Velocity 2X’s creator returns with PS VR slot-car racer Tiny Trax

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Velocity 2X’s creator returns with PS VR slot-car racer Tiny Trax

Race solo or in four player competitive across twelve crazy tracks

Hello everyone! Dave Gabriel from FuturLab here, introducing with great pleasure: Tiny Trax! Did you ever wish for your toy cars to completely defy gravity, or to race on crazy tracks that went far beyond the limits of reality?

Then you’ll love Tiny Trax!

Addictive arcade fun

We’ve taken the slot-car format made popular by Scalextric and Carrera, and pumped it up a few notches!

Adding lane-switching, boost and a super-smooth drifting mechanic to recharge your boost gauge, Tiny Trax expands the slot-car experience by introducing a whole new set of skills to wrap your thumbs around. We’ll even put your car back on the track if you overcook a corner!

Steer your car as if it were radio controlled, zipping along walls, dunking underwater, flying overhead, and looping upside-down through ice-caves and space stations!



Great use of PS VR

Tiny Trax brings the action to you with tiny cars skidding past your nose, jumping overhead and drifting around your feet! It feels wonderful to race around imaginative tracks that surround you in PS VR.

Stunning environments

With twelve beautifully designed and utterly bonkers tracks – constructed around you in ‘slap-me-in-the-face this is great’ VR – race around tropical beaches, forgotten ruins and even alien planets!

Oh and Joris de Man somehow found time to produce a CATCHY-AS-HELL soundtrack for Tiny Trax whilst he was scoring Horizon: Zero Dawn! What a treat.

Race on walls and upside-down spirals – real-world limitations be gone!



Online multiplayer

Choose from six vehicles to race against AI, or up to four friends online in single races or tournaments, posting high scores to the leaderboards!

Tiny Trax has been designed to give you 100% VR comfort time and again, so you can replay as much as you need to improve your times!

Tiny Trax is FuturLab’s first 3D game, first racing game, first multiplayer game, first VR game, and this is the first project I’ve worked on as a designer, which I’ll tell you more about at a later date!



For now, stay tuned on the run up to launch by following @FuturLab immediately! Thanks for reading, we look forward to racing you soon!

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2 Author Replies

  • Hey folks, James here whilst Dave awaits his PS Blog logins :)

    Any questions, let me have ’em!

    • Does it have split screen mode?

    • Hey @CyberClaw, since it’s been designed for PSVR, it requires a headset to play because the track is all around you. The game wouldn’t work on a flat screen as a result :-)

    • Looking forward to this and it being psvr i am really happy to see. Good job guys

  • Will there be a track editor? A cool thing about having lots of Carrera track pieces was that they could be put together anyway you’d like.

    • Hey @soniq, unfortunately no track editor. We looked into it and the amount of extra work required was beyond our resources, but it’s something we’ll add in the sequel for sure ;)

  • Any improvements for PS4 Pro owners. Like higher resolution (supersampling), improved graphics and so on. Us PS4 Pro owners loves it when new games make sure to use the console fully :)

    • Why?

      PSVR runs at the same res and frame rate no matter the version. It wouldn’t make any real difference whatsoever.

    • Not true. They can use supersampling or standard anti aliasing methods to reduce jaggies. They can improve graphics quality by using better textures, better lighting and similar. Most VR games runs at 90fps, which is taxing for the PS4, which is why graphic quality is a bit lower, beside the VR lenses resolution, but the PS4 Pro has the power to still hit 90FPS with improved graphics quality.

      There has been plenty of PS VR games which take fine advantage of PS4 Pro.

    • Actually, the PSVR Processor takes most of the brunt. No games run under 90hz, and PSVR is the only headset out of the big 3 to run at 120hz instead. Oculus and Vive are restricted to 90hz.

      Jaggies really aren’t that noticeable, so the whole Pro upgrade is just one giant gimmick.

    • Isn’t that interesting

    • That’s completely untrue. The PSVR processor is there to process the special motion of the headset, the rest is done by the PS4 and on pro you get better resolution and faster frame rates. I don’t know what you’ve been smoking.

  • So this is what you have been working on for a while huh. No wonder you kept it a secret, it actually looks like a really neat idea. Looking forward to it!(just like with anything else you guys do ;))

  • This looks fun – Will be supporting you guys from day 1.

    I have a few Questions :

    Will you be able to customize your vehicles ?

    What support after the game is release do you have planned. Extra Tracks or DLC on famous cars ( Bat mobiles, DeLorean, Fast And Furious, Dukes Of Hazards, Polices).

    Also will there be different Race modes.

  • Carnivius_Prime

    darn. Looks good but i won’t be getting PSVR for various reasons (some to do with health). I loved Velocity 2X

  • Velocity is still the best vita game. If I ever rebuy a PSVR I’ll definitely check this out.

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