Face an unkillable minotaur and escape the labyrinth in this summer’s PS VR release Theseus

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Face an unkillable minotaur and escape the labyrinth in this summer’s PS VR release Theseus

The greek legend is reimagined as a horrifying and fraught third-person adventure

Hello there! This is Forge Reply, calling out to all Virtual Reality enthusiasts. We are here to talk with you about our upcoming game, Theseus.

As a studio we have already brought two games of ours to PlayStation: the gamebook/RPG Joe Dever’s Lone Wolf and In Space We Brawl, a couch multiplayer shooter. This time, however, we are going for a completely different flavor. Theseus will be released this summer on PlayStation Store, for PlayStation VR!

It has been a step into the unknown for us. However, the virtual reality scene is so filled with opportunities to try new things, that we wanted to have our say.

But who or what is Theseus? Do not be tricked by what you may know of the original myth. Our take on this tale is dark and twisted. It begins as something familiar, but what happens as you delve deep inside the labyrinth… It is for you to discover.

If you want to have a taste of what awaits for you in the darkness, take a look at our brand-new trailer:

All video footage was captured from the game. And you have surely noticed something that is not very usual in Virtual Reality games: Theseus is a third person experience. Why is that, when most VR games rely on first person to achieve the ultimate immersion?

The answers lies in the relationship between our main character and the Minotaur. Theseus is not an ordinary hero; in our game he is the prey, not the hunter. He is “only human” while his enemy, besides being 33 feet tall, has otherworldly strength… and he is invulnerable.


Theseus cannot just fight the Minotaur head-on: each encounter between the two poses a new challenge. It may be necessary to resort to stealth, or an ancient mechanism could be the key to escape death. The monster is blind, but his hearing and his smell are sharp. Moreover, the Minotaur can send his minions to stalk Theseus; in that case, there will be no other option but to fight.

We have always wanted that you, the players, could live and feel the experience of these terrible odds. In this perspective, a third person view has a great potential, since it constantly puts you in front of the imbalance between Theseus and the Minotaur. We have achieved this also thanks to a mix of static and dynamic cameras, which we have designed specifically for VR.


On the other hand, the third person view also has a considerable impact on the exploration of the environment. Our labyrinth is a desolate yet hostile place, sublime yet menacing, where danger lurks behind every corner. With your headset on you can roam massive halls, but you can also have the claustrophobic feeling of crawling in a ruined and damp tunnel.

All in all, we are happy of our take on Virtual Reality in third person because it is immersive, but it also proves to be dramatic. It lets us craft and tweak an experience that would just not be the same on a flat screen. But now the time approaches when you can play the game and let us know what you think. We just cannot wait!

As we designed the game, the original myth was not our only source of inspiration. We owe much to a few PlayStation masterpieces, that we are very happy to homage: Fumito Ueda’s ICO, Shadow of the Colossus and even the Last Guardian. You can guess how excited we were when we managed to meet him live in Rome a couple of months ago!


Ueda-san put on the PlayStation VR and enjoyed the demo that we had at the time. If you are a PlayStation fan, you probably love his games as we do. We can only hope that Theseus finds a place in your games collection as well!

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  • Looks a bit like God of War! Will be happy to see more of Theseus… :D

  • Finally a third person adventure game for PlayStation vr.

    i have been wanting one for ages as I believe they can be just as if not more immersive as first person games in Vr. Also there is less chance of motion sickness meaning that the game should be more comfortable to play and allow for longer gaming sessions.

    Currently my favourite vr experience was Bound. This is also a third person game which shows that the concept works.

  • I’m not trying to “kill” third-person in VR agendas but from a logic point of view it simply doesn’t make any sense in VR. You loose the “the camera is the eye” when you have a person in front of you. That focus point may prevent motion sickness but it also prevents the world around you from being the star of the universe – the main focus point.

    Personally I prefer third person in non vr games but it seems misplaced in the world of VR.

    • I played Mervils, which is a third person action/adventure for PSVR and it worked pretty nice. It gives you the feeling that you are playing a board game and it also enables exploration of the environment looking for hidden items (instead of moving a camera, you phisically move around the scenario). Maybe you should give it a try.

  • …in other words: forget about Uncharted or God of War or Ratchet etc in VR; it wouldn’t enhance it, it would slow it down or limit it.

    • have you played robot rescue or bound? They are both great. VR doesn’t always have to be about being the protagonist. Watching fully dimensional virtual characters interact in vr is kind of awesome.

  • I will try it, but I don’t like the idea of third person.

    VR was meant to be about becoming the player, and actually putting you in the world, not just watching from the sidelines.

    • Your still in the game world as it surrounds you making it more immersive than playing on a TV. Also playing in third person view gives you a gods eye view and who doesn’t want to feel like a god once in a while.

    • A gaming god I mean. Not a real one. That would be too much responsibility for anyone.

    • Still not the same as actually being the character.

  • Looking forward for this one, especially because it is 3rd person. I love 1st person immersion (RE7,FP …) , but since RobotRescue I’m amazed what VR could do to a 3rd person games. Bring it on.

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