5 ways Gravity Rush 2 is bigger, bolder and better than the original

12 0
5 ways Gravity Rush 2 is bigger, bolder and better than the original

Keiichiro Toyama drops us headfirst into the hidden depths of his vibrant action sequel

Can you feel that rumble? That’s the rippling swell of anticipation for Gravity Rush 2, coming off the back of its superb E3 2016 clip.

“A lot of people were asking me about the trailer after the PlayStation E3 Press Conference,” says Creative Director Keiichiro Toyama. “So I felt a bit like Kat does in the game – happy that people wanted to support me and the team, just like the characters in the game support her!”

With Toyama-san cheerfully defying gravity, we joined him up on cloud nine for a chat…

E3_2015_Mediakit_018

1. From kitten to Kat

While the first Gravity Rush was all about the discovery of identity, the themes which envelop Kat this time are a little different.

“You’re going to see a lot of personal growth and the emotional fallout from her journey,” explains Toyama-san. “We gave you a taste in the first game but it’ll be fully explored in this one.

“Gravity Rush 2 is really about development and maturity – Kat is mischievous, but she’s also a great person and we wanted to go into that more and find out who she actually is.”

E3_2015_Mediakit_018

2. A whole new world

Gravity Rush was one of PlayStation Vita’s stand-out titles, but the development team really wanted to take advantage of the increased power PS4 afforded for the sequel. So a staggering amount of detail was put into creating this new environment for Kat to explore. “We wanted to do everything bigger and better – more volume and space,” explains Toyama-san.

“We did a lot of location research in places like Mexico and all across Asia, so there’s a lot of real world inspiration on how the city looks. The map is two-and-a-half to three times bigger than the first game, so increasing that scale in every respect was something we fought for – along with more options in combat with her Lunar and Jupiter gravity styles, while also keeping the accessibility that made Gravity Rush so easy to get into.”

E3_2015_Mediakit_018

3. It’s the little things…

The focus wasn’t just on the larger elements of the game, however. Toyama-san and his team were keen to make sure there are a tonne of details to catch your eye, too.

“Making the world seem extremely alive was hugely important for us, especially as the series was coming to PS4. We wanted dense cities and environments, with vibrancy about them.

“Every location you visit in the game is an independent floating island, so we wanted to make sure they were all floating correctly and moving independently – this was difficult but we were really focused on getting it right.”

The wide range of bystanders in Kat’s adventure aren’t left out in the cold, either.

“There are several different interactions you can have – you can walk by them and they’ll react to you in different ways, they can get caught up in your gravity field and get shocked or surprised,” says Toyama-san. “There are lots of animals to look at as well.”

#07 - 20140604-0190#08 - Co_Op (5)

4. Feeling super

Maintaining influences from classic comic book tales such as Mœbius and Alejandro Jodorowsky’s The Incal, Gravity Rush 2 also features some of Toyama-san’s favourite manga and anime.

“I really like Kamen Rider,” laughs Toyama-san, referring to the brilliantly odd-looking Japanese super hero. “So you’ll see even more elements of that in the game. You can also see the Sailor Moon influences, especially when the characters in the game are doing their finishing moves and dynamic poses.

“I’d really recommend having Kat pose with other people and props in the new camera mode in the game. There are a lot of goofy possibilities!”

E3_2015_Mediakit_018

5. Keeping things light

Speaking of goofy – even though Kat may find herself in peril and situations may take an occasionally serious turn, Toyama-san is all about keeping things fun.

“We wanted to make a positive, upbeat game, but that naturally manifested itself from the concept of controlling gravity,” explains Toyama-san. “It may have been a bit too strange having the story go too dark from that idea, so making it vibrant was something that just gelled.

“There are over 50 side stories that have nice comedic moments that bring personality to Gravity Rush 2. For example, one mission has Kat becoming an action star for a movie, which is filmed in-game. It’s all very light hearted, as you would expect.”

#07 - 20140604-0190#08 - Co_Op (5)

Join the Conversation

Add a Comment

But don't be a jerk!

Please be kind, considerate, and constructive. Report inappropriate comments to us_playstation_blog_moderation@sony.com

12 Comments

  • I remember there wasn’t a major lot to do in the world in terms of missions and varied sidestuff but just enjoying myself with the general atmosphere, movement and combat. It definitely worked as a portable though, I hope it works just as well on console and that there’s more story and missions.

    • I don’t see why it wouldn’t work. As much as I loved it on my Vita, Gravity Rush Remastered on PS4 felt much better than the original, it’s a joy to play on a big screen with a DS4. GR2 is shaping up to be much bigger and better. Can’t wait for this!

  • I’m so incredibly excited for this game! :D I loved the original on both Vita and PS4, and it looks like the sequel will be even better :) Hopefully it’s not too far off, and good luck to the dev team :D

  • A camera mode in Gravity Rush is something I never knew I wanted. Bring it on I say. I’ll be very happy if the game is released this year.

  • I still don’t think that PS4-only was a good idea but Kat-tan is looking gorgeous.
    I can’t wait to play with her some more :D

  • Really looking forward to play this :)

  • ThroughTheIris56

    Really looking forward to this. I just hope combat is revamped so players will have a reason to use moves other than the gravity kick. Also wouldn’t mind a release date.

  • “Better than the original” is a bold statement, I’ll hold on to that!

  • Looking forward to this. It is bittersweet because it makes me think of the lost opportunity that was the vita. Gravity rush blew me away and I thought the vita’s future had to bright….

  • Well done for turning your backs on all Vita fans that supported this game. I loved GR and platinumed it on my Vita and was forever hoping for a Gravity Rush 2 on my VITA! So congratulations, you’ve lost one sale right here. I refuse to buy this game because of the way you have treated your supporters. Gravity Rush belongs on vita, even a scaled back version of GR2 for vita with a few added things to make up would have been great, but no, all about the $$$. Little do you know this will sell terribly because fans don’t forget.

  • This is still actually coming out in 2016? This and Tomb Raider I’d hoped for release dates for at E3

Leave a Reply

Please enter your date of birth.