How Assassin’s Creed Origins returns to the roots of the franchise to define its future

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How Assassin’s Creed Origins returns to the roots of the franchise to define its future

The decade-long journey that brought us to PS4's retooled and rebuilt take on the fan favourite series

The arrival of Assassin’s Creed Origins on 27th October will mark a significant milestone for the series. Not only will the game explore an intriguing new era of history and tell the story of how the Assassin Brotherhood was formed, it will also release almost 10 years to the day after the first Assassin’s Creed launched.

In the decade since the series’ inception, Assassin’s Creed games have sold hundreds of millions of copies and changed people’s lives, not least of whom are the developers who worked to bring each game to life. One of the developers that has been with the series since the first game is Jean Guesdon, the Creative Director of Assassin’s Creed Origins. We talked to Guesdon about what it was like to work on that first title, how the series has grown over time, and why now is the right time to take players to Ancient Egypt.

The pillars that defined Assassin’s Creed and the Brotherhood that grew from them

For a series steeped in history, Assassin’s Creed didn’t exactly get started in the most iconic time period. Reflecting on the first game’s setting of the Levant during the Third Crusade in 1191, Guesdon says, “Who knew about this time period back in the day? Not a lot of people, for sure. But despite that, the angle was to ground the series in the real history. This is really important, this is where we’re coming from, from a place where there were no dragons, but that was incredibly fascinating nonetheless.”

Players were fascinated, all right, and over the next year and a half, Assassin’s Creed went on to sell 8 million copies worldwide. A franchise had been launched on the strength of the core vision for the game: “total freedom of movement in a beautiful open world, set in an exotic time period, grounded in human history, with a strong mysterious narrative.” Guesdon’s description certainly captures the essence of the series, but there’s another important element he believes was crucial to the game’s success.

“I also think that Desmond’s story played a big role,” he says. “This small layer (when compared to the global experience set in the past) really created a sense of continuity that made people wonder about ‘the next episode.’ This was the glue that stitched different time periods and heroes together in a consistent and coherent universe.”

Assassin's Creed Origins

That universe continued to grow with Assassin’s Creed II and its Renaissance-era sequels, and with it, an increasingly passionate community who expressed their love for the series across a wide variety of artistic and social endeavors. From character portraits and cosplay outfits to fan club meet-ups and parkour videos, Assassin’s Creed brought people together from across all walks of life, and it’s something Guesdon has thought a lot about.

“I really think that the power of the community and the attachment of the audience come from the positive values of the series,” he says. “Assassin’s Creed is not a competitive franchise, it’s more a collaborative universe. A real Brotherhood is very inclusive and respectful. Assassins fight for free will and for the people, all the people. This is a very positive message. And the community is based on that.”

Seeing the success of the series and the impact it has had on the gaming community, it’s hard not to wonder whether Guesdon and the team saw it all coming when they were working on that first game those many years ago.

“We could feel that Assassin’s Creed was ‘special,'” remembers Guesdon. “Internally, like externally, there was a kind of ‘aura’ around the game. Something that was screaming, ‘I’m not a normal videogame! I’m special!’ Of course, nobody could have predicted that, 10 years later, our universe would have become what it is now, but the feeling that we were creating something huge, even if not fully understood, was definitely there.”

How Assassin’s Creed Origins reconnects with the franchise’s pillars

Assassin's Creed Origins

So what about today’s team? As they prepare to launch Assassin’s Creed Origins and send players back to the earliest historical setting for an AC game yet, the team is gearing up to put players back in touch with the “strong mysterious narrative” Guesdon cited as core to the series’ appeal.

“With Assassin’s Creed Origins, we really wanted to come back for the 10th anniversary of the series with something that would be a true milestone for the franchise,” says Guesdon. “And what better story to tell in Ancient Egypt, cradle of modern civilization, than the one clarifying the origins of the Brotherhood as we’ve known it since Assassin’s Creed?”

Of course, narrative isn’t their only focus. The other pillars of the franchise – the historical setting, the immersive world, the engaging combat – are still a priority for the team, but they’ve also set their sights on making this “a major step in the evolution of the franchise, in terms of gameplay experience.” With a new combat system, a new quest structure, and a new AI framework, the team poured their efforts into “new stuff that would push [them] to give more control to players over their personal experience.”

After all, playing an Assassin’s Creed game is a very personal experience; we each follow our own paths, use our own tactics, and identify with the characters in our own ways. So too has developing Assassin’s Creed games been a very personal experience for Guesdon, and he feels “incredibly lucky” to have been a part of what is, in his words, “a fantastic human adventure. One that I share with all my fellow colleagues that created this amazing universe with their passion and hard work, but also one that I share with our amazing community. We’ve always been there for each other and I hope it will continue for a long time.”

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  • PS4 Pro info would be nice.

  • I’ve never been able to get into these games despite liking third person action adventures. Even had the first one come with my PS3 but didn’t get on with it and then ignored it completely when I discovered how much I enjoyed one of the other games that came with my console (that being the first Uncharted) and I’ve tried again when AC games have been given away on PS Plus including recently.

    However I do rather like Mega Bloks/Construx kits based on the games. The Da Vinci’s Flying Machine kit is excellent and was fun to put together and Mega’s detailed and highly articulated style of mini-figures appeals to me far more than Lego’s ever did. So there’s that. (I also collect the sets based on Halo and Call of Duty despite not caring for those games either… plus the ones for Teenage Mutant Ninja Turtles movies and 1987 cartoon cos I like that… and I got the Star Trek transporter room set with evil Kirk and Spock… man these figures are great) Ok i shush now. :)

  • And how much of the game is going to be locked behind either a season pass or dozens of worthless add-ons

  • “The decade-long journey that brought us to PS4’s retooled and rebuilt take on the fan favourite series”

    Wow I didn’t think Ubisoft were allowed to talk about this new AC game on PS4. The last time Ubi hyped up an AC game for Xbox, while developing the entire “next gen” game engine on Xbone’s limited and bottleneck designed architecture FIRST, they almost destroyed the name of the franchise forever.

    Unity did so much damage, the next game’s sales, Syndicate, were clearly in decline. You’d think they would have learned their lesson from that disaster. Hopefully them hyping up the game on the GDDR5 XboneX first, will mean standard PS4 owners don’t get shafted this time. We already know what PS4 is capable of from the exclsuives that run on it at ease and that standard native 1080p resolution. Don’t mess this up again Ubi.

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