Plus, more information on how the VR racer was developed
Hi everyone! Following last month’s announcement about the impending arrival of Driveclub VR and seeing the great response from fans who managed to get hands-on at Gamescom, we didn’t want to keep you waiting around much longer for a release date.
So – drum roll – we’re proud to announce that Driveclub VR will be available exclusively for PlayStation VR from 13th October this year. The game will be available as both a physical Blu-Ray release and a digital download via PlayStation Store. The digital download via the PlayStation Store will be priced at €39.99 (RRP).
Because Driveclub is and always has been about the community that surrounds it, we’ve also included a digital upgrade for anyone who bought the Driveclub Season Pass before 00:00 AM BST on Thursday 29th September, priced at €19.99 (RRP).
We’d also like to take this opportunity to thank everyone out there for their continued feedback and support. There has understandably been a lot of questions about how Driveclub VR was developed and there’s clearly a lot of respect for the development team at Evolution, so I’d like to clarify how we made the game.
Recreating Driveclub as a standalone VR title was a huge task. As you know, Driveclub had a vast amount of content, so re-engineering the game to render everything in stereoscopic 3D, natively at 60Hz and then adding the head tracking with 120Hz visuals took a long time. In addition, the team added several VR-specific features and made the game look every bit as amazing as you would expect.
The majority of the game was completed by Evolution, with the remainder carried out by a dedicated team comprised of Evolution Studios veterans, several of which now are also members of the WWS Immersive Technology Group – so you can be assured that Driveclub VR is in safe hands.
Once again I’d like to thank everyone for their passion and support and express how humbled and grateful we are for the dedication you’ve all shown to Driveclub.