Astro Bot Rescue Mission, from the team behind The Playroom, is coming soon to PS VR

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Astro Bot Rescue Mission, from the team behind The Playroom, is coming soon to PS VR

Guide Astro through 26 exciting levels in a new platforming adventure from Japan Studio

Hello everyone. I’m Nicolas Doucet, creative director and producer over in Japan Studio and it is a great honour to be able to share details about the brand game we have been working on. On behalf of ASOBI! Team and Japan Studio, I am pleased to announce our brand new title for PS VR: Astro Bot Rescue Mission.

The game is being developed by the team who brought you The Playroom and The Playroom VR titles but this time we took a new direction to challenge a genre that is close to the heart of many gamers out there (including us!): platform action games!

Astro Bot Rescue Mission lets you take control of Astro, the Bot captain of a ship on a mission to rescue its lost crew who are scattered over five planets. You will be running, jumping and punching throughout 26 stages, over five worlds, each ending with an epic boss fight.

Astro Bot

Thanks to PS VR, we were able to take platforming to new heights and develop rich gameplay around the player, taking advantage of the increased perspective, proximity and the added depth that PS VR offers. As a result, the game feels incredibly smooth, jumps are ultra-precise even in situations where the action ramps up. This opens up many doors for innovative play such as playing an entire sequence from below, from above, across 180 degrees or by leaning round corners to discover ledges and progress through levels.

Astro Bot

You, the player, also exist in the world as a big robot following Astro around. Occasionally, you will have to smash parts of the environment and dodge enemy attacks. If you are compromised, chances are that Astro would perish along so both of you staying alive is paramount.

Another cool feature of the game is the many gadgets that come out of your Dualshock 4. As you may know, your controller is visible in VR and it becomes the host to a range of cool weapons depending on the situation It may become a hook shot, a water gun, or even a deadly ninja star – very useful for chopping spider webs, creating platforms or slicing enemies in your way. These gadgets will be found on your path so keep an eye out for them.

The goal of each stage is to rescue your lost crew. Every time you find one of them hiding somewhere, a good old nudge will send it flying back inside your controller. There are 8 Lost bots in every stage so if you do the maths… errr it’s… a lot! Chances are you will not find them all easily but, if you listen you will be able to hear their SOS calls, thanks to the 3D audio inside PS VR.

Each level has a totally unique visual vibe – so you never feel like you are visiting similar locations – and unique settings which come together to make the most of PS VR’s 360 degree field of vison.. Locations range from city rooftops to sandy beaches, dark caves, volcanos and even inside the belly of a gigantic whale.

Astro Bot

Every world you traverse ends with a huge boss battle which creates some really memorable moments.Imagine turning to find a 30 meter tall Gorilla towering above you, biting the building you are standing on!

The sense of the scale in VR really is amazing and is a great match for the gameplay offered by a platform game..It definitely needs to be seen to be believed!

Astro Bot

Aside to the main campaign, each level opens to a secret challenge stage that can be unlocked by finding a hidden character. These challenges re-use specific mechanics and require real skills to beat. If you can clear those, maybe special additional members of the crew can be rescued?

If you feel like chilling after all that action, the collection room lets you spend your hard-earned coins in the crane game to build interactive dioramas and check on how many of your crew has been rescued.

That’s all from me this time. I hope you guys are as excited as we are about Astro Bot Rescue Mission coming to PS VR. We’ll be back soon with more details about the game. Until then, thank you for your continued support!

Astro BotAstro Bot


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  • Oh my god, excited!!!! Ever since playing the play room I wanted a full game of this, cannot wait.

  • This is fantastic news!! I love the playroom and so do my kids! Great to see you have put this tech demo/small experience to good use in learning to make a full game using the robot rescue idea. I always said if you could create a game of the quality of say Ratchet in VR or even Mario, then you could print money.! This and dreams could well be the killer apps everyone will want. Nice one Sony Japan looking foward to more info.

  • Odysseus-Dreams

    Brilliant! Guess they read everyone saying a full game of Robot Rescue would be awesome! Can’t wait for it

  • Games like this and Moss are exactly what I want with VR games. Definitely getting this.

  • Does it support local multiplayer like the playroom vr?

  • This has the potential to shift large numbers of PSVR. Only thing i will say is that the PSVR is supposed to be only used by anyone aged 12 or over, this has potential to be huge to younger one’s also, as a foster parent i have to adhere to the law so i can not even show my little lad this. So what can Sony do to open this up LEGALLY to a younger generation which it clearly is aimed at. I think this has potential to get bundles of PSVR and possibly even PSVR and Pro!  Love to get some feedback Sony.

    • I think the 12 yr age part is due to your kids are still growing and using VR under the age of 12 can damage your eyes for life as the sight is not fully developed before age of 12. So I guess Sony is more concerned about your kid(s) future eye quality than you are. No offense meant. :)

    • Personally I think it’s more to do with the fact that there heads are too small for the headset. Also the age limit for using PSVR is more of a guide. It’s the game certification you need to pay closer attention to. I suspect this will have a very low age rating.

      Prohapse Sony will release a smaller junior version of PSVR when they find a way to make it cheap enough.

    • It’s not against the law to let children under 12 use vr, it’s just that testing it on kids means jumping through more hoops than hardware developers are going to bother doing. There’s no evidence vr damages growing eyes, or that kids can’t take vr, but as each device hasn’t been specifically tested it’s easier just to recommend avoidance. It was the same situation with mobile phones on planes; each plane manufacturer would have to test their equipment with every type of mobile phone at their expense, so it was easier just to ban them on planes.

  • Nicolous that is directly aimed at you or your team./Playstaion team

  • Thank you so much for listening to all those PSVR gamers, who like me, wished to get a full scale Robot Rescue game as soon as they finished the demo ;) This looks absolutely stunning and adorable, I will be there on release day!

    Now, what about bringing back the COLONY WARS trilogy with a VRemake or make an entirely new game for PS4VR?

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