Intuitive rune system empowers players to create their own magic
Hi everyone. This is Dan Adelman. I work with a number of indie studios to help them be as successful as possible. I’m super excited to announce that Mages of Mystralia by Borealys Games is officially confirmed for PS4!
Mages of Mystralia is an action-adventure game in which you design your own custom spells to solve environmental puzzles and fight enemies.
Imagine Gandalf. Merlin. Even Dumbledore. The power behind each of these mage archetypes stems from their wisdom. Their learning. Their experience. And yet in videogames, that’s a very difficult feeling to convey. Too often mage classes are implemented as range weapons and healers as part of a larger party. The player never earns a spell so much as unlocks it.
When we set out to create Mages of Mystralia, we wanted players to feel like a mage. To master the ways of magic and create spells that are uniquely their own. To that end, a rich, powerful, and intuitive spell creation system is fundamental to the experience.
To feel powerful and wise, you must first know what it’s like to be weak and unwise. In Mages of Mystralia, you play as Zia, a young girl who discovers one day that she has the gift of magic. In the Mystralia universe, magic is known to exist, but it is rare — and illegal. Zia goes into exile on a quest to learn the ways of magic and master her skills. Along the way, she discovers runes which can be combined in different ways to create new spells.
There are potentially millions of ways to combine these runes, so as you master the system, you will be able to create spells that no one has ever seen before. At PAX, one player created a spell that shot a fireball which — when it hit its target — froze the enemy in place and dropped boulders on his head. Another person made a decoy version of Zia that spins around and shoots lightning bolts.
We are extremely excited to announce that Mages of Mystralia will be coming to PS4 in Spring 2017, with a complete area of the game – filled with different enemy types, puzzles, and some bonus secrets – playable at PlayStation Experience in Anaheim on 3rd and 4th of December.
We also have a webcomic that explores the lore of the Mystralia universe. Last but not least, if you sign up for our newsletter, we’ll send you updates about once a month with information about how development is going and some fun behind the scenes stuff!
Looking forward to sharing more with the PS4 community as we get closer to launch in 2017!