5 things you should know about PS VR sci-fi horror The Persistence, out 24th July

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5 things you should know about PS VR sci-fi horror The Persistence, out 24th July

Stealth roguelike offers procedurally-generated threats and the chance for other players to aid or kill you

Hello PlayStation VR fans, Stuart Tilley, Game Director at Firesprite here with some exciting news. I’m pleased to announce that The Persistence will be releasing on PlayStation VR on 24th July 2018! And what’s more is that there is a new trailer to check out, and a pre-order discount for PlayStation Plus members.

If you don’t know much about The Persistence just yet, here’s 5 things that will make you an expert.

1. Dying isn’t the end


The Persistence is a roguelike, and chances are you are going to die a lot. You play Security Officer Zimri Eder. Well, you don’t play as her exactly, instead, with each new life, you play as a fresh clone with her Engrams (her memories and personality) restored. And with each new life also comes the opportunity to re-sequence her DNA to make ever stronger and more powerful clones in the future.

The game is set aboard The Persistence, a colony ship that suffers a malfunction during a jump, landing it in the inexorable pull of a black hole, wreaking havoc on the ship and corrupting the Clone Printer, which is now creating mutated copies of your ex-shipmates.

You are the last survivor. Everyone else is dead; killed by these abhorrent ex-shipmates. Your mission is to get The Persistence functional again and somehow make your way back to Earth.

2. Stealth is your friend


The Persistence is totally overrun, and these mutants won’t think twice about beating you to a pulp. Keep out of sight and out of trouble, leaning-and-peaking in VR to keep aware of dangers, perhaps taking time to learn enemy behaviours and come up with new tactics for your next run.


Movement uses smooth FPS controls, so getting around is really easy, and you’re equipped with a short-range teleporter which is perfect for moving unseen between cover.

3. You can fight back


If you’re the type of person who wants to be the hunter and not the hunted, then make sure you seek out the weapon fabricators. Here you can purchase any of the 20 different weapons carried onboard, including firearms, melee, and even some top-secret experimental ‘dark matter’ powered prototypes!

You can upgrade each of them, and you’ll need to as you explore deeper into the dark and terrifying depths of The Persistence.

4. It’s different every life


The automated deck-configuring system has also been corrupted, so every time you die or activate the teleporter between decks, the layout of the ship changes. Every life plays out differently, with different enemies to face, items to find and weapons to buy and upgrade.

Taking time to understand the ever-changing world around you is crucial to staying alive.

Deadly hazards are likely to get the better of you if aren’t paying attention, so learn to use them to your advantage. Try presenting yourself as tasty human bait to lure a mutant over an explosive floor plate for an easy kill!

5. You can call your friends, and they can aid or hinder you


Your friends can help out by connecting to the game (local play only) with their phone or tablet and hacking into Solex, the ship’s engineering system.

Once connected, players get powerful control over the game, including abilities to lure enemies, open doors, and disable traps. By helping you, your friends can upgrade their Solex system to unlock even more powers, like the ability to freeze enemies to help you escape.

But beware though, sometimes your friends gets big rewards if you die, and with the ability to spawn new enemies and make them attack, can you really trust your friends to help you out?

Pre-order The Persistence now, and receive a super cool concept art Avatar Pack of some of the mutants, and a discount if you are a PS Plus member.

Keep an eye on PlayStation Blog for more detail on The Persistence before its launch this July.

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  • I’ll consider it if it offers PlayStation Aim compatibility.

  • This looks really good. Reminds me of Dead space but in VR.

  • Please add move support the game is awesome but it’s such a drag to aim with your head to pick things up.

  • Looks damn cool, but the rouge part will keep me away sadly

  • As someone who loved horror films and survival horror games, I’ve got to the point in my life now where I can’t play them any more. I got to the first jump-scare in The Inpatient, screamed like crazy, turned it off and haven’t touched it since.

    I love VR but I’d like to see it used for more games that aren’t trying to give people cardiac arrests. I get it, it is very clever and the medium fits well for this type of game, but there’s only so much some of us can take before we wet ourselves at best, or die screaming at worst.

    Dead customers can’t pay your bills…

    • Same here. Jump-scares are almost okay, if you just keep reminding yourself that it’s not real, but it ruins all the point of playing. I was really looking forward to playing RE7 in VR, but after Kitchen demo I’m not sure I will manage to beat the game. It’s really frustrating, I wish developers would find a way to scare players without killing them. After all, there are not that much of people who at least have PSVR, developers should understand that sudden scary moments will lead to players avoiding horror games in VR. I don’t even mention nausea, which I didn’t have only in Until Dawn Blood Rush…

      That’s sad, because I want to play VR games, I want to play horrors in VR, the technology is cool.

  • Looks awesome, but VR horror is too much for me! Couldn’t even get through the Until Dawn demo…

  • This looks very promising. I just hope it’s a decent length, that’s one of the main problems with a lot of vr games.

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