Yakuza Kiwami – a remake of the original PS2 classic – is coming to PS4

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Revisit the roots of SEGA’s much-loved open-world crime sim

It’s time to go back to where Kazuma Kiryu – the Dragon of Dojima’s story all began, as Yakuza Kiwami is coming to PlayStation 4 in 2017! And by “where it all began”, I mean the actual first entry in the series and not the prequel Yakuza 0. (Which is coming to PlayStation 4 in January, and you’re all getting, right? Right.)

Yakuza Kiwami is a ground-up remake of the original Yakuza game, which first released on the PlayStation 2 back in 2005. “Oh, not another remake,” you’re probably thinking – the buzzword leaving a wonky, badly-textured taste in your mouth. Well – let me stop you right there, dear reader and reveal to you that “Kiwami” literally translates to “EXTREME!!1ONE!” and here’s how Yakuza Kiwami turns remakes on their heads:

  • ALL the in-game graphics were redone for the PlayStation 4. And I’m not talking about doing some shady up-rezzes of existing art, oh no. Graphics were completely redone for the 1080p/60fps PlayStation 4 environment, and boy does it show: < >
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  • The audio lines were re-recorded by the original cast (in Japanese). Astute fans may recall the US version of Yakuza being the only Yakuza game with a well-intentioned English dub, but given the complexity and uniqueness of the yakuza dialect, Kiwami exclusively has the original Japanese voices, re-recorded with the experience of the many Yakuza games since 2005!
  • You like combat? Boom! The combat in Yakuza Kiwami has been upgraded to the fast and (for legal purposes I can’t include the word I want to here, but it starts with an f and rhymes with “curious”) combat style of Yakuza 0, where Kiryu can change stances on the fly to chain together combos and pull off the outrageously devastatingly satisfying (or satisfyingly devastating?) Heat Actions the game is known for!
  • Substories! Finding substories (side missions) has become commonplace in the generations since Yakuza’s release, but were a bit obscure or difficult to find back in 2005. That’s been fully revamped now, with a clear delineation between the critical path missions and some of the quirky off-shoots of the main story.
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  • Majima Everywhere. This is literally the best thing ever. Majima, the one-eyed, mad-as-a-hatter psychopath of the Yakuza series takes on the role of the protagonist’s sworn nemesis. And to punctuate that in Kiwami, there’s a new system where he pops out of the most random of places for impromptu encounters. I’m talking “pops out of a manhole” levels of ridiculous, which is what makes it so great.

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If that wasn’t enough (and if you’re not familiar with the overwhelming amount of content in a Yakuza game, well, you’re in for a treat), we’ve added in some new diversions to spice up the streets of Kamurocho, including: Pocket Circuit car racing, MesuKing: Battle Bug Beauties, new hostesses, and more.

So, to recap where we are – Yakuza Kiwami includes new graphics, new voice, new combat, better mission/quality of life improvements, and a roaming nemesis. Sounds good, right? Well, we’re barely scratching the surface:

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“But John,” you say. “I’m a Yakuza fan since the original and I know this game backwards, forwards and inside out!” Don’t fret! Because in addition to all the other things we’ve added, there’s also ~30 minutes of new cutscenes to add in some interesting character depth for the game’s critical path (main story), and best of all – the story adds in some threads that help tie in Yakuza 0!

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And, for those of you who may have missed the announcement during the PlayStation Experience keynote, SEGA is keeping the Yakuza train rolling with the announcement that in addition to Yakuza Kiwami, SEGA is also localizing and publishing Yakuza 6! We can’t tell you much since the game hasn’t even released in Japan yet, but we’ll tell you this much – the beautiful, sleepy port town of Onomichi in Hiroshima prefecture will never be the same…

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