Play a futuristic cyborg warrior battling alien invaders in PS VR’s Reborn: A Samurai Awakens

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Play a futuristic cyborg warrior battling alien invaders in PS VR’s Reborn: A Samurai Awakens

First trailer and details on fast-paced sci-fi battler as you use laser katanas and psychic powers to fight

Hi everyone, this is Eric from Winking Entertainment. I’m excited to announce we’re bringing a massive new game to PS VR!

Reborn: A Samurai Awakens is a title that has already won many industry and gamer accolades, and together with developer Geronimo Interactive we’re finally ready to unveil this fast-paced action game to PlayStation fans. A Samurai Awakens will be released at the end of 2017 for PS VR, as a VR first-person action game.


Set in the year 2480, A Samurai Awakens is filled with armour-clad sword-swinging alien machines and laser-shooting flying eyes. And evil samurai. And ninjas.
Did I mention that we have robotic mechanized cyborg dual-wielding gun-slinging laser blade psychic power slice-n-dice sumo wrestler boss fighting pandemonium action in spades?

Players take the role of Yukimura Sanada, the famous samurai warrior of Feudal Japan, resurrected to fight against extraterrestrial invaders of earth. Yukimura is armed with dual laser katanas, pistols and psychic powers at his disposal. Each hand can also wield a different weapon, so players can choose between a sword-and-gun stance, sword plus psychic power, or just go all-out with dual katanas or dual guns.

Players will be able to briefly stun enemies by counter-attacking at the right moment. “Hack Time” allows players to interrupt the waves of attacking enemies and retaliate with double damage as time slows down.

In each stage, there will be a multitude of enemies engaging the player. Often you’ll find yourself deflecting laser fire while counter-attacking enemy sword swings from all directions. With the PlayStation VR headset and two PS Move controllers, the satisfaction of chopping futuristic automaton into neat little pieces is something to experience for yourself.

In Reborn: A Samurai Awakens, it will only be Yukimura against a whole army of alien machines — but the boss enemies are the real main attraction.

During Boss fights, anything goes – bosses may throw huge objects or just go full berserk. Special QTE motions can be used to combat these seemingly hopeless moments — that block motion or dodge to the side may just save your life.

Check out one of the many Boss enemies that will appear in the game:


Reborn: A Samurai Awakens is slated for release at the end of 2017, and while that’s still quite a few months away, check out the trailer that we’ve prepared.

Geronimo Interactive has developed a fantastic futuristic cyborg samurai VR experience — and Winking Entertainment is proud to publish this game as part of our Winking VR brand.

Thank you for reading this, and I hope you’re as hyped for Reborn: A Samurai Awakens as I am!

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3 Author Replies

  • Well if we can’t get Star Wars and lightsabers, this is the next best thing.

    Added this to my watch list.

    • “I’ve just made a deal that will keep the Empire out of here forever.”

      Actually, no.. no, I haven’t.

      (thanks for adding us to the watch list!)

  • If the price is right and the controls get good reviews, this is a surefire purchase for me – it looks all sorts of brilliant!

    • Hi DamienMcnugget!

      We’ll take care of the 1st 2 things, and leave the purchase part to you then ;)

  • So with two move controllers, how does navigation work? Is it fixed point on rails, or do we get to move around ourselves?

    If so, will there be the added option of just one Move controller, and using the Navigation Controller for movement?

    • Hi MaxDiehard

      We’ll add more on the control and movement scheme in the future, and I’ll be sure to ask about the controller.

      I can say that it’s not teleportation, and you will definitely be able to move where you want in the stage.

      Thanks for the interest in the game!

    • Thanks, i’m happy about that as I absolutely despise teleportation in VR games. It just breaks the immersion and the sudden change can be nauseating.

  • this looks awesome, omg i need this game in my life :)

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