. The singer, backed by a superb three-piece band, performs two tracks from his recently released debut album – ‘Royal Highness’ and ‘Found What I’ve Been Looking For’.



Thanks to pioneering PlayStation VR tech called Dynamic Eye Contact, Tom appears to look directly at you as if you really are in front of him. This creates a jaw dropping level of immersion that’s never been possible before.

Tom Grennan in VR is essential for both fans of the singer and for those who want to discover and experience music in a whole new way. It makes for a mesmerising, wholly unique performance that must be experienced to be believed.

How the experience was created

The story behind the experience is fascinating. The band’s performance was captured on a green screen with lighting carefully designed to match the recording studio (the real-life location was rebuilt digitally to form the backdrop to the performances) where they would be placed.

Each performer had their own 3D camera which could track them anywhere they moved. Check out the video below as Tom and Worldwide Studios give you an exclusive behind the scenes look at how this unique experience came together.

Blurring the line between recording and real-life gig

From the team behind the award-winning Joshua Bell VR Experience, this new release pushes the boundaries between fan and artist even further. Intermixed with the impressive 3D surround sound, Tom Grennan in VR blurs the line between a recording and a real-life gig. You’ll feel like you’re in the room with Tom.

Tom Grennan VR is exclusive to PS VR until 27th January 2019, meaning this is the only place to experience this dazzling spectacle. And best of all, it’s absolutely free. So on 27th July, put on your PS VR headset and headphones, and prepare for a gig like no other.

Be sure to check out Tom’s album, Lighting Matches, produced by Grammy award winning producer Frazer T Smith (Stormzy / Adele / Kano / Plan B) and Dan Grech (Liam Gallagher / Killers / Radiohead). You can follow Tom across Instagram, Twitter and Facebook.


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  • Please, Please, Instead of these numerous “Experiences” give me one “Full AAA” game!

    • Sony has numerous full PSVR games in development, like Dreams, Blood & Truth, The Persistence, Astro Bot Rescue Mission. If those don’t have enough capital A for you, then maybe ask yourself what you really want. Do you prefer complaining over playing games?

    • PSVR is lacking AAA games, that’s just a fact. But if you think The Persistence and Astrobot are AAA releases I’m sure you’ll have a blast with this release…

      I’ll be waiting over here for Zone of the Enders. It’ll probably suck, because it’s PSVR, but at least it’s an actual game and not some cheap shovelware or a generic pop video nobody ever asked for.

    • The emphasis was on FULL games, and each and every one of these listed is a very promising one at that. Definitely going to have a blast with them – the above experience, probably not nearly as much. But you go on doing what you want to do.

      Thing is, you’re barking up the wrong tree. The guys making these experiences are not a bunch of 200 developers where 198 of them are sitting on their lazy asses waiting for you to complain enough to get to making a AAA VR blockbuster. It just doesn’t work that way.

    • Full game just ain’t gonna do it for most players, and you emphasized ‘the capital A’ yourself.

      The teams behind most VR games are small, and it shows. Players want full blown quality games. Sony is milking their playerbase enough and they have the ressources to fund VR ports of PS3 games like they did with Skyrim for example. But instead they dump some lame music video onto PSN.

      You’re the one barking up the wrong tree. Cause I really don’t care that much about PSVR anymore. I’ve given up on it.

    • Triple-A is a classification term used for games with the highest development budgets and levels of promotion. A title considered to be AAA is therefore expected to be a high quality game or to be among the year’s bestsellers.

      And non of the current PSVR games are. I have been complaining about PSVR games since I bought it in the day one, and I am giving up on it.

    • If you seriously expected PSVR to offer “AAA Games” then you were very naive. The big publishers won’t invest in a VR game for that kind of budget when their pretty much guaranteed to not make their money back. It makes no business sense to do so.

    • Kind of hard to “invest” in a headset when even Sony aren’t producing big games and there’s no “big titles”. A stream of “experiences”, PS3/PS2/older games (and piles and piles of shovelware) that are mostly stupendously overpriced isn’t exactly making a headset tempting.

      It doesn’t help much when most of the third parties have given up on it too, with Capcom (the only people to release a non port full title) not bothering with VR support at all for the next game.

    • I think it is totally possible and viable to invest on games like RE7 containing both normal and VR mode support, imagine for Far Cry 5 they were investing more and support VR, or the like… Yes, the pace would be slower for VR mode but practical…

    • The question is if there are enough customers to pay for the development? Full AAA games are kind of expensive. And PSVR playerbase still relatively small. Plus the paltforms is basically suitable for very different kind of the games.

      From my experience: It is less comfortable (screens directyl at your eyes is not healty). So 1h session per day is more than enough for most of the players. Movement is tricky. (any kind of movement just breaks the immerion that you are there. Even if you dont suffer from motion sickness, it just feels so weird to walk using stick). So from my point of view, I consider games like Skyrim or RE7 unplayable in VR.

      VR is more suitable for smaller (1h sessions) games, where your avatar does not move. Games like Job Simulator, Superhot, Tumble vr, etc. These can give you full immersion (biggest advantage of vr) and dont force you to play long times at once.

      So personally Im hoping that instead of trying to port full aaa experiences, they cme up with some more quality smaller ones.

  • Carnivius_Prime

    Guess that’s cool for the probably very small audience of people who have PSVR and who’ve heard of this guy (I’m neither). Is neat idea though if I had VR.

  • I wouldn’t even want to see a band I liked in this way. Especially with some creepy eye contact thing!

  • Does anyone know who this person even is? Seems weird that Sony who own Sony music couldn’t get someone at least 10 people knew about..

  • I’m looking forward to this. Hopefully it will be as good as the Joshua Bell VR experience.

  • If this is anything like the Joshua Bell thing I’ll be very much looking forward to it!

  • How about a VR experience with Rammstein in concert? Who cares about this bird nest haired unshaven turtleneck gold chain [DELETED]

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