How Darksiders’ creators are resurrecting cult comic Battle Chasers with new PS4 RPG

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How Darksiders’ creators are resurrecting cult comic Battle Chasers with new PS4 RPG

Airship Syndicate's handsome dungeon crawler is inspired by a decade-old fantasy story

“Oh my god,” Joe Madureira exclaims before pondering the unexpected question for a second. “We knew we wanted it to be some sort of RPG reference, since those are the kinds of games we wanted to work on.”

The co-founder of Airship Syndicate is recollecting the moment when his team hit upon a name for their independent outfit. The RPG inspiration is unsurprising (“Airship was something we loved – the visual image and the RPG flavour of it”), given how big a fan the comic book artist turned game creator is of the genre. Perfect example: upon leaving Marvel Comics in 1997 to co-found comics imprint Cliffhanger, his creator-owned debut Battle Chasers wore its fantasy RPG influences proudly.

It’s a series and world he left – on a cliffhanger no less – in 2001. He’d be the first to tell you he wasn’t expecting to return to it 15 years later through the lens of interactive entertainment. “I kind of had the feeling we should be doing something new,” he reminisces. There was a flirtation with doing a Metroidvania side-scroller at first, but ultimately Airship Syndicate settled on an RPG for its first project. Yet the ‘where’ was a lot harder to choose than the ‘what’.

Battle Chasers: Nightwar

“The more we worked on it, the more we thought ‘Battle Chasers has a lot of this stuff and is way cooler’.” The creator admits to feeling nervous at the adoption, though accepts that given the series adherence to the classic RPG archetypes, it lent itself perfectly to the genre. In the end, Battle Chasers helped the game’s profile when it launched on Kickstarter last year. “People that had never heard of it thought it was cool. Fans of the book were super-excited it was coming back. So it ended up being a great decision.”

There are odd parallels between Madureira’s two careers. Just as he shifted from one of the biggest comic book companies in the world to co-found his own label, so too did he create a smaller development studio with fellow Vigil Games ex-staffers after it shuttered due to publisher THQ’s liquidation.

The 12-strong team (backed by a dozen remote contractors) are housed in a small studio. Work’s fluid, creative checks a matter of looking over a monitor and offering input rather than waiting for weekly meetings (I can literally see you doing it right there. It’s instant,” Joe says of input opportunities). Everybody “wears many hats”, and the unofficial mission statement seemingly boils down to “if an idea’s awesome, we’ll implement it, irrespective of who came up with it.”

Everyone’s free to bring anything to the table, but the need of everyone’s A-game is a constant. Partly because of the near-continual queries by Kickstarter backers, partly due to the team’s own financial investments to get the game ready for its crowd-funding debut. “It keeps you accountable and they remind us on a regular basis that there is a clock ticking here,” the CEO muses. “We want to get the game out as badly as anyone else.”

Battle Chasers: Nightwar

The title’s pencilled in for a summer 2017 release (“right now we’ve got all the systems working. It’s just really building content at this point”) and the game’s design reflects the era it’s launching in. Two decades ago it’d have been easy to imagine the finished product being an ode to Diablo hotwired to turn-based battles a la Final Fantasy. Inspirations that admittedly are still coded into the game’s DNA today: gameplay emphasis is on dungeon-crawling and a chess-like combat system.

But you also note more current trends. That dungeons are randomly-generated and offer different difficulty-based runs calls into mind everything from Spelunky and other roguelikes to high score-chasing mobile titles. Thankfully altering difficulties isn’t a case of yanking enemy HP sliders up and friendly health bars down; enemy attacks will differ, dungeon layout will alter, treasure chests will drop randomised loot. Certain bosses only appear on certain star ratings. Re-roll, replay.

You’ll be able to tinker with your team (three per party from a choice of six characters), craft weapons (there’ll be rare character skin unlockables and Easter Eggs as well) and progress the story (“totally brand new, self-sustained” and set after the comic series). Madureira pegs the tale as a Castlevania-esque fantasy-horror, set on an island overrun by the undead.

Battle Chasers: Nightwar

With modern day Final Fantasy jettisoning turn-based systems in favour of real-time combat, Nightwar will appeal to those hungry for the classic style of yesteryear.

You can count Joe Madureira as one. See it in his character designs (there’s more than a little Cloud Strife in the massive sword-wielding, tortured ex-soldier Garrison), their personalities (Knolan is every cankerous old man D&D wizard, Red Monika a sultry bounty hunter). But none are poor imitations, nor distant echoes of past glories. And as other franchise titans chase the cutting edge by envisioning futuristic wars and homogenising mechanics, a title with strict adherence to the classical genre form could be a welcome throwback.

As the creator himself admits, it comes back to passion. Working on what you love. Madureira briefly ponders the studio name he and the team settled on again. “If you’re not a gamer it’s a kind of weird-sounding company. But whatever. We’re nerdy and we embrace it.”

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  • Nice, another game that will be on my list to get, am still waiting for a proper sequel to Darksiders though so i hope (pretty please) that will happen one day? that ending when other three horsemen appeared surely needs a follow up… interesting mechanichs in new title, sounds like it will be very fun and prob sometimes frustrating finding best paths to boss and better loot.. good luck and thanks to Joe and everyone at Vigil for some great times.

  • I would have loved a ‘metroidvania’ (ugh I hate that term) game of Battle Chasers or a Darksiders style 3D action game. Unfortunately I don’t enjoy turn based RPGs much at all. I did enjoy the Battle Chasers comic having bought every issue of it’s very brief incomplete run and the trade version too in hopes that it would have helped Joe do more of it having been a fan of his in the 90s (in fact he’s one of the few 90’s comic artist who’s style worked great then and still looks fantastic now). I hope the game’s a success though and helps resurrect the franchise well.

  • Any chance you could flip the combat screen over..? Attacking from left to right somehow feels wrong, especially since you mentioned Final Fantasy. Or better yet, make it so I can turn it. Ridiculously small detail, I know, but it bothers me. And it really bothers me that it bothers me.

    • Hey, I fired that question over to the creators. This is what they had to say:

      “THQ Nordic and Airship Syndicate welcome all feedback. The game is still in development and there are many things that we are aiming to include, so notes are being taken here on their end, but we cannot confirm whether this particular change will make it into the final game just yet.”

  • This is looking gorgeous. Finally a non-tactical turn-based RPG with great graphics concept. If you do this right, I may love you forever. I am really looking forward to this.

  • So is this a full priced release with a physical disc or a lower cost digital title?

    I like the art style and always enjoy a good TB game (loving darkest dungeon at the moment).

  • Any chance you could find out if/when the ‘Pay it forward’ trophy will be fixed for Darksiders 2 on PS3?

    I’ve asked and only got an acknowledgement that it is broken.

  • I’d rather just have Darksiders 3.

  • As a fan of the comic I backed this on Kickstarter so looking forward to playing the digital copy perk on PS4 that was included.

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