A quirky mix of mechanics from developer Will Sykes
Hi, I’m Will Sykes, developer of Perfect Universe, a must-have collection of mini-games that span a range of genres including platforming, racing, volleyball and football set in a monochrome 2.5D moon-like environment.
In Perfect Universe each level of the game has a varying strength of gravitation pull which makes for some awesome crazy physics. I really wanted to build a game that’s fun to play but also different – it’s easy to learn but hard to master due to these random gravity factors. The unpredictable force of the gravity means that if you time it just right, you can glide from planet to planet and it’s both frustrating and addictive to play.
There are nine game modes – three single player and six local multiplayer which include diverse and entertaining mini-games to play – something I love! It’s hilarious watching your friend’s reactions in person.
The three single player games collectively feature over 70 levels. Each level is timed and recorded on the global leader board server where you can compete against friends or try and go for the world record.
- Perfect Moon: Enjoy some classic platforming as you control a man collecting stars
- Moon Life: Control the feet of an alien in this QWOP-like game – much harder than it sounds
- Star Light: Fly your rocket ship through the galaxy in a Thrust-like game where you’ll soon learn that you need less power and more placement to navigate the tracks
The six multi-player games are collectively known as Sports Day Events in which you can compete on your own against AI opponents or against three friends.
- Moon Golf: An interplanetary game of golf
- Gravity Dodge: A four-player game of alternative gravity dodgeball
- Balloon Pop: Scramble to pop more balloons than anyone else!
- Rocket Ball: Football, but with rockets!
- Moon Volley: A game of volleyball around a little planet
- Space Race: Rocket race against friends
All of this is tied together by a beautiful art style with detailed environments and stunning animation. The black and white style of Perfect Universe blends perfectly with the gameplay, I wanted it to appear as if it had just emerged from your imagination and been drawn onto a blank canvas. This art style tied with the relaxing (in theory) yet challenging gameplay set in a peaceful world, is an experience that you have to play to understand.
As we are approaching the end of development, the testers here are learning new ways to glide and bounce rockets in order to get an even faster time across all levels. We’re looking forward to you all getting a chance to play the game when it launches within the next two months.
Perfect Universe is out very soon, if you have any questions do let us know in the comments and we will try to answer them as soon as we can.