“Ridiculously hardcore platformer” Super Rude Bear Resurrection hits PS4 on 2nd May

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“Ridiculously hardcore platformer” Super Rude Bear Resurrection hits PS4 on 2nd May

Check out Alex Rose’s vicious homage to brutal ‘90s side-scrollers

Hey, Alex Rose here, I’m the creator of Super Rude Bear Resurrection, which is coming to PlayStation 4 on 2nd May!

SRBR is a super ridiculously hardcore platformer, but one that anyone can beat! When you die, you can jump on your previous bear corpses and use them to get ahead. You can push them around, use them as meatshields, press buttons with them and so on, and every death makes the game just slightly easier.

If you get crushed by a boulder, next time it’s slightly slower. Die on an axe – your corpse gets stuck to the blade. Got killed by a liquid nitrogen missile? Your frozen body becomes a floating platform to protect you.

Eventually, die enough, and you’ll be able to beat any level.

Super Rude Bear Resurrection

But for those of you who can’t resist a challenge, it’s actually possible to beat the entire game without dying. It’s just insanely difficult. The game is super fair – you never get killed out of nowhere and all the hitboxes are super lenient, but the levels become nightmarishly hard. And you’ll have to live through that nightmare if you want to unlock SRBR’s Platinum Trophy.

I grew up playing super challenging ’90s platformers and amped the toughness up to 11. Normally when you’re designing a game, you have to design based on the least skilled players and make sure the game is possible to defeat by most people.

Not with SRBR – I designed the game so that it’s physically possible to beat without dying, and then focused on making the game autobalance with each death. But if you turn off corpses, you’re left with a challenge so difficult you would normally only ever find it in a romhack.

Super Rude Bear Resurrection

The game is also speedrun friendly. All randomness is all based on your corpse count, so as long as you never die, every run is the same. You can also turn off randomness completely in the menu. There’s a Practice Mode for practicing specific sections, a quick load menu that allows you immediate access to any level from the pause menu, leaderboards and whatnot.

I’ve been working on SRBR for three years, obsessively tweaking every little detail in the design to make everything feel as good as possible – to me that is the number one most important thing in a platformer, it must feel perfectly fluid. It has to feel like your fault when you die. Your character should be an extension of yourself.

Super Rude Bear Resurrection

But moreover, we took the time to make sure the sound is incredible. Sound and music are super important to me, so I teamed up with my favourite UK Grime producer, Deeco, who’s made a 73-song soundtrack for SRBR. Every single level has a unique track, and (I’m allowed to say this because I didn’t make it) – the soundtrack is incredible. Deeco is an absolute genius who never ceased to surprise me with how much awesomeness he could create.

Not only that, but the sound effects were handled by Pierre-Jean Griscelli, sound designer extraordinaire from Batman Arkham Knight.

Super Rude Bear Resurrection

My number one priority was to make sure the game sounds and feels awesome, and I believe I’ve achieved this – I’ve sunk in countless hours playing it over the past three years and I don’t just develop it, I play it obsessively.

If you want to keep up with the community, we have a discord, and you can follow us for updates on Facebook and Twitter.

Feel free to ask anything you want in the comments! I’ll be happy to answer.

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4 Author Replies

  • This looks very interesting. Can’t wait to play it :)

  • Before reading the article I was like : “OMG another “Unbeatable” game like Super meat Boy”, but now you get my attention Sir :) That body technic looks clever :) If the price is right day 1 buy ;) and hope the Platinum is doable too ;) BTW: nice Art style, I´m Always happy seeing Game Developers using something different than the F%*@ing 8/16 bit ! It doesn’t have to be Uncharted level graphics for game to be great just not the 8/16 bit, games need something creative ! 8/16 bit was cool once … but now it is in Almost every Indie game !!!!!! nowadays :( and it isn’t “Charming” anymore its just lazy ! of course there are exceptions :)

    • Haha, glad you like it!

      About that platinum.. haha, it’s actually very difficult.

      Yeah, I started this in 2014 and back then I was already over pixel art, wanted something that fit the game better. The grafitti backgrounds wouldn’t be anywhere near as nice pixel style.


    • Wow, so much hate for pixel art. News flash, it doesn’t stop being “cool” just because you don’t like it anymore. Some of us grew up with those graphics and still love them. And why do you call it 8 bit and 16 bit? We are not limited by that anymore, it’s called pixel art and it’s both charming and cool.

  • Will this be coming to PlayStation Vita and PlayStation TV too?

  • Ps+ Game for May? Regardless, I’m interested.

  • Zepekit – I dont hate… ok now I will call it :) Pixel art, I hate that is now used on almost every indie game because its easier to do … Now I dont even have nostalgia feelings playing something pixel art – because the market is full off it :(

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