Decipher an ancient language in sci-fi archaeology adventure Heaven’s Vault, coming soon to PS4

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Decipher an ancient language in sci-fi archaeology adventure Heaven’s Vault, coming soon to PS4

Discover new worlds and meet mysterious strangers in upcoming PS4 game

At inkle, we love adventure stories. Jules Verne or Indiana Jones, Stargate or Star Wars: we love discovering new worlds, taking risks, and meeting mysterious strangers. And for our latest game, we’ve combined two of our favourite settings: the distant past – and the distant future.

Heaven’s Vault is the story of archaeologist Aliya Elasra, who sails the Nebula with her robot sidekick Six, finding and translating inscriptions written in the lost language of the ancients…

And when we say language, we really mean it: for Heaven’s Vault, we’ve created an entire language for you to figure out as you play.

The ancient glyphs you’ll encounter as you explore all have meanings. These meanings combine into words, and the words form the fragments and phrases you’ll find inscribed on the scattered artefacts and ruins of the Nebula.

Heaven's Vault

It’s a puzzle mechanic, but one that comes with a narrative twist, because every inscription is part of the story. Everything you read was written by someone – and if you can figure out what they were saying, then maybe you’ll uncover another piece of the Nebula’s forgotten past…

But be warned – you can’t always be sure if the translation you’ve chosen is right: pick the wrong word, and you might get entirely the wrong idea about a place or what an artifact was for.

Heaven's Vault

Because Heaven’s Vault isn’t just a puzzle game, it’s an adventure. Our previous title, 80 Days, won several awards for its adaptive narrative, which let you play through the story in any way you chose.

Heaven’s Vault is bigger, better and deeper.

Heaven's Vault

Whether you’re delving into ancient ruins, or hanging out in the local bar of your home town, the storyline is always moving. Chances must be seized or they’ll be missed, and every decision you make will have its consequences.

Heaven's Vault

This is a world filled with complex characters. Like Yazi, the labourer out for revenge against his former employer by any means; or Huang, the bookish nerd with a crush; or Mina, the heiress keen to escape her over-bearing father.

Some are friendly, some are cautious, and some are out to con you – but whoever they are, they will remember everything you say and do. Remember: everyone in the Nebula wants something.

Heaven's Vault

We’ll be announcing a release date soon but until then, why not whet your appetite for ancient languages with the following inscription, found on a diagonally-cut black box sent back from the near future…

Heaven's Vault

And be sure to let us know what you think in the comments!

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5 Author Replies

  • Ooooh this looks interesting! Can’t wait for it to get released!

  • The idea is nice but the movement looks disorientating and the art just looks generic. Good luck though.

    • The movement is a bit different! But it feels pretty good once you’ve got the controller in your hands. There’s always a risk showing straight-up gameplay footage in a quick trailer, but we wanted to really show what you *do* in the game.

  • Their other games 80 days and The Sorcery series are great.Wish they came out on the Vita ,would have been perfect.

  • This has me intrigued. I like how the movement is frames being skipped, its like that effect when you have a trail on your mouse cursor… I like how the world around Aliya moves normally but her movement is punctuated by the skips, its an inventive and eye-catching effect. I hope there is experimentation with the puzzles though like choosing wrong outcomes also does something coherent in that moment even if it isnt the correct choice of words for the phrase…

    • Absolutely! We take the translation you made, and weave it into the storyline – for better or worse. You might never even know you weren’t correct…

  • The walking effect gave me a headache. also the art direction looks uninspired.

  • I love the ideas behind this, I’ve been wanting a game about language for years.

    But, and I realise I’m echoing a lot of other people, the movement system is really uncomfortable to watch and I seriously hope it feels different once I’m in control of it. I hope there is a demo planned?

  • “a diagonally-cut black box”

    A PS4?

    Love the idea of building up an alien vocabulary and using it to progress through a narrative – takes me back to reading reviews and being intrigued by Captain Blood, back in the 80s, though I never got to play it in the end (and possibly better that way). Also love the historic decoding of Linear B – Alice Kober’s meticulous forensic work and the shock ending – that it was Greek all along – surely you can’t top that?

    I’ll be looking forward to this one very much!

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