Max Payne studio Remedy returns with supernatural action adventure Control

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Max Payne studio Remedy returns with supernatural action adventure Control

Tackle otherworldly threats as the Director of a secret government agency

In making games, it’s hard to think of a moment more thrilling and nerve-racking than the when you reveal the first glimpse of the game you’re working to the gaming audience. We’re happy and proud to share this moment with you now with Control, the latest Remedy game in the making which will be published by 505 Games.

We know you love single-player games with deep stories and worlds so it was a special honour for us to be able to globally premiere the trailer at the PlayStation E3 2018 Showcase.
This is only the beginning…


So what is Control?

On the surface, Control is a supernatural action-adventure with a memorable cast of characters and the kind of twisted story you expect from Remedy and from our Creative Director, Sam Lake.

Our heroine Jesse Faden’s troubled past has led her to New York, to a huge concrete skyscraper known as the Oldest House. Within lies the headquarters of a secretive government agency known as the Federal Bureau of Control.

At Remedy, we like to say that things go horribly, horribly wrong. And for Jesse, they really do: the Bureau is invaded by the otherworldly Hiss, a force that corrupts everything in its way and kills the Director of the Bureau.

Through mysterious, ritualistic events, Jesse becomes the new Director of the Bureau and has to take on the Hiss with her newly enhanced supernatural abilities. She also has something called the Service Weapon, a special, supernaturally enhanced gun that only the Director of the Bureau can use, which can change form at her will.


If you dig deeper into Control, you will find a gameplay-driven experience that is far less linear than our previous games. A big part of this is the setting of the game, the Oldest House, which you can glimpse in the trailer.

The HQ of the Bureau is a strange place of power, a building that is vastly larger in the inside than the outside would lead you believe, with a shifting floorplan, filled with secrets for you to find as you explore this mysterious place in an almost Metroidvania-like way.


Despite her abilities, Jesse won’t have it easy in her new role as the Director. Control is going to be a challenging game, so you are going to have to make use of both your destructive supernatural abilities as well as the transforming Service Weapon to fight back the Hiss. We want to give players a lot of choice on how they approach combat in our gameplay sandbox.


We hope that all of this has got you curious and wanting to find out more about the secrets of the Oldest House. We have lots of things lined up for the rest of the year and beyond to give you more on Control and keep the conversation going.

Finally, I’d like to introduce our community managers who will be supporting Control from a community perspective: Lucas at 505 Games and Vida at Remedy.

Let us know what you thought of the trailer and any questions you might have about Control in general. For the time being, Lucas will be responding to your questions in the comment section below.

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