Killing Floor 2 PS4 Pro enhancements detailed, open beta starts tomorrow

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Killing Floor 2 PS4 Pro enhancements detailed, open beta starts tomorrow

Give Tripwire’s gruesome co-op shooter sequel a try this weekend

Killing Floor 2 is an action-packed, cooperative shooter with terrifying enemies, a unique blend of weaponry, perk classes, and the most advanced gore system ever created.

PS4 Pro has allowed us to take Killing Floor 2’s visuals to the next level of fidelity. Resolution, memory, and performance are the three key ways the PS4 Pro enhances Killing Floor 2.

First on the point of resolution for players that have a 4K TV and a PS4 Pro. Killing Floor 2 runs at a higher 1800p resolution that is then upscaled to 4K 2160p resolution, unlocking the gaming potential of your 4K screen. The extra resolution increases overall environment, weapon, and character detail beyond what is perceivable on a 1080p display.

Killing Floor 2Killing Floor 2

Environment details such as foliage and distant level meshes have a new level of definition. Enemies (Zeds) in the world seen at a medium to long distances have many more pixels defining them, making it just a bit easier to get that head shot. Killing Floor 2’s over-the-top gore system has never looked better with persistent blood reflecting the world and characters in high resolution.

The extra memory on PS4 Pro allows us to activate our ultra textures that have higher resolution over the standard PS4. The ultra textures add extra surface detail to everything in the game including first person weapons, arms, zeds, and the levels themselves.

These high-res textures will be used whether the player is playing on a 4K TV or a standard 1080p display. In addition to the ultra textures, the extra memory allowed us to increase our dynamic shadow resolution. Killing Floor 2’s custom deferred renderer uses a number of shadowing techniques including dynamic shadows. When these dynamic shadows are used they will be crisper and higher resolution on PS4 Pro then the standard PS4. When playing on a 1080p TV, Killing Floor 2 is effectively super sampled, resulting in much higher quality, smoother anti-aliasing.

Killing Floor 2 Killing Floor 2Killing Floor 2

All of this is achieved without compromising on performance. Killing Floor 2 runs at an increased frame rate when using a PS4 Pro on a 1080p display. Whether you have a 4K or 1080p TV, Killing Floor 2 is going to look amazing on a PS4 Pro.

At Tripwire we love being at the forefront of emerging technology and strive for our games to be as visually stunning as possible. Looking to the future, it’s exciting to know that we can develop on such powerful hardware that allows us to unlock our true artistic and creative vision, and not have to compromise.

This is the first time we’ve had a major hardware upgrade during a platform cycle that adds a lot more potential but doesn’t split the player base since all PS4’s are compatible with each other. It’s also exciting that as virtual reality becomes more widely adopted, we’ll have hardware that can support its demanding performance and resolution requirements.

We’re excited to release the new trailer today that was compiled completely from the PS4 Pro version of the game!

Killing Floor 2

Lastly, we’re excited to announce that a PS4 multiplayer open beta will start tomorrow on 4th November 6.00pm GMT and will run through Sunday 6th November!

The Killing Floor 2 open beta on PS4 will feature the following:

  • Two multiplayer modes — Survival and Versus Survival
  • Three maps — Burning Paris, Biotics Lab, Evac Point
  • One offline training mission
  • Nine Perk Classes
  • 14 characters

The full version of Killing Floor 2 launches on 18th November!

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  • So, if the beta ends on the 6th November and the PS4 Pro is released on the 10th November, that means…. :(

  • Having fun with the demo but i’ll probably wait for a deep discount because this doesnt make sense:

    PC – 27€
    PS4 – 40€

    Digital users shouldn’t have to pay the retail tax…

    • Remember Sony gets about £10 per game sold.

    • 1 – I seriously doubt that every publisher/dev has to pay £10 to Sony for each game they sell on their store, it will be a percentage of the total value of the game;

      2 – They also have to pay a percentage to Valve for each game sold;

      3 – Console games are more expensive because of the retail cut, they can’t go against the stores (especially console manufactures) therefore they put the same price as retail on the digital store.

      Fun fact, Tripwire Interactive has a partnership with gamestop where the physical version of the game is only sold on their stores.

      So no, i won’t pay the “retail tax” just because they thought it was a good idea to make this deal and in the process raising the price of the digital version.

  • “Enemies (Zeds) in the world seen at a medium to long distances have many more pixels defining them, making it just a bit easier to get that head shot.”

    That’s strange. Sony said that online games on Pro can’t give an extra advantage with that console. You even mention smoother framerates on Pro version. Does that mean it hits a target framerate better than it would on the original PS4 or you have actually done something like doubled the framerate (which again gives a bigger advantage to Pro players if that is the case)?

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