Survive the zombie apocalypse in PS VR’s Arizona Sunshine, out June

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Survive the zombie apocalypse in PS VR’s Arizona Sunshine, out June

Game includes PS VR Aim controller support plus four player endless wave mode

Hey everyone, Trevor from Vertigo Games here. Have you ever wanted to step in the midst of a zombie apocalypse as if you were really there? After many awesome reactions from the VR community, everyone here is extremely excited to finally confirm that Arizona Sunshine is coming to PlayStation VR next month with support for the new PS VR Aim controller!

For those of you who haven’t heard of Arizona Sunshine before, it’s a VR shooter that quite literally puts you in the heat of a whole load of zombie action.

Arizona Sunshine

You get to step into our protagonist’s shoes on a quest to find other survivors across the blistering heat of the post-apocalyptic Arizona desert, all the while battling zombies with whatever gear, ammo and consumables you are able to loot from your undead enemies or otherwise find on your way.

Oh – and in Arizona Sunshine, you can freely explore your surroundings using either teleportation or locomotion movement, whichever suits your VR tastes best – there’s no spot-based gameplay to be found here.


We’ve put a lot of work and love into Arizona Sunshine, building and optimizing it for VR from the ground up in order to deliver the game as we had envisioned it – a VR game worthy of being one of the first full-size games a VR player would get to play. We hope you’ll feel we succeeded. Arizona Sunshine has a campaign that spans 8 diverse levels set in anything from treacherous canyons to deep, dark mines, which lets you take on the zombies solo or join forces with a friend in co-op campaign mode.

And that’s not all, there is also an infinite game mode that pits you against endless waves of zombies with up to three other players. Nothing is better than having your friends at your back in the apocalypse (well, except mocking them with gestures within your safe VR environment of course), but we should probably warn you that more warm brains also mean more hungry undead!


Ever since we started developing for VR, we have prototyped a lot of mechanics and realistic weapon handling is by far our favourite. On PlayStation VR, you can take your first steps into the zombie apocalypse with the use of regular Dualshock 4 controllers, but we’re also supporting the PlayStation Move motion controllers and, even more exciting, the newly released PS VR Aim controller! Handling your weapons with real-life movements truly is a whole different level of immersion.


As for the Aim controller, since the game was initially created with dual-wielding guns in mind, we’ve thoroughly tested ways to get the support for it right. And while using the Aim controller limits you to using a single weapon at a time, it makes up for that by increasing accuracy and control, upping your chances for critical, dismembering hits – that’s right, the fan-favourite zombie mutilation mechanic also made it onto PlayStation VR!

We hope you like Arizona Sunshine as much as we do when it hits PlayStation VR next month, best of luck to you and your friends and see you at the other side of the apocalypse!

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5 Author Replies

  • Looks and sounds very appealing! And the support for PS Move controllers sounds great! That must count in the navigation controllers as well, right? I mean, you can move around with the Move controllers only?

    Also – does it take an extra effort for a developer to add PS Move support or is that the same as adding VR Aim Controller support?

    • Hey Peyj! We support the moves, dual shock and aim controllers. Is that what you meant? For locomotion methods we have the flavours: teleporting, walking (traditional moving) and you can also take a step in real life for smaller movements.

      As for development, custom work is always required for different controllers. Luckily since they all support 6dof tracking, we are mainly looking at the button layout. The main difference for us was supporting singlehand Vs dual wield controls.

  • Hey Trevor

    Probably me not comprehending but : as for the traditional moving around, do you then use the navigation controllers when playing PS Move?

    • From what I’ve seen from gameplay demos, you just point to a part of the level (like throwing a grenade in Uncharted) and instantly teleport there

    • Ahh no actually I misunderstood. No support for the navigation controller at this moment but your comment has put it on the radar!

    • The teleporting is done through pointing and then you will move there instantly (quick fade), this is the default locomotion method and most comfortable for most players. Additionally you can enable the “walking” locomotion method, which is the traditional one. This has a different scheme per controller but you can generally slide forward/backward/sideways. This one is a bit more intense, it is a personal preference for sure which one you’ll like the most so I suggest trying them both.

  • Hi, just to jump in here. I could be wrong but i believe Peyj is referring to the Move Navigation (nunchuck) device.

    Aim controller and details of the post have me interested in this game. Looking forward to more info.

  • Ohhh, now might be a good time to get a VR set. If only Robo Recall wasn’t published by Oculus

  • Thank you, Trevor, you have just made me very happy that I have pre-ordered the Aim controller! I knew there would be other games supporting it, but never imagined it would a fantastic game like Arizona Sunshine! I cannot wait until June…

  • Does the Aim Controller offer free movement? I’m not a fan of incremental turning or teleporting, ruins the immersion.

  • jah_92_rastafari

    Great that this is coming to psvr and so happy you’ve not only supported the aim control but chose to fully support it by adding suitable gun models, and I thought you only stood in one place or teleported in this game but so glad to hear you support traditional locomotion, very much looking forward to this, thank you.

  • This looks fantastic! When is it being released, how much is it and I hope it has been fully tested because my coop partner and friend have experienced a couple of games recently with fatal glitches and poor responses from developers.

  • oooh one buy here

  • Looks Awesome- Q. I noticed in youtube vid that the characters hands are free floating rather than connect via arms. I think having full arms in VR is much more immersive, especially if you are using aim controller. Is there a reason that some devs choose to have the free floating hands instead?

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