Harness the light to scare away the forces of evil in Nicolas Temese’s new title
After working on In The Shadows for more than a year, I am happy to announce that the game will be coming to PS4 in 2017!
In The Shadows is a puzzle platformer where shadow monsters lurk in the night and you need to use lights to scare them away. It is a deeply emotional story about fighting fears, realising the comforts of everyday life, and seeing things with a new perspective.
In The Shadows tells the story of a man who daydreams of memories taking place in a forgotten imaginary world from his youth. His adult life has stalled and he escapes to this world to piece together events from his past. Something has been lost or forgotten — there is a void that needs to be filled. With each memory he relives, the man finds more clues.
The puzzles are carefully crafted so that the game progresses at a comfortable pace while providing quite the challenge as you progress. All of the puzzles are based around different objects that come to life in the night in the form of shadow monsters. Each of these monsters has a purpose. For each obstacle, for each fear, there is a solution. You can scare away a monster to transform it into a tool that will grant you a new ability. They each transform into something useful with a unique mechanic, but you need to be careful as they will transform back into crawling monsters when the lights are off!
The puzzles increase in complexity as you progress in the game, and finding all the stars and uncovering secrets will make the task even more difficult. You will need to plan carefully how to move things around and sometimes timing can be essential.
All of the puzzles are based around the idea of objects comings to life in the night in the form of shadow monsters. Each of these monsters has a purpose; for each obstacle or fear, there is a solution.
A unique look at lighting
I have been working hard on the look for the game to match the general theme of the story of shadows and lights and I wanted to create a visual twist that has not been seen before while still having a familiar look.
Each environment is made out of voxels and crafted to give depth to the world you discover. This 3D environment lets me design all the lighting and shadows in real time which create beautifully lighted dynamic environments.
In The Shadows is currently on Kickstarter, if you are interested and want to support the game, you can check out the campaign here!
If you are in Boston this weekend, I will be at PAX East at the PAX Rising booth from 22nd to 24th April with a playable demo. Come say hello and try the game!