Summon Night 6: Lost Borders coming to PS4, PS Vita

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Leap into a classic JRPG adventure in February 2017

As a gamer, it always bothered me that English-speaking gamers were denied the goodness of Summon Night. But making the connections required for an English license to happen is not a simple undertaking. But back in 2014, our madness paid off — the planets aligned, years of work paid off, and our karma glowed bright enough that we were able to license Summon Night 5 so we could finally release the first mainline Summon Night game in the United States.

Summon Night 6: Lost Borders

It turned out Summon Night 5 was only the warm-up — Summon Night 6: Lost Borders would be the main attraction, and would be our very first multi-platform release on PS4 and PS Vita.

Even 9 months before the Japanese release, it was clear that this was a beautiful, fun strategy RPG — and a Summon Night game, through and through. And it was extra special because the game celebrated the 15th anniversary of Summon Night; it would bring together many key characters from the whole series for one grand, trope-free romp.

Okay, I lied about the “trope-free” part. There are as many JRPG tropes as you would expect in Summon Night 6: Lost Borders — maybe more. But they’re as fun and funny as you would hope. The game centers on three main characters living in isolation. Their solitary routines are upended when people literally begin falling from the sky into their world. At first, they struggle to learn who the visitors are and why they dropped in, but as they unravel the mystery they learn the power of friendship, eventually using that power to help them overcome a dark secret that cuts to the heart of their reality.

Summon Night 6: Lost Borders

The gameplay is classic Summon Night, but turbocharged and streamlined. The usual strategy grid is displayed when you move, but the characters are free to run anywhere within their movement range without being limited to the squares. The Summon magic is represented here, as expected, as are assists, but there’s a new huge Summon Burst type of attack that unleashes crazy devastation on enemies.

Terrain is expressed in 3D beautifully, as are the characters. And the ever-popular night conversations are available with more characters than ever to help develop strong ties with allies at the end of every chapter. Summon Night 6 also supports cross save, allowing the game to be played on both PS4 and PS Vita. And players will need that edge because the game is a replay beast, with more than a dozen endings to see.

Summon Night 6: Lost Borders

Whichever version you choose to play, whether PS4 or PS Vita, if you’re a JRPG fan you’re in for a rare treat that opens the door to a fantastic universe.

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23 Comments

  • Given the lack of ‘There will, of course, be a regular retail release for the game with a case, disc, and even a physical manual’ from the NA Playstation blog, I take it this a digital only release for us?

  • Saw this on the US Blog and thought right away, great another great game EU won’t get. So thank you for actually getting it to EU! And even better its for Vita and PS4.

    It’s such a great game series.

    One question though, Is the vita version digital or coming as a physical version as well?

  • Yes a great game to play on my Vita in 2017. Just wanna ask, do I need to play Summon Night 5 in order to understand the story?

    • Well many of the supporting characters are from previous games so perhaps just that fanservice? I really don’t know though.

    • quoted from Vic on the US blog

      “You can jump right in to Summon Night 6 even if you haven’t played the English SN5 or any of the Japanese SN 1-4. Summon Night 6 has characters from prior Summon Night games that appear in it, but the scenario is unique to this installment, so you can enjoy it without prior knowledge. However, if you HAVE played a prior Summon Night, the recognition factor makes it all the more enjoyable.”

  • So about that Summon Night 5 in Europe…

  • Why is it so difficult to make even just limited physical editions of such games in Europe?

  • Look at all the blokes whining for physical – that’s the least of your worries – when all you’ll be getting is another poorly-localized title with over-zealous westernization.
    As the post didn’t mention anything about the game’s audio and voice work I wonder if they’ll at least keep the voices this time around or cut them out again and pretend they were never there (SN5 i’m looking at you) or even worse – get some half-baked DUB for it to only add insult to injury.

    I’d be glad if Gaijin proved me wrong on all of these points and delivered on this one, but my doubts are hardly not justified given their not exactly stellar portfolio so far.

  • I miss the Tales of combat style from the first two games on GBA.. :(

  • I WANT THIS IN MY VITA!

  • @Victor

    Since you are the president of Gaijinworks is there any way i can contact you? It is regarding my ABSENT Summon Night 5 LE which i paid for during your pre-sale campaign last August. I have tried the webmaster email 3 times. All of which i was ignored. Tweeted twice, even a mate tweeted on my behalf.

  • Wow a shy faced girl with a gun. So animu.
    The visuals look really cool and non-generic in this game – nice!

  • Since there is no mention of it, does the game come with Japanese voices?

  • Loved the first 2 Summon Night games on the GBA, definitely among my favourite games. Cant wait for this one, even though the battle system seems to have changed quite a bit since then :D
    Definitely Day-1 purchase.

  • This is lovely news – digital or physical release – but it seems bad form to be promoting your next release when you still haven’t got the last one out in the EU at all.

    I was so excited to get a chance to play Summon Night 5, but over the last year or so the only updates have been “wow this is harder than we thought it would be” over and over and I’ve just become deflated. I’ll believe Gaijinworks when I can purchase a game on PSN, or hold a copy in my hands, until then it’s just more promises to make nice headlines.

  • What about we get “Summon Night 5” first !?
    It was announced for European market a long time ago, yet this company is keeping quite about it.

    It probably happen to this game as well, announced then delayed then fogotten

  • Looking forward to this

  • like most others i won’t believe it till its in the store, just like 5 i’m expecting excuse after excuse and then it will be forgotten

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